Author |
Message |
Topic: Flee Script Problem |
mudman
Replies: 3
Views: 1490
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Forum: zMUD General Discussion Posted: Mon Jul 08, 2002 12:08 am Subject: Flee Script Problem |
I have no problem with them moving into my room because since my character is an elf, the attacker has no idea which way I flee. They have to scan all directions, then they have to process it (always ... |
Topic: Flee Script Problem |
mudman
Replies: 3
Views: 1490
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Forum: zMUD General Discussion Posted: Sun Jul 07, 2002 10:35 pm Subject: Flee Script Problem |
I've been trying to create a flee script that triggers on "You flee from combat!". It will be used to re-adjust your position on the map to your actual position. This is how it's supposed ... |
Topic: Autotrain Trigger |
mudman
Replies: 4
Views: 1706
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Forum: zMUD General Discussion Posted: Tue Jul 02, 2002 3:31 am Subject: Autotrain Trigger |
Thanks guys. While reading all your responses, I came up with the ultimate training system. The idea of emoting after each cast is so simple yet so brilliant. Eek...my fingers are shaking...gotta g ... |
Topic: Autotrain Trigger |
mudman
Replies: 4
Views: 1706
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Forum: zMUD General Discussion Posted: Tue Jul 02, 2002 1:35 am Subject: Autotrain Trigger |
I'm trying to make a small script that will automatically train my spells (in order to get more proficient in them). It should be able to sleep when I am out of mana, but before I do sleep, it will e ... |
Topic: Trigger Return Value (If Any?) |
mudman
Replies: 3
Views: 1317
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Forum: zMUD General Discussion Posted: Wed Jun 26, 2002 7:25 am Subject: Trigger Return Value (If Any?) |
It seems I demand more of this "return". For example, if I have a block of code with a trigger at the top, the trigger will not execute until AFTER the entire block is done being executed. ... |
Topic: Trigger Return Value (If Any?) |
mudman
Replies: 3
Views: 1317
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Forum: zMUD General Discussion Posted: Wed Jun 26, 2002 7:05 am Subject: Trigger Return Value (If Any?) |
Heh. Such a simple solution...I didn't think of it...thanks Vijilante
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Topic: Trigger Return Value (If Any?) |
mudman
Replies: 3
Views: 1317
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Forum: zMUD General Discussion Posted: Wed Jun 26, 2002 2:51 am Subject: Trigger Return Value (If Any?) |
Does a trigger return any value if it is set off...if so what? OR, is there any command that will return a value (possibly non-zero) if that trigger is executed? I am trying to make a small script t ... |
Topic: Making Triggers Using #FORALL Command |
mudman
Replies: 8
Views: 2409
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Forum: zMUD General Discussion Posted: Mon Jun 24, 2002 10:09 pm Subject: Making Triggers Using #FORALL Command |
Wow...both of them work like a charm. Thanks for your help Kjata.
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Topic: Making Triggers Using #FORALL Command |
mudman
Replies: 8
Views: 2409
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Forum: zMUD General Discussion Posted: Mon Jun 24, 2002 9:59 pm Subject: Making Triggers Using #FORALL Command |
Yes that was a mistype. I'll try both...however, the second one looks more efficient. Thanks.
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Topic: Making Triggers Using #FORALL Command |
mudman
Replies: 8
Views: 2409
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Forum: zMUD General Discussion Posted: Mon Jun 24, 2002 7:40 pm Subject: Making Triggers Using #FORALL Command |
Actually, it doesn' work. I get the %1 as the pattern. HMMM...
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Topic: Making Triggers Using #FORALL Command |
mudman
Replies: 8
Views: 2409
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Forum: zMUD General Discussion Posted: Mon Jun 24, 2002 7:11 pm Subject: Making Triggers Using #FORALL Command |
Grrr... I'm still getting used to the proper syntax to use. You're a great help. Thank you very much.
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Topic: Making Triggers Using #FORALL Command |
mudman
Replies: 8
Views: 2409
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Forum: zMUD General Discussion Posted: Mon Jun 24, 2002 8:16 am Subject: Making Triggers Using #FORALL Command |
I'm trying to make separate triggers from a stringlist using the #FORALL command. For example:
#FORALL @PKList {#TRIGGER %i}
I have a stringlist of all the characters in my PK range in the MUD a ... |
Topic: Automapper FIND Feature |
mudman
Replies: 2
Views: 1209
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Forum: zMUD General Discussion Posted: Sun Jun 23, 2002 4:55 am Subject: Automapper FIND Feature |
In many MUDs, I know there are some areas that have rooms with identical names and descriptions, although sometimes each separate room has different exits pointing in different directions.
For ex ... |
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