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  Topic: trigger/variable help
minish1

Replies: 5
Views: 4625

PostForum: zMUD General Discussion   Posted: Thu Sep 21, 2006 2:58 am   Subject: trigger/variable help
i said, i wanted the "triggered command" to be "gt EXITS:blah blah blah, OBJECTS: blah blah blah"

ok, so IF i find something WHEN i type the mud specific command "search" it outputs

You find an ...
  Topic: trigger/variable help
minish1

Replies: 5
Views: 4625

PostForum: zMUD General Discussion   Posted: Mon Sep 18, 2006 11:31 pm   Subject: trigger/variable help
the command "gt" is to group mention something on my mud, i dont want it to give results of a search everytime i gt. i just want to tell my group mates any exits/objects i find after every search... a ...
  Topic: trigger/variable help
minish1

Replies: 5
Views: 4625

PostForum: zMUD General Discussion   Posted: Sun Sep 17, 2006 9:20 pm   Subject: trigger/variable help
I need help creating a trigger that displays exits/objects that i find

mud syntax:

You find a hidden exit: cubbyhole
You found a small bag

I'd like a trigger that puts "cubbyhole" in a list ...
  Topic: creating a simple message coder
minish1

Replies: 4
Views: 4965

PostForum: zMUD General Discussion   Posted: Thu Jun 09, 2005 2:52 am   Subject: creating a simple message coder
thanks for the help, the settings you put didnt work correctly, but helped greatly in pointing me in the right direction... by the reverse order, i meant i had to change "ghijklmnopqrstuvwxyzabcdef" t ...
  Topic: creating a simple message coder
minish1

Replies: 4
Views: 4965

PostForum: zMUD General Discussion   Posted: Thu Jun 09, 2005 1:29 am   Subject: creating a simple message coder
hrm... had to switch the order on the second part, got the coding working, but i cant change the syntax entirely...

for the trigger, i need it to recognize Jim just flashed, "(*)

with quotes and ...
  Topic: creating a simple message coder
minish1

Replies: 4
Views: 4965

PostForum: zMUD General Discussion   Posted: Wed Jun 08, 2005 11:43 pm   Subject: creating a simple message coder
hi i was wondering if somone could help me make a simple message coder that would work if i specifially tell someone something and they tell me a message back, for example, if my friend(who also had t ...
  Topic: #send command help
minish1

Replies: 5
Views: 7876

PostForum: zMUD General Discussion   Posted: Fri May 27, 2005 10:04 pm   Subject: #send command help
no, that does not work, as #send command executes each line of a text file... i have one line that is e; e so that it stacks e twice, but it does not work properly since it tries to send "e; e" as ...
  Topic: #send command help
minish1

Replies: 5
Views: 7876

PostForum: zMUD General Discussion   Posted: Wed May 25, 2005 9:43 pm   Subject: #send command help
ok... i have text files that im using for saved dirs on quests... speed walking is not supported on the mud i play as there is a limit on how fast you can walk, so i have the buffer for each command s ...
  Topic: Direction question
minish1

Replies: 3
Views: 3767

PostForum: zMUD General Discussion   Posted: Mon May 23, 2005 8:20 pm   Subject: Direction question
well, you could do a very simple alias for each direction:

#AL n {n; get gold}
#AL s {s; get gold}
#AL e {e; get gold}
#AL w {w; get gold}

then, everytime you enter the command 'n' it will se ...
  Topic: logging help
minish1

Replies: 5
Views: 5909

PostForum: zMUD General Discussion   Posted: Wed Apr 27, 2005 3:25 am   Subject: logging help
kiasyn was right, that was the problem i was having, thanks for the help!
  Topic: Problem with #trigger command
minish1

Replies: 2
Views: 4413

PostForum: zMUD General Discussion   Posted: Sat Apr 23, 2005 5:52 pm   Subject: Problem with #trigger command
check that your syntax is proper: #trigger {You say hi.} {wave}

You say hi.
->wave
  Topic: logging help
minish1

Replies: 5
Views: 5909

PostForum: zMUD General Discussion   Posted: Mon Apr 18, 2005 11:30 pm   Subject: logging help
its not an output from the mud, its what shows up in the log from the mud, its like a time that the command is entered or something?
  Topic: logging help
minish1

Replies: 5
Views: 5909

PostForum: zMUD General Discussion   Posted: Mon Apr 18, 2005 8:23 pm   Subject: logging help
hey, first off i wanna thank everyone for past help! this site has been a HUGE help for a zmud newbie like myself expanding my trigger writing abilities!

ok, simple question, is there a setting i c ...
  Topic: help with some scripts
minish1

Replies: 10
Views: 9032

PostForum: zMUD General Discussion   Posted: Tue Apr 12, 2005 1:22 am   Subject: help with some scripts
tried that, it only held true for the first item in the list for variable @group, for example, if i have a trigger for @group says hi, and there are two people listed in a string in the variable @grou ...
  Topic: zmud trigs
minish1

Replies: 7
Views: 8471

PostForum: zMUD General Discussion   Posted: Mon Apr 11, 2005 7:00 am   Subject: zmud trigs
ok not getting any responses in the other one... HELP! hehe ok, these triggers worked GREAT, until my mud changed the output for the 'party' command... so now, instead of just listing the other people ...
  Topic: help with some scripts
minish1

Replies: 10
Views: 9032

PostForum: zMUD General Discussion   Posted: Mon Apr 11, 2005 6:07 am   Subject: help with some scripts
hmmm ok, i'll be more specific. i have a variable @group. it lists all people in my group in a string. is there a way i can make a trig that recognizes any one of the specific people in my group? for ...
  Topic: help with some scripts
minish1

Replies: 10
Views: 9032

PostForum: zMUD General Discussion   Posted: Thu Apr 07, 2005 1:02 am   Subject: help with some scripts
hmmm... it only works for the first item in the list...
  Topic: help with some scripts
minish1

Replies: 10
Views: 9032

PostForum: zMUD General Discussion   Posted: Wed Apr 06, 2005 11:09 pm   Subject: help with some scripts
kk, cools i'll try that when i get home, many thanks... NOW final question for now hehe, say i have that variable for my group... is there a way to have a trigger that covers any in the group, for exa ...
  Topic: help with some scripts
minish1

Replies: 10
Views: 9032

PostForum: zMUD General Discussion   Posted: Tue Apr 05, 2005 5:40 pm   Subject: help with some scripts
not really what i was getting at... anyways... another couple questions...
i have auto gold split trigs that worked but the mud i play on changed the grouping coding... currently, i have trigs that ...
  Topic: help with some scripts
minish1

Replies: 10
Views: 9032

PostForum: zMUD General Discussion   Posted: Tue Apr 05, 2005 12:23 am   Subject: help with some scripts
trying to setup some scripts to keep track of pre-specified targets, and have it enter a command only if all req's are met, for example, here's a fake scenario:

target just arrived. (it adds 1 to m ...
  Topic: zmud trigs
minish1

Replies: 7
Views: 8471

PostForum: zMUD General Discussion   Posted: Sat Mar 05, 2005 1:21 am   Subject: zmud trigs
i want to capture the names, and assign them a variable, and if possible count them as well, in order to make my autosplit triggers give them gold
  Topic: zmud trigs
minish1

Replies: 7
Views: 8471

PostForum: zMUD General Discussion   Posted: Fri Mar 04, 2005 8:41 pm   Subject: zmud trigs
People in your group: Joe, Bob

ok, that is exact text from my mud... lemme try to explain a bit better what im looking for; i want to be able to type "party" (shows the above text, who is in my gro ...
  Topic: zmud trigs
minish1

Replies: 7
Views: 8471

PostForum: zMUD General Discussion   Posted: Fri Feb 25, 2005 4:11 am   Subject: zmud trigs
hey! this is my first post here... i currently use zmud to play isengard and i have autosplit trigs i wrote for when i get gold, sell items etc, however i was curious if there was a way to make this t ...
 
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