Author |
Message |
Topic: Map crashing |
ditchhook
Replies: 9
Views: 18409
|
Forum: zMUD General Discussion Posted: Tue Jul 14, 2015 2:38 am Subject: Map crashing |
Windows 7
Session menu? How would I access that? |
Topic: Map crashing |
ditchhook
Replies: 9
Views: 18409
|
Forum: zMUD General Discussion Posted: Mon Jul 13, 2015 9:50 pm Subject: Map crashing |
I cannot find the file by that means. I can find the directory the file is (supposedly) in.
I'd rather just find the location in zMUD where this path is stored (to be called upon whenever map is in ... |
Topic: Map crashing |
ditchhook
Replies: 9
Views: 18409
|
Forum: zMUD General Discussion Posted: Mon Jul 13, 2015 8:53 pm Subject: Map crashing |
Thanks, but how would I change that file name? |
Topic: Map crashing |
ditchhook
Replies: 9
Views: 18409
|
Forum: zMUD General Discussion Posted: Mon Jul 13, 2015 4:02 am Subject: Map crashing |
On going to my Mud icon or whenever mapper is opened, I get only the error message: "<filename/path>.mbd is not a valid path. Make sure that the path name is spelled correctly and that you are c ... |
Topic: beep |
ditchhook
Replies: 1
Views: 5878
|
Forum: zMUD General Discussion Posted: Mon Jun 30, 2014 6:52 pm Subject: beep |
I'd like to write a trigger that simply makes my computer 'beep' when a certain text appears. I can't believe no one has asked about this before, but I can't seem to find the right word to search for ... |
Topic: Beginning Trigger question. |
ditchhook
Replies: 5
Views: 10857
|
Forum: zMUD General Discussion Posted: Fri Feb 01, 2013 3:37 am Subject: Beginning Trigger question. |
My character has a parrot on his shoulder.
I figured out how to have the parrot periodically say something: I made a trigger with a pattern of "-5:00" and a value of the emote the parrot makes.
... |
Topic: Beginning Trigger question. |
ditchhook
Replies: 5
Views: 10857
|
Forum: zMUD General Discussion Posted: Tue Nov 27, 2012 4:02 pm Subject: Beginning Trigger question. |
Thanks. That did the trick! |
Topic: Beginning Trigger question. |
ditchhook
Replies: 5
Views: 10857
|
Forum: zMUD General Discussion Posted: Tue Nov 27, 2012 1:34 am Subject: Beginning Trigger question. |
Well, I'm guessing it is one line. But by 'command line' do you mean the space where I send commands to the MUD? Because when I put the command (#ALARM -5:00 {save} ) there, I just get an error messag ... |
Topic: Beginning Trigger question. |
ditchhook
Replies: 5
Views: 10857
|
Forum: zMUD General Discussion Posted: Mon Nov 26, 2012 11:29 pm Subject: Beginning Trigger question. |
Hi,
It seems my firewall or something is disconnecting me (with no warning or notice) from my mud after a short period. I'd like to set up an automatic trigger to send a save command to my MUD ever ... |
Topic: Getting zMUD auto-mapper to recognize [NESW] expressed exits in room title |
ditchhook
Replies: 7
Views: 9941
|
Forum: zMUD General Discussion Posted: Sun Apr 06, 2008 3:57 pm Subject: Getting zMUD auto-mapper to recognize [NESW] expressed exits in room title |
Try this:
#regex {(.+?) \\
It seems to be working properly now. Thanks!
Found one minor problem. Occasionally rooms are marked [NESW Quit] for example, where 'Quit' means it is a safe place t ... |
Topic: Getting zMUD auto-mapper to recognize [NESW] expressed exits in room title |
ditchhook
Replies: 7
Views: 9941
|
Forum: zMUD General Discussion Posted: Sun Apr 06, 2008 3:13 pm Subject: Getting zMUD auto-mapper to recognize [NESW] expressed exits in room title |
You can also try the built-ins. In the mapper preferences dialog, on the 'Room Exits' page, there are checkboxes for 'Exits in Room Name' and 'Single-character Exits'. Give 'em a whirl and see how y ... |
Topic: Getting zMUD auto-mapper to recognize [NESW] expressed exits in room title |
ditchhook
Replies: 7
Views: 9941
|
Forum: zMUD General Discussion Posted: Sat Apr 05, 2008 10:29 pm Subject: Getting zMUD auto-mapper to recognize [NESW] expressed exits in room title |
I've just joined a new MUD. I want to use zMUD's automapper, but I don't know how to get the mapper to recognize
the exits. They are appended to the room titles like so:
A Dank Dormitory [NESU]
... |
|