Author |
Message |
Topic: Basic Dragonrealms Setup [Status Bar Updated] |
kilthan
Replies: 19
Views: 51252
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Forum: Finished MUD Scripts Posted: Mon Jun 09, 2003 8:46 am Subject: Basic Dragonrealms Setup [Status Bar Updated] |
quote:
I downloaded the pictures but how do I use them
You just put them in the base zmud directory i.e C:zmud
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Topic: Draonrealms GSL tags |
kilthan
Replies: 4
Views: 7197
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Forum: zMUD General Discussion Posted: Thu May 22, 2003 11:13 am Subject: Draonrealms GSL tags |
quote:Why it is done this way? I have no clue. If you turn of GSL emulation, you see the tags as I spelled out above. Would have just been easier to leave it alone and process the prompt.
Because i ... |
Topic: advanced trigger/scripting |
kilthan
Replies: 3
Views: 5373
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Forum: zMUD General Discussion Posted: Mon May 19, 2003 7:43 am Subject: advanced trigger/scripting |
quote:
[1] Begin drilling
[2] Move to new mining location
[3] Return drone to base
[4] Eject card and end session
[5] Cancel
Do these steps on the mud and then show us the output. Otherwi ... |
Topic: Dragonrealms and Roundtime |
kilthan
Replies: 5
Views: 10798
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Forum: zMUD General Discussion Posted: Sat May 17, 2003 9:58 pm Subject: Dragonrealms and Roundtime |
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Topic: DragonRealms: %gsl(w) |
kilthan
Replies: 9
Views: 8722
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Forum: zMUD General Discussion Posted: Fri May 16, 2003 9:37 pm Subject: DragonRealms: %gsl(w) |
The issue isn't getting the trigger to fire on the right pattern, it's why #COMMANDS will not be processed before the experience information is sent to your screen. If you just send something like & ... |
Topic: Allow any key to be macro |
kilthan
Replies: 2
Views: 5014
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Forum: zMUD General Discussion Posted: Sun May 11, 2003 7:00 am Subject: Allow any key to be macro |
The up arrow is used for command history stuff yet I can still define it, don't understand why I shouldn't be able to map a key to anything I want. And what I should have said is the tab key serves n ... |
Topic: Allow any key to be macro |
kilthan
Replies: 2
Views: 5014
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Forum: zMUD General Discussion Posted: Sun May 11, 2003 6:36 am Subject: Allow any key to be macro |
This is so untrue, you can't define your TAB key to do anything. Which really sucks. It is the only reason I don't use this client for the mud I play. I can't see any reason not to make the TAB key ... |
Topic: For Zugg - RE: GSL Codes |
kilthan
Replies: 2
Views: 5381
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Forum: zMUD General Discussion Posted: Fri May 09, 2003 9:14 am Subject: For Zugg - RE: GSL Codes |
quote:Unfortunately not. I'm under a non-disclosure contract with Simutronics. You'll have to search the 'net yourself to find relevant information on GSL tags that has been discovered by other people ... |
Topic: 6.61 and dragonrealms buttons |
kilthan
Replies: 2
Views: 4097
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Forum: zMUD General Discussion Posted: Fri May 09, 2003 8:49 am Subject: 6.61 and dragonrealms buttons |
Want to give a little more information, do you have %gsl(l) and %gsl(m) set as the captions? Because I'm having no issues, they refresh fine for me when I change objects in my hands.
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Topic: #WAIT versus #TEMP {*} (and a variable question) |
kilthan
Replies: 10
Views: 15368
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Forum: zMUD General Discussion Posted: Fri Apr 11, 2003 6:59 pm Subject: #WAIT versus #TEMP {*} (and a variable question) |
quote:
quote:
#VAR mystring {Hello} {Myclass}
#VAR mystring {HEllo} {Myotherclass}
How do I change
#ECHO @mystring
#ECHO /Myclass/@mystring
#ECHO /Myotherclass/@mystring
Sorry that ... |
Topic: #WAIT versus #TEMP {*} (and a variable question) |
kilthan
Replies: 10
Views: 15368
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Forum: zMUD General Discussion Posted: Fri Apr 11, 2003 5:50 pm Subject: #WAIT versus #TEMP {*} (and a variable question) |
to wait for roundtime to equal zero you would have to do something like this
#TRIGGER {Pattern}
#COND {q} {} {gsl}
#COND {!(roundtime>0)} {#ALARM +1 {whatever}}
Doesn't really matter whic ... |
Topic: #WAIT versus #TEMP {*} (and a variable question) |
kilthan
Replies: 10
Views: 15368
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Forum: zMUD General Discussion Posted: Thu Apr 10, 2003 3:31 pm Subject: #WAIT versus #TEMP {*} (and a variable question) |
I don't understand the need to make an alias with temporary triggers. Why not just use permanent triggers and use aliases to enable and disable them. Easier and simpler in my opinion.
So this is w ... |
Topic: character stripping |
kilthan
Replies: 7
Views: 10492
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Forum: zMUD General Discussion Posted: Wed Apr 02, 2003 4:34 am Subject: character stripping |
None of those work.
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Topic: character stripping |
kilthan
Replies: 7
Views: 10492
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Forum: zMUD General Discussion Posted: Wed Apr 02, 2003 1:01 am Subject: character stripping |
there is still a problem with the < > characters
Your mind hears Someone thinking, "<laughs>"
turns into
[Someone] "" [time]
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Topic: character stripping |
kilthan
Replies: 7
Views: 10492
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Forum: zMUD General Discussion Posted: Wed Mar 26, 2003 8:21 am Subject: character stripping |
Ok here's my trigger that captures thoughts and puts it into a new window in a different format.
#TRIGGER {Your mind hears (%w) thinking, (*)}
{
#GAG
#WINDOW {Thoughts} {%ansi( high, red)~" ... |
Topic: importing excel table, to database |
kilthan
Replies: 3
Views: 5793
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Forum: zMUD General Discussion Posted: Mon Mar 10, 2003 4:28 pm Subject: importing excel table, to database |
You can just copy and paste it while in list view
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Topic: Gemstone III Roundtime Gauge [updated] |
kilthan
Replies: 6
Views: 16783
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Forum: Finished MUD Scripts Posted: Mon Feb 24, 2003 10:30 am Subject: Gemstone III Roundtime Gauge [updated] |
{@rt} is fine it doesn't need to be "@rt". The problem is that when there is roundtime it stays in the second #COND, so it doesn't trigger on the Q tag while in roundtime. Make the countdo ... |
Topic: highlighting with MXP? |
kilthan
Replies: 25
Views: 33280
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Forum: zMUD General Discussion Posted: Thu Feb 20, 2003 7:08 am Subject: highlighting with MXP? |
I have the exact same triggers basically and mine work, what do you mean by inside? Make sure the second trigger is below the first trigger so the first one triggers and highlights that line and then ... |
Topic: highlighting with MXP? |
kilthan
Replies: 25
Views: 33280
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Forum: zMUD General Discussion Posted: Thu Feb 20, 2003 5:30 am Subject: highlighting with MXP? |
Not sure if this will matter, but forgot to add I have this trigger also #TRIGGER {coins} {#cw yellow}
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Topic: highlighting with MXP? |
kilthan
Replies: 25
Views: 33280
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Forum: zMUD General Discussion Posted: Wed Feb 19, 2003 4:52 pm Subject: highlighting with MXP? |
#pcol works for me just not when many things are being highlighted so closely together. version 6.53 btw
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Topic: highlighting with MXP? |
kilthan
Replies: 25
Views: 33280
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Forum: zMUD General Discussion Posted: Wed Feb 19, 2003 3:25 pm Subject: highlighting with MXP? |
In the soft gem pouch you see a small rock crystal, a small red jasper, a medium red-green bloodstone, a small red-green bloodstone, a small amethyst, a small clear topaz, a small red-green bloodstone ... |
Topic: highlighting with MXP? |
kilthan
Replies: 25
Views: 33280
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Forum: zMUD General Discussion Posted: Wed Feb 19, 2003 11:45 am Subject: highlighting with MXP? |
Everything but the crystal is colored with #cw, it works fine when other color highlighting isn't going on, but when there are more than one or two being highlighted the #pcol doesn't work right(#sub ... |
Topic: highlighting with MXP? |
kilthan
Replies: 25
Views: 33280
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Forum: zMUD General Discussion Posted: Wed Feb 19, 2003 10:34 am Subject: highlighting with MXP? |
Finally I won't have all this other stuff highlighted, thank you.
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Topic: highlighting with MXP? |
kilthan
Replies: 25
Views: 33280
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Forum: zMUD General Discussion Posted: Wed Feb 19, 2003 5:55 am Subject: highlighting with MXP? |
Okay say I have this trigger:
#TRIGGER {rock crystal} and what i want it to do is just highlight crystal and leave rock alone. I've tried using #sub for this but I just get a huge mess. Is there ... |
Topic: Basic Dragonrealms Setup [Status Bar Updated] |
kilthan
Replies: 19
Views: 51252
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Forum: Finished MUD Scripts Posted: Sun Feb 09, 2003 10:25 pm Subject: Basic Dragonrealms Setup [Status Bar Updated] |
quote:
For your positions I use pictures so you have to set that up yourself or email me if you want the ones that I use.
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