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  Topic: help with using files in zmud
kosh

Replies: 8
Views: 7876

PostForum: zMUD General Discussion   Posted: Tue Mar 04, 2003 4:01 am   Subject: help with using files in zmud
actually I figured it out

thanx for the help and pointers

  Topic: help with using files in zmud
kosh

Replies: 8
Views: 7876

PostForum: zMUD General Discussion   Posted: Tue Mar 04, 2003 3:25 am   Subject: help with using files in zmud
quote:
We don't know what your db script is, so you are going to need to check what is going wrong. Seems like the @item variable is not being filled correctly for some reason.

Kjata


well I s ...
  Topic: importing a txt file into a database
kosh

Replies: 1
Views: 2474

PostForum: zMUD General Discussion   Posted: Mon Mar 03, 2003 8:26 pm   Subject: importing a txt file into a database
ok I am trying to import a text file....a rather large file into a database

I have an eq database script already but I cant seem to figure out a couple of things

like how to read the file sequen ...
  Topic: help with using files in zmud
kosh

Replies: 8
Views: 7876

PostForum: zMUD General Discussion   Posted: Mon Mar 03, 2003 5:39 pm   Subject: help with using files in zmud
ok new problem (sigh)

here is the part of the code

#FILE 1 "ident.txt"
#LOOP {1, %filesize( 1)} {
#VARIABLE item ""
#T+ ident2
#SHOW %read( 1, %i)
#T- ident2 ...
  Topic: help with using files in zmud
kosh

Replies: 8
Views: 7876

PostForum: zMUD General Discussion   Posted: Mon Mar 03, 2003 4:47 pm   Subject: help with using files in zmud
quote:
this might not be a solution, but i thought i would suggest it anyway. It depends on two assumptions: 1) this text file is in the same format as the output from the mud used by: 2) your worki ...
  Topic: help with using files in zmud
kosh

Replies: 8
Views: 7876

PostForum: zMUD General Discussion   Posted: Mon Mar 03, 2003 1:43 pm   Subject: help with using files in zmud
quote:
You are a bit vague too, so the best info you can get until more details are provided is to use %read.

Kjata


ya I just realized how vague that was

ok what I am trying to do is read ...
  Topic: help with using files in zmud
kosh

Replies: 8
Views: 7876

PostForum: zMUD General Discussion   Posted: Mon Mar 03, 2003 12:44 pm   Subject: help with using files in zmud
Im trying to figure out a way that I can import information into a database from an
external text file.. the info is seperated by a blank line

the help files are a bit vague on how to set somethi ...
  Topic: zMUD v6.40 PUBLIC VERSION available!
kosh

Replies: 34
Views: 50072

PostForum: zMUD General Discussion   Posted: Fri Dec 20, 2002 10:38 pm   Subject: zMUD v6.40 PUBLIC VERSION available!
I usually dont post on here except for the odd help with actual questions concerning the use of triggers and what not, but with recent remarks I felt i had to at least say something on this topic...
...
  Topic: help with mapper questions
kosh

Replies: 0
Views: 2073

PostForum: zMUD General Discussion   Posted: Thu Dec 05, 2002 7:17 pm   Subject: help with mapper questions
ok I just can't seem to find anything in the help files to really help me out or maybe I missed something

ok I know I can only set 1 recall position so what I want to do than is use #teleport
or t ...
  Topic: setting recall position on the map
kosh

Replies: 4
Views: 5653

PostForum: zMUD General Discussion   Posted: Mon Dec 02, 2002 5:14 am   Subject: setting recall position on the map
quote:

#TELEPORT merely moves you around on the map without actually moving you in-game. It's mostly a catch-up and placement command. Most people use it to maintain the current position on the m ...
  Topic: setting recall position on the map
kosh

Replies: 4
Views: 5653

PostForum: zMUD General Discussion   Posted: Mon Dec 02, 2002 4:24 am   Subject: setting recall position on the map
quote:
I can't find any information on setting the recall spot, but you could use the #TELEPORT command instead.

ummm how does the #teleport work ?
Senior Member


  Topic: setting recall position on the map
kosh

Replies: 4
Views: 5653

PostForum: zMUD General Discussion   Posted: Sun Dec 01, 2002 11:18 pm   Subject: setting recall position on the map
ok I know #recall brings you to the recall spot on the map but is there a way to set a recall spot since one of the mud's I play on has 5 dif recall spots



  Topic: a simnple trigger question
kosh

Replies: 3
Views: 3793

PostForum: zMUD General Discussion   Posted: Fri Oct 25, 2002 2:29 am   Subject: a simnple trigger question
[quote]

Later you might want to add checks to ensure the customer isn't emoting the gold transfer. If so, you'll need to track your gold on hand in a variable and make comparisons before and after ...
  Topic: a simnple trigger question
kosh

Replies: 3
Views: 3793

PostForum: zMUD General Discussion   Posted: Thu Oct 24, 2002 1:46 pm   Subject: a simnple trigger question
ok Im trying to set up a script that will spell up ppl that pay me x gold

basically it starts by them saying spell me up

I tell them the price of the spell up

what I want to do is basically
...
 
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