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  Topic: Splitting a list up.
lazyfanatic

Replies: 1
Views: 893

PostForum: zMUD General Discussion   Posted: Mon Mar 01, 2004 6:38 am   Subject: Splitting a list up.
Nevermind. The answer is:
#LOOP %numitems( @loot) {#VAR loot %replaceitem( %word( %item( @loot, %i), %numwords( %item( @loot, %i))), %i, @loot)}

It works, if anyone else has any better ideas, I we ...
  Topic: Splitting a list up.
lazyfanatic

Replies: 1
Views: 893

PostForum: zMUD General Discussion   Posted: Mon Mar 01, 2004 6:31 am   Subject: Splitting a list up.
I have a list called loot, the list is such:

a small clear topaz
a medium star diopside
a small red jasper
a medium star diopside
a rotting oaken skippet
a worm-eaten wooden coffer
a reinforc ...
  Topic: DR: Crazy Roundtime Business
lazyfanatic

Replies: 7
Views: 2321

PostForum: zMUD General Discussion   Posted: Wed Feb 25, 2004 3:53 pm   Subject: DR: Crazy Roundtime Business
Just for others info, here is my semi-work around. This will juggle over and over, avoid RTs as well. I just now have to expand it to handle checking for experience, doing appraisal, and then figure o ...
  Topic: DR: Crazy Roundtime Business
lazyfanatic

Replies: 7
Views: 2321

PostForum: zMUD General Discussion   Posted: Wed Feb 25, 2004 3:35 pm   Subject: DR: Crazy Roundtime Business
Thank you for your assistance.
  Topic: DR: Crazy Roundtime Business
lazyfanatic

Replies: 7
Views: 2321

PostForum: zMUD General Discussion   Posted: Wed Feb 25, 2004 7:34 am   Subject: DR: Crazy Roundtime Business
Ah, if I was a better programmer. I will look into that article, but my confidence in discovering anything is not particularly good.

My problem is, if I am in the middle of a trigger and it does an ...
  Topic: DR: Crazy Roundtime Business
lazyfanatic

Replies: 7
Views: 2321

PostForum: zMUD General Discussion   Posted: Wed Feb 25, 2004 6:41 am   Subject: DR: Crazy Roundtime Business
I play Dragonrealms, it has a Roundtime which will restrict some action based on the time provided.

Displayed as
Roundtime: 12 seconds.

I can store the roundtime in a variable, and I use it a ...
 
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