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  Topic: Help please...
dcb

Replies: 9
Views: 9933

PostForum: zMUD General Discussion   Posted: Thu Jan 06, 2005 4:08 am   Subject: Help please...
Acutally, the output is identical if you cast identify or recite a identify scroll. There is no difference at all. The only difference i can see at all is the capturingid is never created if you use ...
  Topic: New Script Need help
dcb

Replies: 6
Views: 8766

PostForum: zMUD General Discussion   Posted: Mon Jan 03, 2005 7:00 am   Subject: Continued...
Well this still did not solve the problem.
The trigger is not firing for everyone just some people.
When the trigger fires this is the output of what is happening.

Players in your vicinity:
-- ...
  Topic: New Script Need help
dcb

Replies: 6
Views: 8766

PostForum: zMUD General Discussion   Posted: Sun Jan 02, 2005 10:09 pm   Subject: Continued...
Well i think we are getting somewhere i've gotten this to work about 80% now. :) thanks!

I think the problem is that the trigger ^(%w) - (*)$ has a different amout of spaces between the users nam ...
  Topic: New Script Need help
dcb

Replies: 6
Views: 8766

PostForum: zMUD General Discussion   Posted: Sun Jan 02, 2005 5:58 pm   Subject: Continued...
Well the thought did cross my mind however i've been unable to get it to work. If you could help me actually write the script to do it that would be very helpful as i'm unable to figure it out.

Th ...
  Topic: New Script Need help
dcb

Replies: 6
Views: 8766

PostForum: zMUD General Discussion   Posted: Sun Jan 02, 2005 10:25 am   Subject: New Script Need help
What i'd like to do is to create a script that will inform my groupies of anyone in the area. I will accomplish this by issuing the command where and the following output is directly from the mud.

...
  Topic: Help please...
dcb

Replies: 9
Views: 9933

PostForum: zMUD General Discussion   Posted: Fri Dec 31, 2004 5:39 pm   Subject: Still no reply
Has anyone looked at this ?
  Topic: Help please...
dcb

Replies: 9
Views: 9933

PostForum: zMUD General Discussion   Posted: Wed Dec 29, 2004 7:23 am   Subject: Another modification.... need help
The following alias works 100% if you "cast identify" but what if you can't cast identify. What if you have to recite a scroll of identify? I've tried this and tried many things to get it to work but ...
  Topic: Help please...
dcb

Replies: 9
Views: 9933

PostForum: zMUD General Discussion   Posted: Sat Dec 11, 2004 5:47 pm   Subject: Woot!
Okay script works PERFECTLY! Thanks soooo much for your help!

This is probably one of the BEST scripts i have I love it.

Are you going to be doing any more advanced scripts like this one?
  Topic: Help please...
dcb

Replies: 9
Views: 9933

PostForum: zMUD General Discussion   Posted: Wed Dec 08, 2004 8:55 am   Subject: Help please...
Okay here is my finished script and it works 99%. i'm hoping you'll be able to get the other 1% working as it's very annoying! What happens is if i [ ID ITEM ] and my spell misses i get the following ...
  Topic: Help please...
dcb

Replies: 9
Views: 9933

PostForum: zMUD General Discussion   Posted: Mon Dec 06, 2004 7:49 pm   Subject: wow
no replies at all. Is there anyone out there that can help?
  Topic: Help please...
dcb

Replies: 9
Views: 9933

PostForum: zMUD General Discussion   Posted: Sun Dec 05, 2004 4:39 pm   Subject: Help please...
This was taken from the finished scripts area however i'm having problems making it work with my mud. I was wondering if someone could help me taylor it to my mud thanks.

Here is what I have.

A ...
  Topic: What do you think of this help page?
dcb

Replies: 6
Views: 5407

PostForum: zMUD General Discussion   Posted: Sat Dec 04, 2004 7:50 pm   Subject: What do you think of this help page?
I've tried hard to make this script work and at best i can only get it to half/way function.

My database is called ID and the following fields are present:

Name
Type
Cost
Weight
Damage
Hit ...
  Topic: Thanks to all you Guru's
dcb

Replies: 1
Views: 4317

PostForum: zMUD General Discussion   Posted: Tue Nov 16, 2004 1:09 am   Subject: Thanks to all you Guru's
Just wanted to thank all you Guru's for all your hard work in this forum. I certainly appriciate it.
  Topic: align/autoremove/autowear script
dcb

Replies: 10
Views: 9846

PostForum: zMUD General Discussion   Posted: Tue Nov 16, 2004 12:58 am   Subject: Finally!
This worked like a champ!

Thank you sooooo much for the help!
  Topic: align/autoremove/autowear script
dcb

Replies: 10
Views: 9846

PostForum: zMUD General Discussion   Posted: Sat Nov 13, 2004 5:09 am   Subject: align/autoremove/autowear script
I'm sorry that i'm not an expert with zmud scripting as you appearntly are and that my frustrations irriate you to the point your sick.

I posted the entire script in the previous post. There are no ...
  Topic: align/autoremove/autowear script
dcb

Replies: 10
Views: 9846

PostForum: zMUD General Discussion   Posted: Fri Nov 12, 2004 7:33 pm   Subject: Lets see if we can make it work with this
Yes i did actually and it did work for what it does but it's not what im trying to do.

Let me start again.

Here is my current script. This works just fine if i'm netural going good or good goi ...
  Topic: align/autoremove/autowear script
dcb

Replies: 10
Views: 9846

PostForum: zMUD General Discussion   Posted: Sun Nov 07, 2004 12:43 am   Subject: align/autoremove/autowear script
This did not work at all for me :( When i started this project i really thought it would be no big deal boy was i wrong.

Maybe one of the guru's will be able to understand and help write this scri ...
  Topic: align/autoremove/autowear script
dcb

Replies: 10
Views: 9846

PostForum: zMUD General Discussion   Posted: Sat Nov 06, 2004 5:11 pm   Subject: align/autoremove/autowear script
okay actually the script is not working too well when it comes to my align going evil or evil to netural. It only appears to work if i'm netrual going to good and good going to netural. netural = -35 ...
  Topic: align/autoremove/autowear script
dcb

Replies: 10
Views: 9846

PostForum: zMUD General Discussion   Posted: Sat Nov 06, 2004 3:19 pm   Subject: align/autoremove/autowear script
Using my script below i need some modifications help.
The following script works great but i need it to function differently.

depending on my align evil / netural / good i can wear certain eq.

...
  Topic: help with prompt trigger
dcb

Replies: 5
Views: 5351

PostForum: zMUD General Discussion   Posted: Wed Nov 03, 2004 5:52 am   Subject: help with prompt trigger
okay scratch that i got the - to show up finally.

Now what i need is this.

if lastalign >325 #echo you are going good
if lastalign <-325 #echo you are going evil

possible?
  Topic: help with prompt trigger
dcb

Replies: 5
Views: 5351

PostForum: zMUD General Discussion   Posted: Wed Nov 03, 2004 5:07 am   Subject: Re: help with prompt trigger
Well it didn't work :( actually using this method it cuts off the last digit in the align so if my align is -728 the var lastalign would show 72.

Thanks for helping.


^Hit:%d/%d MVS:%d/%d A:{ ...
  Topic: help with prompt trigger
dcb

Replies: 5
Views: 5351

PostForum: zMUD General Discussion   Posted: Tue Nov 02, 2004 6:35 am   Subject: help with prompt trigger
I'm having some difficulties getting my align to display correctly in a variable.

my align will go from -1000 to 1000

my current setup is as follows:

^Hit:%d/%d MVS:%d/%d A:{-|}(%d)

#IF (% ...
  Topic: help with a little math functionality
dcb

Replies: 1
Views: 2852

PostForum: zMUD General Discussion   Posted: Wed Oct 06, 2004 7:42 pm   Subject: help with a little math functionality
I'd like to know if this is possible.

mud output is as follows

There was a total of 1302832 coins earned. We each made a total of 651416 coins this run.

I'd like the mud output to dislplay co ...
  Topic: KOS script
dcb

Replies: 7
Views: 6237

PostForum: zMUD General Discussion   Posted: Mon Sep 27, 2004 8:48 pm   Subject: KOS script
well actually i am a little vague on how to setup the lists. So if you could guide me that'd be great.
  Topic: KOS script
dcb

Replies: 7
Views: 6237

PostForum: zMUD General Discussion   Posted: Sun Sep 26, 2004 4:12 pm   Subject: KOS script
Well a little sense of humor is always good.

xyz has arrived.
if xyz is on my enemy1|enemy2|enemy3 stun xyz


I'd like a KOS button to toggle this on/off as well.

thanks :)
 
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