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  Topic: There a reason this trigger slows down Cmud so much?
luggage

Replies: 10
Views: 9436

PostForum: CMUD General Discussion   Posted: Sun Mar 23, 2008 12:52 am   Subject: There a reason this trigger slows down Cmud so much?
I can only think of one other way of doing it, which involves a bit of mick-mucking around.
Basically, the number of characters in the line is always going to be the same, so you could trigger on a f ...
  Topic: Automapper : bug at loading
luggage

Replies: 2
Views: 5097

PostForum: zMUD General Discussion   Posted: Sat Mar 22, 2008 10:41 am   Subject: Automapper : bug at loading
I'm pretty sure you have a problem within the database that the mapper sit in.
Try creating a new session, and connect to your mud without importing anything, and if the mapper open to an empty map, ...
  Topic: cmud upgrade
luggage

Replies: 3
Views: 5246

PostForum: CMUD General Discussion   Posted: Thu Mar 06, 2008 12:10 am   Subject: cmud upgrade
For the windows, you can have several options
1) Tabbed, Every window is in a seperate tab position, and you can only see 1 window at a time.
2) A window can be positioned at the top, left, right ...
  Topic: ANSI Triggers
luggage

Replies: 6
Views: 7364

PostForum: CMUD General Discussion   Posted: Thu Feb 21, 2008 8:33 am   Subject: ANSI Triggers
Um, no. You shouldn't be using ~ inside the escape codes.

I have a colour trigger that works under cmud to grab comm lines.
It is:

#TRIGGER {%e[35m(%x)} {#CAP comms;#GAG}

which grabs lines o ...
  Topic: Have problems with the #CAP and #GAG cammands please help!
luggage

Replies: 22
Views: 23409

PostForum: zMUD General Discussion   Posted: Wed Feb 20, 2008 1:32 pm   Subject: Have problems with the #CAP and #GAG cammands please help!
You have no other triggers using gags at all?
Nothing with #GAGON or #GAGOFF or #GAGBLOCK?

What I would do is create a new session to the mud, and add in just that trigger alone.
First just try c ...
  Topic: [2.18] Read Only Package
luggage

Replies: 5
Views: 8556

PostForum: CMUD General Discussion   Posted: Mon Feb 18, 2008 9:50 pm   Subject: [2.18] Read Only Package
Hrm, I can recall it being mentioned elsewhere, but I cannot seem to find it in search either.
In any case, open your package editor, and on the top menu you will normally have to the right a menu wi ...
  Topic: [2.18] Exception errors with #MOV
luggage

Replies: 1
Views: 3564

PostForum: CMUD General Discussion   Posted: Wed Feb 06, 2008 8:03 am   Subject: [2.18] Exception errors with #MOV
In the mud I play, you can enter a river, and after about 5 beats you get washed downstream 1 room at a time. I put a trigger in the room script to move myself to the next room, and it works fine 9 ou ...
  Topic: Seting Up With Multiple Parameters (Help Plz)
luggage

Replies: 20
Views: 26358

PostForum: zMUD General Discussion   Posted: Wed Feb 06, 2008 6:03 am   Subject: Seting Up With Multiple Parameters (Help Plz)
>Can I do something like
>#if (strength = false) {#line 2,3,4,5,6) {drop @item}

If the pattern is 'Affects strength by (%d).', it will only trigger if the item affects strength. If the item ...
  Topic: Seting Up With Multiple Parameters (Help Plz)
luggage

Replies: 20
Views: 26358

PostForum: zMUD General Discussion   Posted: Tue Feb 05, 2008 8:34 am   Subject: Seting Up With Multiple Parameters (Help Plz)
put (ringmail sleeves rare Wraith Arms armor' is type armor, extra flags none.) bag

the trigger variable needs only to be @item not the whole line how to i assign a variable to stop after the word ...
  Topic: Mapping Zones
luggage

Replies: 9
Views: 14009

PostForum: zMUD General Discussion   Posted: Tue Feb 05, 2008 7:59 am   Subject: Mapping Zones
I'm guessing you mean Death Traps. But in any case, yes. Once you find a room you want to avoid, click on the room in the mapper window (once only. if you double-click on a room in the mapper, the map ...
  Topic: ZMud Mapper
luggage

Replies: 16
Views: 17899

PostForum: zMUD General Discussion   Posted: Mon Feb 04, 2008 8:11 am   Subject: ZMud Mapper
Well, given the one room description, and assuming all the rooms are similar,
you could trigger on the initial word and the dash to set an exit tab.
Try using:

#TRIGGER {^(%w) - *} {#TAG exit %1 ...
  Topic: '#abort all' does not function properly
luggage

Replies: 2
Views: 4996

PostForum: CMUD General Discussion   Posted: Sun Feb 03, 2008 2:12 pm   Subject: '#abort all' does not function properly
I tested using #ABORT all in both zmud and cmud, and both process both Command 1 and Command 3.
Zmud help files give the example of using #ABORT 1, and not abort all.
So, yes, atm you need to a fin ...
  Topic: ZMud Mapper
luggage

Replies: 16
Views: 17899

PostForum: zMUD General Discussion   Posted: Sun Feb 03, 2008 1:41 pm   Subject: ZMud Mapper
All I can guess at the moment is that it is not picking up the exits properly.
Try using #TAG to specify the exit line(s) of the rooms.
Failing that, give an example of a room and what exits the map ...
  Topic: [2.18] More ansi strangeness?
luggage

Replies: 2
Views: 5339

PostForum: CMUD General Discussion   Posted: Sun Jan 13, 2008 3:17 am   Subject: [2.18] More ansi strangeness?
Well, I get something similar, but worse.

Under Zmud, I could trigger on underlined and inverse video, but cannot anymore under Cmud as the ansi escape sequences are just all .

E.g.

Zmud ...
  Topic: #CAPTURE
luggage

Replies: 4
Views: 8122

PostForum: CMUD General Discussion   Posted: Fri Nov 23, 2007 9:29 am   Subject: #CAPTURE
Well, #CAPTURE will only capture a specified number of lines.
An alternate is to use #C+ , which will continuously capture text to the window.
Then you will need to trigger on your prompt and use a ...
  Topic: Problem with comms script
luggage

Replies: 0
Views: 2930

PostForum: CMUD General Discussion   Posted: Sun Jul 29, 2007 8:32 am   Subject: Problem with comms script
Having recently bought Cmud, I decided to update my scripts but got stuck when I tried to change a list of #IF statements into a #SWITCH one. The main bit is a trigger that triggers on ANSI colour out ...
  Topic: Zmud / Zmapper question
luggage

Replies: 19
Views: 16810

PostForum: zMUD General Discussion   Posted: Wed Jul 25, 2007 4:30 am   Subject: Zmud / Zmapper question
I love Zmapper, mainly because I can script exits for those really weird ones in my mud.
What I do to distinguish between the different shops is to colour the rooms differently.
Mind you, I don't ha ...
  Topic: I am lost, I need help with the script.
luggage

Replies: 3
Views: 6827

PostForum: zMUD General Discussion   Posted: Sat Jul 21, 2007 3:02 pm   Subject: I am lost, I need help with the script.
Sorry, I don't have a lot of time to wade through the script, maybe someone else can do it, but I can give a few pointers to tidy it up a little, as you could use the %ABS function for in the howfar a ...
  Topic: #capture, Multi-Line, #cond, Colour...
luggage

Replies: 4
Views: 5436

PostForum: zMUD General Discussion   Posted: Sun Mar 26, 2006 1:45 pm   Subject: #capture, Multi-Line, #cond, Colour...
I have a similar situation on the mud I play.

Due to some items and monsters generating text in various colours, and me being too lazy to generate an exception list, I set the mud to send all tell ...
  Topic: Nested Aliases and #IF Statements and Triggers
luggage

Replies: 2
Views: 4267

PostForum: zMUD General Discussion   Posted: Tue Jan 17, 2006 9:43 am   Subject: Nested Aliases and #IF Statements and Triggers
Well, one way of doing it would be to create an alarm that triggers on the pass message that does the next poison making in x seconds.
Then you would need to create a variable as a counter as well.
...
  Topic: Alarm - Need help
luggage

Replies: 1
Views: 3435

PostForum: zMUD General Discussion   Posted: Sun Jan 15, 2006 10:19 am   Subject: Alarm - Need help
Under Zmud, 'help mod' gives a nice example... so..

#ALIAS asay {#ECHO Icicle storm ready in h:%eval(%alarm(cloak)/3600000) m:%mod(%alarm(cloak)/60000,60) s:%mod(%alarm(cloak)/1000,60)}


which ...
  Topic: Tricky Pattern to match
luggage

Replies: 6
Views: 9625

PostForum: zMUD General Discussion   Posted: Fri Dec 30, 2005 5:36 pm   Subject: Tricky Pattern to match
#REGEX {\[(--|\d+)\s(--\s+|\a+)\s\s(\s\s\s|\a+).(---|\a+)\]\s(\w+)} {#show matched}

Try that. It worked on my system. Guessing from the above it
returns the level? race? class1 class2 playername ...
  Topic: Trigger pattern with special chars
luggage

Replies: 7
Views: 6189

PostForum: zMUD General Discussion   Posted: Sun Dec 11, 2005 4:31 am   Subject: Trigger pattern with special chars
Hrm. If you read the help file on regex, it tells you (in another colour too) that the prefix for @ should be a '~' instead of a '\' in zmud to stop zmud parsing a variable.

Therefore this works on ...
  Topic: Advanced zMud Triggers (Multi-Line Channel)
luggage

Replies: 3
Views: 6115

PostForum: zMUD General Discussion   Posted: Sun Dec 04, 2005 11:51 am   Subject: Advanced zMud Triggers (Multi-Line Channel)
Heh. I had a similar problem with my communication windows...
Until I set the colour in the mud of any comm line to reverse video as almost nothing else in the mud is reverse video, then created a co ...
  Topic: Right-click menu in mapper not displaying?
luggage

Replies: 0
Views: 2324

PostForum: zMUD General Discussion   Posted: Sat Nov 05, 2005 1:44 pm   Subject: Right-click menu in mapper not displaying?
Has anyone else had the problem of that the right-click menu in the mapper under Zmud doesn't display any option in it? All I get is the up and down arrows, but no options, and the arrows don't scroll ...
 
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