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Topic: This one's complicated. |
daemi0n
Replies: 5
Views: 4061
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Forum: zMUD General Discussion Posted: Sun Sep 29, 2002 6:25 am Subject: This one's complicated. |
That's what I thought. Thank you very much for your help. You know of a way to ignore everything after a certain word before the next prompt?
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Topic: This one's complicated. |
daemi0n
Replies: 5
Views: 4061
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Forum: zMUD General Discussion Posted: Sat Sep 28, 2002 7:39 pm Subject: This one's complicated. |
Huh, didn't think of using an alias to handle that. Silly me. Question about the line containing the loop; I'm not following the logic very well, what will that line return on completion?
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Topic: This one's complicated. |
daemi0n
Replies: 5
Views: 4061
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Forum: zMUD General Discussion Posted: Fri Sep 27, 2002 8:18 am Subject: This one's complicated. |
I'm currently working on a priority-based affliction curing system for one of the MUDs that I play. Current ingredients:
eatwait ('bool') - set to 0 if an herb can be consumed immediately, and to 1 ... |
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