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  Topic: #CW command and counting occurances
morgair

Replies: 3
Views: 5715

PostForum: zMUD General Discussion   Posted: Mon Oct 24, 2005 11:02 am   Subject: #CW command and counting occurances
Ive got a relatively simple script to count hits on a slot machine bot so that i can calculate approximate odds of winning the various payouts. I also colorize the hits so that its easier to see the ...
  Topic: zmud 7.10 bug?
morgair

Replies: 13
Views: 17257

PostForum: zMUD General Discussion   Posted: Mon Jun 06, 2005 7:14 am   Subject: zmud 7.10 bug?
yah no clue i didnt see if it was in the actual zmud directory it just told me i needed to download it and then it appeared to run it. Not sure if it had something to do with zmud not technically bei ...
  Topic: zmud bug
morgair

Replies: 1
Views: 3254

PostForum: zMUD General Discussion   Posted: Mon Jun 06, 2005 7:09 am   Subject: zmud bug
when running version 7.05 and you check for new versions it says newest version is 7.05...also noticed when running 7.10 it says newest version is 7.05 and you are running 7.10 and fyi where are you s ...
  Topic: Tinker Gnome speech
morgair

Replies: 7
Views: 8176

PostForum: zMUD General Discussion   Posted: Mon Jun 06, 2005 5:04 am   Subject: Tinker Gnome speech
have you tried using concat?
  Topic: zmud 7.10 bug?
morgair

Replies: 13
Views: 17257

PostForum: zMUD General Discussion   Posted: Mon Jun 06, 2005 4:59 am   Subject: zmud 7.10 bug?
just reformatted my pc today and unlicensed my old version of zmud which i think was 7.05... copied my old files back to the c:\zmud dir and downloaded the new 7.10 zmud and installed that overtop of ...
  Topic: Isolate triggers
morgair

Replies: 8
Views: 13403

PostForum: zMUD General Discussion   Posted: Thu Mar 17, 2005 11:50 am   Subject: Isolate triggers
you can still abuse that using emote and a bunch of spaces the best way is to do that as well as an ascii trigger just select the text on the mud screen. create a new trigger select ansi in options a ...
  Topic: quick #if question
morgair

Replies: 6
Views: 9837

PostForum: zMUD General Discussion   Posted: Wed Mar 16, 2005 7:39 pm   Subject: quick #if question
you need another check to check which kit your using so that it doesnt keep repeating eat drink lkit etc
#TRIGGER {%nxp} {#IF (%1<100000) {lkit} {drkit}}
now the alias has the actual checks
#ALI ...
  Topic: 2147483904
morgair

Replies: 4
Views: 7077

PostForum: zMUD General Discussion   Posted: Wed Jan 26, 2005 5:47 am   Subject: 2147483904
well i cant really do that. I was actually trying to make a program to figure out how long itd take me to accumulate soo much interest but the interest is calculated like .0001% or 1.0000001 of your ...
  Topic: Parenthesis keep re-appearing!
morgair

Replies: 6
Views: 7079

PostForum: zMUD General Discussion   Posted: Tue Jan 25, 2005 8:04 am   Subject: Parenthesis keep re-appearing!
#ADDITEM arc_name %replace (%replace (|r|%1|c| , ")", %null),"(",%null)

Try this. Im not familiar with nested lists but you might get lucky and no i didnt test it
  Topic: 2147483904
morgair

Replies: 4
Views: 7077

PostForum: zMUD General Discussion   Posted: Tue Jan 25, 2005 6:51 am   Subject: 2147483904
The max gold was removed from the mud I play but when i use math commands with say 13bil in coins it always returns 2147483904 is there any way to eliminate the cap in zmud?
  Topic: Targetting
morgair

Replies: 2
Views: 3952

PostForum: zMUD General Discussion   Posted: Fri Oct 03, 2003 8:36 am   Subject: Targetting
try to simplify if you want to use variables in alias's just do something like this
alias name = tar
command = target %1

and when you type tar orc
it should send
target orc to the mud
  Topic: Targetting problems
morgair

Replies: 2
Views: 3913

PostForum: zMUD General Discussion   Posted: Fri Oct 03, 2003 8:31 am   Subject: Targetting problems
pattern is the syntax from the mud
command is what you want to execute
simple as that
when you see people typing stuff like
#TR {(%w) is starving to death} {give food %1}
its just making a trigge ...
  Topic: alarm triggers stop firing
morgair

Replies: 1
Views: 3076

PostForum: zMUD General Discussion   Posted: Mon Sep 22, 2003 3:51 am   Subject: alarm triggers stop firing
im using zmud 6.62 everything is aok as far as triggers except one quirky thing. not sure if its since i updated zmud as i havent used the triggers in a while but who knows basicly ive got alarm trig ...
  Topic: Lost "character" icons.
morgair

Replies: 2
Views: 5107

PostForum: zMUD General Discussion   Posted: Tue Sep 02, 2003 8:14 am   Subject: Lost "character" icons.
scripts are in what format then zsc or mud if theyre zsc just import them...if its .mud just load the settings file
  Topic: Triggers
morgair

Replies: 6
Views: 9929

PostForum: zMUD General Discussion   Posted: Sun Apr 06, 2003 6:01 am   Subject: Triggers
you may have it set to newline or prompt trigger i would try using a simple wildcard

#TR {%* has disarmed you.} {wield axe}

Morgair, Master of the Obvious
  Topic: Looking for a MUD that...
morgair

Replies: 14
Views: 19553

PostForum: zMUD General Discussion   Posted: Sun Apr 06, 2003 5:57 am   Subject: Looking for a MUD that...
Realms of Despair
www.game.org everything you wanted but the stats of items in shops but if your that concerned about it you can download the equipment database off of the net and simply lookup the i ...
  Topic: Command history
morgair

Replies: 2
Views: 4054

PostForum: zMUD General Discussion   Posted: Mon Mar 31, 2003 2:17 pm   Subject: Command history
go to preferences
in the general section there should be a command line section unclick attached command line

Morgair, Master of the Obvious
  Topic: occurances in a list
morgair

Replies: 1
Views: 2959

PostForum: zMUD General Discussion   Posted: Mon Mar 31, 2003 2:13 pm   Subject: occurances in a list
was just curious if there was a way to search through a list variable and return the number of occurances of a particular string

for instance if i have
A rock|A kid|A kid|A Bear|An Orc|A troll|A k ...
  Topic: Auto-Vitalize Mana
morgair

Replies: 5
Views: 6075

PostForum: zMUD General Discussion   Posted: Mon Aug 05, 2002 8:22 am   Subject: Auto-Vitalize Mana
I think i see what your trying to do...make an alarm trigger to check every 10 seconds or so you can adjust it later put your ifcheck in that trigger and not just on your prompt and have your prompt t ...
  Topic: removing parenthesis from strings
morgair

Replies: 5
Views: 7853

PostForum: zMUD General Discussion   Posted: Tue Jul 30, 2002 10:09 am   Subject: removing parenthesis from strings
#IF (%1 = %null) {#VAR fireshieldcur 1} {#VAR fireshieldcur %replace(%replace(%1,")",%null),"(",%null)}

played around with it this works...thanks

Morgair, Master of the Obvio ...
  Topic: removing parenthesis from strings
morgair

Replies: 5
Views: 7853

PostForum: zMUD General Discussion   Posted: Tue Jul 30, 2002 10:03 am   Subject: removing parenthesis from strings
still didnt work...i use this sytax for the command line
#IF (%1 = %null) {#VAR fireshieldcur 1} {#VAR fireshieldcur %replace(%replace(%1,"(",%null,")",%null))}

i need the patt ...
  Topic: removing parenthesis from strings
morgair

Replies: 5
Views: 7853

PostForum: zMUD General Discussion   Posted: Tue Jul 30, 2002 7:03 am   Subject: removing parenthesis from strings
heres my problem im trying to make some trigs to calculate how many of each kind of potion i need to brew the sytanx from the mud i would recieve is...

A pouch of purple cloth contains:
a fir ...
 
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