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  Topic: Comparing Variables
danr62

Replies: 2
Views: 3404

PostForum: zMUD General Discussion   Posted: Sat Aug 02, 2003 9:46 pm   Subject: Comparing Variables
I have two variables that I have a script trying to compare, but anytime it tries to compare them, it seems to always come out false.

The Variables are @chp, and @mhp. Other variables and constants ...
  Topic: Mapper and Swimming
danr62

Replies: 3
Views: 4041

PostForum: zMUD General Discussion   Posted: Fri Jul 04, 2003 8:38 pm   Subject: Mapper and Swimming
How would you configure Zmud to make the mapper catch swimming commands?
  Topic: More scripting help needed
danr62

Replies: 7
Views: 9516

PostForum: zMUD General Discussion   Posted: Mon Jun 30, 2003 11:36 pm   Subject: More scripting help needed
I actually wrote that one wrong up there, I wasn't looking at zmud when I did it, what my real code looks like is this

#IF ((%numparam( ) = 0) OR (%numparam( ) > 2)) {#ECHO SYNTAX: ADDVIAL ~< ...
  Topic: More scripting help needed
danr62

Replies: 7
Views: 9516

PostForum: zMUD General Discussion   Posted: Mon Jun 30, 2003 9:38 am   Subject: More scripting help needed
The above code does not work. The basic reason is that it runs all three checks, if any prove to be false, which at least one always will, it prints out the error statement, if more than one prove to ...
  Topic: More scripting help needed
danr62

Replies: 7
Views: 9516

PostForum: zMUD General Discussion   Posted: Mon Jun 30, 2003 4:11 am   Subject: More scripting help needed
hmm, so it is, but that wouldn't work for this in any case, I figured out what I need, and that's the function %isnumber(), however, now I have yet another problem. Here's what code I have

#if ((!( ...
  Topic: More scripting help needed
danr62

Replies: 7
Views: 9516

PostForum: zMUD General Discussion   Posted: Mon Jun 30, 2003 12:43 am   Subject: More scripting help needed
Just a question, is it possible to match arguments against wildcards, for instance

#alias bleh {#if ((%1 = %w) & (%2 = %n) {#echo First argument is a word, second argument is a number} {#echo Inco ...
  Topic: What's wrong with the following code?
danr62

Replies: 6
Views: 10623

PostForum: zMUD General Discussion   Posted: Fri Jun 27, 2003 1:06 am   Subject: What's wrong with the following code?
Also if I type vin health, the second #if statement comes out true, if I type in "vin (health | mana | levitation | immunity | venom | speed | caloric | restoration | empty)", then it comes out false, ...
  Topic: What's wrong with the following code?
danr62

Replies: 6
Views: 10623

PostForum: zMUD General Discussion   Posted: Fri Jun 27, 2003 12:56 am   Subject: What's wrong with the following code?
Ok, I have a bit of code that I can't figure out, here's what I have

#alias vin {
#if (%1 = "") {
put %numitems( @vials) vial in pack
}
#if ((%1 != "") & (%1 != ((health | mana | levitatio ...
  Topic: trouble with a script
danr62

Replies: 4
Views: 7123

PostForum: zMUD General Discussion   Posted: Tue Jun 24, 2003 4:55 am   Subject: trouble with a script
Ok, figured out the problem, the script was parsing faster than the text was being recieved from the mud, thus the class was already disabled before the vials were examined. Just had to throw in a few ...
  Topic: Achaea Maps
danr62

Replies: 3
Views: 5711

PostForum: zMUD General Discussion   Posted: Tue Jun 24, 2003 4:38 am   Subject: Achaea Maps
I'll take up the lead on that front....I would like to do a thing that sound really simple, but I can't seem to figure out the rooms in Achaea are displayed like this

A well-lit conservatory.
A s ...
  Topic: trouble with a script
danr62

Replies: 4
Views: 7123

PostForum: zMUD General Discussion   Posted: Tue Jun 24, 2003 3:42 am   Subject: trouble with a script
One more thing, I do have a seperate trigger that puts a #CR after 'It bears the distinctive mark of', which ends the #gagblock, but I need to make it so that trigger is only active while this alias i ...
  Topic: trouble with a script
danr62

Replies: 4
Views: 7123

PostForum: zMUD General Discussion   Posted: Tue Jun 24, 2003 3:14 am   Subject: trouble with a script
The mud I play displays vials in the following manner, when probed:

The pinewood vial is small cheap container.
It has 147 months of usefulness left.
It is strangely weightless.
It bears the dis ...
  Topic: Basic Dragonrealms Setup [Status Bar Updated]
danr62

Replies: 19
Views: 50288

PostForum: Finished MUD Scripts   Posted: Mon May 19, 2003 2:29 am   Subject: Basic Dragonrealms Setup [Status Bar Updated]
got the left hand, right hand, and roundtime buttons to show up, but now they never seem to update. Just need the pictures for the status buttons

Daniel Robertson
  Topic: Basic Dragonrealms Setup [Status Bar Updated]
danr62

Replies: 19
Views: 50288

PostForum: Finished MUD Scripts   Posted: Mon May 19, 2003 2:13 am   Subject: Basic Dragonrealms Setup [Status Bar Updated]
I put the scripts in and none of the buttons were showing up, it will either respond with "I don't understand what you typed." or Zmud will list which buttons already exist.

Daniel Robert ...
  Topic: Mapper problems
danr62

Replies: 5
Views: 6266

PostForum: zMUD General Discussion   Posted: Sat May 17, 2003 7:34 am   Subject: Mapper problems
The mud does use static descs, and I have the mapper set to go off room name, not desc.

Daniel Robertson
  Topic: Mapper problems
danr62

Replies: 5
Views: 6266

PostForum: zMUD General Discussion   Posted: Sat May 17, 2003 2:51 am   Subject: Mapper problems
it follows on fast speedwalk mode, but not safe mode

Daniel Robertson
  Topic: Mapper problems
danr62

Replies: 5
Views: 6266

PostForum: zMUD General Discussion   Posted: Sat May 17, 2003 2:30 am   Subject: Mapper problems
The Automapper will not follow in follow mode

Daniel Robertson
 
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