Author |
Message |
Topic: No Room Names / Descriptions |
itsr0y
Replies: 0
Views: 2181
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Forum: zMUD General Discussion Posted: Thu Jul 01, 2004 2:19 am Subject: No Room Names / Descriptions |
Is there a way to disable the mapper from picking up the room names/descriptions? In my MUD, there are no room names (well there are, but you have to 'glance' to see them), and the room descriptions ... |
Topic: Relative Directions |
itsr0y
Replies: 1
Views: 3687
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Forum: zMUD General Discussion Posted: Sun Jun 20, 2004 4:17 am Subject: Relative Directions |
My MUD (Discworld) has some rooms that have relative directions, eg. forward, backward, left, and right (also forward-left and such for diagonals). You can also do turn left, right, or around, which ... |
Topic: ZMud mapper |
itsr0y
Replies: 4
Views: 6555
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Forum: zMUD General Discussion Posted: Thu May 27, 2004 8:58 am Subject: ZMud mapper |
I believe you can type the following in the command prompt:
#TR {^You head (%w).$} {#NOMAP}
This will cause the mapper to ignore any lines that are of the form:
You head SingleWordDirection.
I ... |
Topic: One room in multiple zones |
itsr0y
Replies: 0
Views: 2334
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Forum: zMUD General Discussion Posted: Mon May 24, 2004 7:11 pm Subject: One room in multiple zones |
In my MUD (discworld), the main city (Ankh Morpork) is HUGE. Because of this, it would be convenient to divide the city into zones based on the street. Unfortunately, at intersections, this makes th ... |
Topic: Trial Length |
itsr0y
Replies: 1
Views: 2820
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Forum: zMUD General Discussion Posted: Wed Jan 22, 2003 8:04 pm Subject: Trial Length |
If I install zMUD and use it for 7 days, then uninstall it, then later re-install it a month later, will my trial be up or will i have 23 days left? I think that if the game is uninstalled for a whil ... |
Topic: Suggestion for the new mapper. |
itsr0y
Replies: 8
Views: 6927
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Forum: zMUD General Discussion Posted: Sat Feb 16, 2002 8:23 pm Subject: Suggestion for the new mapper. |
#LOOP 1000 or #LOOP 10000 would work better because %numrooms() only gives the number of rooms, not the highest numbered room. If you are making a map and delete a room, there will be a number for wh ... |
Topic: Suggestion for the new mapper. |
itsr0y
Replies: 8
Views: 6927
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Forum: zMUD General Discussion Posted: Thu Feb 14, 2002 11:07 pm Subject: Suggestion for the new mapper. |
the %roomnum(name) only works for the short name for a room. Is there any way to get a room number from the real name of it?
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Topic: Dynamic SpeedMenus |
itsr0y
Replies: 6
Views: 6469
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Forum: zMUD General Discussion Posted: Thu Jan 24, 2002 5:21 am Subject: Dynamic SpeedMenus |
thanks! that does the trick! The only thing is the window says there's an error in the script, but it runs fine. I guess its just a bug. Thanks again!
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Topic: Dynamic SpeedMenus |
itsr0y
Replies: 6
Views: 6469
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Forum: zMUD General Discussion Posted: Thu Jan 24, 2002 12:10 am Subject: Dynamic SpeedMenus |
Hmm, I guess I should just post my code and not simplify it. I'm sorry for so much confusion.
#TRIGGER "CpListTrig" {You still have to kill} {
#VAR cparea "" "" QLists ... |
Topic: Dynamic SpeedMenus |
itsr0y
Replies: 6
Views: 6469
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Forum: zMUD General Discussion Posted: Wed Jan 23, 2002 10:06 pm Subject: Dynamic SpeedMenus |
No, I just want that for that example. What I want to do is read some lines (list of monsters) from the MUD and create a bunch of menu items from that list. I don't want to have to store all the nam ... |
Topic: Dynamic SpeedMenus |
itsr0y
Replies: 6
Views: 6469
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Forum: zMUD General Discussion Posted: Wed Jan 23, 2002 9:14 pm Subject: Dynamic SpeedMenus |
Is there anyway to dynamically create a speed menu? Right now, the name and command for a speedmenu are taken verbatim from the script, and I cannot get zMUD to parse any functions. For example:
... |
Topic: New Mapper |
itsr0y
Replies: 1
Views: 3005
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Forum: zMUD General Discussion Posted: Tue Jan 22, 2002 3:05 am Subject: New Mapper |
I keep hearing about this new mapper. Will you be able to import your old maps into the new mapper? I hope so...
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Topic: Suggestion - SpeedRunning |
itsr0y
Replies: 10
Views: 11512
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Forum: zMUD General Discussion Posted: Mon Jan 21, 2002 10:48 pm Subject: Suggestion - SpeedRunning |
I just had one other thought... is there any way I can capture the .DIRECTIONS with a trigger before the automapper turns it into a speedwalk? What i was thinking is if i could have a trigger that re ... |
Topic: Suggestion - SpeedRunning |
itsr0y
Replies: 10
Views: 11512
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Forum: zMUD General Discussion Posted: Mon Jan 21, 2002 10:35 pm Subject: Suggestion - SpeedRunning |
AH HA! I didn't realize there were functions to use the automapper (what an idiot I am.) Thank you so much! I can just use the following code:
#SH %replace(%walk(ROOMNUM),".","run &q ... |
Topic: Suggestion - SpeedRunning |
itsr0y
Replies: 10
Views: 11512
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Forum: zMUD General Discussion Posted: Mon Jan 21, 2002 5:39 pm Subject: Suggestion - SpeedRunning |
I'm sorry, I may not have been clear in my last post. I am talking about speedwalking when using the map. If I Right-Click on a room and click "SpeedWalk to this Location" I'd like to have ... |
Topic: Suggestion - SpeedRunning |
itsr0y
Replies: 10
Views: 11512
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Forum: zMUD General Discussion Posted: Sun Jan 20, 2002 6:30 pm Subject: Suggestion - SpeedRunning |
I don't know if any other MUDs have this feature, but the one I play (Aardwolf) has a RUN command that moves you very fast with little lag. it is used in the format:
run 4n2eswu4n3d2w
Is there any ... |
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