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  Topic: status window displaying a data record with <> charact
mortie

Replies: 2
Views: 4387

PostForum: zMUD General Discussion   Posted: Mon Jan 24, 2005 7:10 pm   Subject: status window displaying a data record with <> charact
Implemented both suggestions of code change and working nicely.

Thanks LightBulb!
  Topic: status window displaying a data record with <> charact
mortie

Replies: 2
Views: 4387

PostForum: zMUD General Discussion   Posted: Sun Jan 23, 2005 12:52 pm   Subject: status window displaying a data record with <> charact
Hi,

I've been trying to get the status window to display a data record without doing any stripping etc.

The data record contains info as the following:-



Key=Playername Value=378 552 101 ...
  Topic: Another ansi trigger question
mortie

Replies: 2
Views: 4519

PostForum: zMUD General Discussion   Posted: Sun Jan 09, 2005 12:11 pm   Subject: Another ansi trigger question
Thanks Pega, nice explaination.
  Topic: Another ansi trigger question
mortie

Replies: 2
Views: 4519

PostForum: zMUD General Discussion   Posted: Sat Jan 08, 2005 1:48 am   Subject: Another ansi trigger question
I have been converting some of my capture triggers to ansi triggers. In doing so i have come across a couple of minor problems which don't occur with the counterpart non-ansi triggers.

1st problem ...
  Topic: Trigger question
mortie

Replies: 5
Views: 6076

PostForum: zMUD General Discussion   Posted: Tue Nov 23, 2004 12:27 pm   Subject: Trigger question
You can't use wildcards in the above pattern {val1|val2|valN}

Is that the only word in the line or is there more text after it?

It depends on what you want to do with what you trigger on.

You ...
  Topic: trouble with a macro (or is it an alias?)
mortie

Replies: 1
Views: 3640

PostForum: zMUD General Discussion   Posted: Sun Nov 21, 2004 12:05 pm   Subject: trouble with a macro (or is it an alias?)
Couple of possibilities

Do you have the automapper on? This could be a possible reason why you are getting the
extra open command. If it's set to follow position on map it may well be thinking its ...
  Topic: could use a little trigger how-to :)
mortie

Replies: 6
Views: 11466

PostForum: zMUD General Discussion   Posted: Fri Nov 19, 2004 6:48 pm   Subject: could use a little trigger how-to :)
You could use a data record which will do away with multiple triggers


Create a datarecord

e.g

@PotterSpellConversion


Armor=Impervious|Blindness=Finite Incantatem

etc

Then your t ...
  Topic: trigger problem
mortie

Replies: 3
Views: 4314

PostForum: zMUD General Discussion   Posted: Thu Nov 18, 2004 9:31 am   Subject: trigger problem
Can you elaborate more on this? What info is contained in @spinfo? Perhaps give the code you already have so we can see what is going on?
  Topic: Basic database help needed - can't create multirecord db
mortie

Replies: 6
Views: 9037

PostForum: zMUD General Discussion   Posted: Wed Nov 17, 2004 11:59 am   Subject: Basic database help needed - can't create multirecord db
I see, you didn't make it clear that you didn't want a 'saved' database. Which i assume means you haven't manually created a database via the GUI and created fields for it?
Thats why the examples ab ...
  Topic: Basic database help needed - can't create multirecord db
mortie

Replies: 6
Views: 9037

PostForum: zMUD General Discussion   Posted: Wed Nov 17, 2004 9:12 am   Subject: Basic database help needed - can't create multirecord db
Sorry for the mistake in the #DBRESET.

Just a thought, do you have the corresponding fields in the DB labled as Name and Level?

Try this command

#LOOPVIEW {#SHOW &Name,&Level}

Thi ...
  Topic: data record problem
mortie

Replies: 5
Views: 5650

PostForum: zMUD General Discussion   Posted: Tue Nov 16, 2004 6:42 pm   Subject: data record problem
Thanks Danlo. Tested it with a few variations and it works.
  Topic: Disconnect when sending large texts
mortie

Replies: 2
Views: 6530

PostForum: zMUD General Discussion   Posted: Tue Nov 16, 2004 4:50 pm   Subject: Disconnect when sending large texts
The mud i played use to have a limit on the amount of text you could spam it in any one go before it upgraded the server. It use to drop the connection automatically if it reached a certain threshold ...
  Topic: Logging equipment.
mortie

Replies: 5
Views: 7318

PostForum: zMUD General Discussion   Posted: Tue Nov 16, 2004 4:16 pm   Subject: Logging equipment.
This reason its 'failing' is im assuming your NPCs dont have particular slots for items worn i.e back, leg, arm, etc

So when a mob is wearing more than one item it looks like this:-

A fur cloak ...
  Topic: Docked Status Window: How to Display tells, guild lines,etc?
mortie

Replies: 10
Views: 16428

PostForum: zMUD General Discussion   Posted: Tue Nov 16, 2004 10:27 am   Subject: Docked Status Window: How to Display tells, guild lines,etc?
You need to expand on the pattern matching of your Trigger.

You are trying to reference %1 and %2 but where are you trying to get this from?

The parts that you want to capture for referencing n ...
  Topic: Basic database help needed - can't create multirecord db
mortie

Replies: 6
Views: 9037

PostForum: zMUD General Discussion   Posted: Tue Nov 16, 2004 10:16 am   Subject: Basic database help needed - can't create multirecord db
This exert is taken straight from the finished script section created by the Zmud Guru Troubadour.

Thread -> http://forums.zuggsoft.com/phpbb/viewtopic.php?t=2164

#DBLOAD eq
#NEW All @newR ...
  Topic: Logging equipment.
mortie

Replies: 5
Views: 7318

PostForum: zMUD General Discussion   Posted: Mon Nov 15, 2004 10:49 pm   Subject: Logging equipment.
The <optioanl db name> is the two letter name for the db. You can see this with the record numbers


e.g 1eq, 200eq etc so "eq" is the db name.

Using the above example the syntax would be ...
  Topic: New to zMUD scripting, not sure where to begin
mortie

Replies: 1
Views: 4740

PostForum: zMUD General Discussion   Posted: Mon Nov 15, 2004 10:09 am   Subject: New to zMUD scripting, not sure where to begin
There's a really good example in the finished scripts section.

http://forums.zuggsoft.com/phpbb/viewtopic.php?t=2164

Although it's geared towards propagating an equipment database it serves as a ...
  Topic: pattern match end of line help please?
mortie

Replies: 1
Views: 3539

PostForum: zMUD General Discussion   Posted: Mon Nov 15, 2004 8:17 am   Subject: pattern match end of line help please?
You can do this a number of ways. Slight adjustment to your trigger

#TRIGGER {^You find its %w ({bag|pouch|sack})$} {get %1}

or this way

#TRIGGER {^You find its %w ({@container_list})$} {get ...
  Topic: Very annoying problem. Please help
mortie

Replies: 1
Views: 3752

PostForum: zMUD General Discussion   Posted: Mon Nov 15, 2004 6:54 am   Subject: Very annoying problem. Please help
This thread might help you

http://forums.zuggsoft.com/phpbb/viewtopic.php?t=15277
  Topic: zMUD won't run
mortie

Replies: 2
Views: 4572

PostForum: zMUD General Discussion   Posted: Sun Nov 14, 2004 11:01 pm   Subject: zMUD won't run
See below thread also

http://forums.zuggsoft.com/phpbb/viewtopic.php?t=18498
  Topic: Logging equipment.
mortie

Replies: 5
Views: 7318

PostForum: zMUD General Discussion   Posted: Sun Nov 14, 2004 9:23 pm   Subject: Logging equipment.
Theres a good example in the finished script section.

http://forums.zuggsoft.com/phpbb/viewtopic.php?t=2164


I would do something like this:-

Create my trigger(s) to pick up the items and k ...
  Topic: Docked Status Window: How to Display tells, guild lines,etc?
mortie

Replies: 10
Views: 16428

PostForum: zMUD General Discussion   Posted: Sun Nov 14, 2004 2:49 pm   Subject: Docked Status Window: How to Display tells, guild lines,etc?
I personally wouldnt use the Status Window for what you are trying to do. The status window is similar to the status bar. You tend to use it for updating values like showing your hp mana etc.

For r ...
  Topic: Docked Status Window: How to Display tells, guild lines,etc?
mortie

Replies: 10
Views: 16428

PostForum: zMUD General Discussion   Posted: Sun Nov 14, 2004 1:06 pm   Subject: Docked Status Window: How to Display tells, guild lines,etc?
You want to use the [[#CAPTURE]] command.

e.g

#TRIGGER {(*) tells you ~'(*)~'} {#CAP Tells}

It will send the tell to a window called Tells. If you want to gag the output of the tell from you ...
  Topic: Floating point numbers
mortie

Replies: 2
Views: 5776

PostForum: zMUD General Discussion   Posted: Sun Nov 14, 2004 12:27 am   Subject: Floating point numbers
Check out the [[%format]] function
  Topic: ZMud doesn't like my MDAC
mortie

Replies: 1
Views: 4032

PostForum: zMUD General Discussion   Posted: Sat Nov 13, 2004 1:28 pm   Subject: ZMud doesn't like my MDAC
Check out this thread by Zugg. This might be related to the problem you are having.

http://forums.zuggsoft.com/phpbb/viewtopic.php?t=18498
 
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