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  Topic: Expanding Variables
kdberg

Replies: 1
Views: 2703

PostForum: zMUD General Discussion   Posted: Sun Jan 19, 2003 11:16 pm   Subject: Expanding Variables
According to the 6.40 documentation on the #TAG command:

"Normally, these parameters are not evaluated or expanded since they represent literal text from the MUD. However, if an argument is a ...
  Topic: A Yet Simpler #TAG Question
kdberg

Replies: 2
Views: 3803

PostForum: zMUD General Discussion   Posted: Sun Jan 19, 2003 11:08 pm   Subject: A Yet Simpler #TAG Question
Thanks. I didn't notice that anywhere in the documentation. It did the trick.

  Topic: A Yet Simpler #TAG Question
kdberg

Replies: 2
Views: 3803

PostForum: zMUD General Discussion   Posted: Sat Jan 18, 2003 1:11 am   Subject: A Yet Simpler #TAG Question
All triggers are turned off, except for:

#TRIGGER {Southern Hall of the Lyceum.} {#TAG Name {Southern Hall.}}

I go into Map - Reconfigure, change the direction to north (which will move me into ...
  Topic: Using #TAG - Take 2 Please Help
kdberg

Replies: 3
Views: 5966

PostForum: zMUD General Discussion   Posted: Fri Jan 17, 2003 7:06 pm   Subject: Using #TAG - Take 2 Please Help
I look at the variables @RoomName, @RoomDesc, and @RoomExit after moving into a new room, and they contain exactly the correct values. I didn't think turning on the capture on line color option would ...
  Topic: Using #TAG - Take 2 Please Help
kdberg

Replies: 3
Views: 5966

PostForum: zMUD General Discussion   Posted: Fri Jan 17, 2003 5:19 pm   Subject: Using #TAG - Take 2 Please Help
Anyone?

  Topic: Help with trigger...
kdberg

Replies: 7
Views: 9696

PostForum: zMUD General Discussion   Posted: Fri Jan 17, 2003 5:12 pm   Subject: Help with trigger...
Your pattern seems a little too "loose", try

#TRIGGER {^(%d)h, (%d)m} {#var chp %1;#var cmp %2;...

  Topic: Using #TAG - Take 2 Please Help
kdberg

Replies: 3
Views: 5966

PostForum: zMUD General Discussion   Posted: Fri Jan 17, 2003 3:58 am   Subject: Using #TAG - Take 2 Please Help
Ok, here's my attempt at making my situation clearer.

Here's a typical output from my mud (achaea) after moving into a room:

500h, 500m %e[37mex-%e[53mnorth%e[0m
%e[33mSouthern Hall of the Lyce ...
  Topic: Using #TAG
kdberg

Replies: 1
Views: 2741

PostForum: zMUD General Discussion   Posted: Thu Jan 16, 2003 9:11 am   Subject: Using #TAG
After much hair pulling, I have decided to use #TAG to explicitly pass the name, description, exits, and prompt to the mapper.

I've read thru the help and looked at prior forum entries, but I am un ...
  Topic: mapper and room name
kdberg

Replies: 1
Views: 3746

PostForum: zMUD General Discussion   Posted: Wed Jan 15, 2003 4:21 pm   Subject: mapper and room name
In the configuration for mapper, make sure that it is not checking room descriptions as well. Is ansi color turned on, and if so, does the room name show in a unique color?

  Topic: On using triggers and substitute
kdberg

Replies: 4
Views: 4401

PostForum: zMUD General Discussion   Posted: Tue Jan 14, 2003 11:00 am   Subject: On using triggers and substitute
LightBulb, Thanks, worked like a charm.

  Topic: Triggering on Ansi Color
kdberg

Replies: 2
Views: 3791

PostForum: zMUD General Discussion   Posted: Tue Jan 14, 2003 6:36 am   Subject: Triggering on Ansi Color
Well it ended up being something funny in zMUD. In the course of trying to debug I went into preferences and turned emulate control codes off for awhile. When I turned it back on the trigger fired a ...
  Topic: Triggering on Ansi Color
kdberg

Replies: 2
Views: 3791

PostForum: zMUD General Discussion   Posted: Tue Jan 14, 2003 4:50 am   Subject: Triggering on Ansi Color
I'm really pulling out my hair on this one:

I define a new trigger and click on ANSI TRIGGER in options. Do a quick look in my MUD and copy the beginning of the line right off the output window:
...
  Topic: On using triggers and substitute
kdberg

Replies: 4
Views: 4401

PostForum: zMUD General Discussion   Posted: Mon Jan 13, 2003 6:50 pm   Subject: On using triggers and substitute
How can I change MUD output so that all occurences of SOUTH are replaced by S, and all occureneces of SOUTHWEST are replaced by SW? Thought I had it, but what I end up with is S for South and SW for ...
  Topic: Slow Walking
kdberg

Replies: 1
Views: 2626

PostForum: zMUD General Discussion   Posted: Sat Jan 11, 2003 8:22 am   Subject: Slow Walking
I have my fast walk preference set to slow, so that after each command in fast walk, zMUD verifies the name of the room before sending the next direction. But, after advancing two rooms, my MUD compl ...
  Topic: Defining New Directions: IN and OUT?
kdberg

Replies: 2
Views: 2934

PostForum: zMUD General Discussion   Posted: Sat Jan 11, 2003 8:18 am   Subject: Defining New Directions: IN and OUT?
My mud uses in and out as standard directions. I entered the following commands:

#DIR io "in"
#DIR oi "out"

The mapper won't automatically recognize either of these. When ...
  Topic: Paragraphs in Mapper
kdberg

Replies: 2
Views: 3349

PostForum: zMUD General Discussion   Posted: Wed Jan 08, 2003 4:39 pm   Subject: Paragraphs in Mapper
Ton, thanks for the reference. This is a very good resource for someone first setting up Mapper. I could have used it when I couldn't get mapper to work at all. However, it doesn't help solve some ...
  Topic: Paragraphs in Mapper
kdberg

Replies: 2
Views: 3349

PostForum: zMUD General Discussion   Posted: Wed Jan 08, 2003 2:39 am   Subject: Paragraphs in Mapper
Most of the time the Room Name, Description, and Exits displayed by Achaea all display in a single paragraph. On occassion, a blank line separates the Description from the Exits. In this latter case ...
  Topic: Basic Ansi Color Question With Mapper
kdberg

Replies: 0
Views: 2261

PostForum: zMUD General Discussion   Posted: Tue Jan 07, 2003 6:50 am   Subject: Basic Ansi Color Question With Mapper
Just getting started, so please bare with me:

The exits in a room description from my mud (Achaea) are a unique color, and the exits may span multiple lines, and have extra info (like whether the e ...
 
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