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  Topic: Repeating a Trigger
coolbriguy

Replies: 2
Views: 4518

PostForum: zMUD General Discussion   Posted: Mon Dec 01, 2003 4:21 am   Subject: Repeating a Trigger
Well one way to assure that you will get 100 of each potion setup a brew session. You can play around with this but for an easy way to view it do the following or a modification of such:

#TR {says ...
  Topic: MudReader
coolbriguy

Replies: 11
Views: 20956

PostForum: zMUD General Discussion   Posted: Sun Nov 23, 2003 10:20 am   Subject: MudReader
I sent an email I dont' know if you got it or not. Please let me know. I had attempted sending email to the old address, even doign an extensive search online for the mudreader information. The onl ...
  Topic: MudReader
coolbriguy

Replies: 11
Views: 20956

PostForum: zMUD General Discussion   Posted: Thu Nov 20, 2003 2:00 am   Subject: MudReader
I hate to rehash this but I tried downloading every file from the microsoft website regarding TTS systems, I tried searching for Zor Software (nothing to be found), I even did an internet search on mu ...
  Topic: Trigger Help with Prompts
coolbriguy

Replies: 1
Views: 3016

PostForum: zMUD General Discussion   Posted: Sat Dec 14, 2002 6:31 am   Subject: Trigger Help with Prompts
<1287/1287hp 260/505m 650m [H]{1000}> (112,242 Gold) {day - New Darkhaven} -S- <424/500w>


#IF (%trigger =~ "~<%d/%dhp %d/%dm %dm ~[%w~]~{%d~}~> ~(* Gold~) ~{*~} -%w- ~< ...
  Topic: Need help with a trigger
coolbriguy

Replies: 5
Views: 6437

PostForum: zMUD General Discussion   Posted: Fri Dec 13, 2002 10:34 am   Subject: Need help with a trigger
make a trigger that when you look if the mob name shows up in the room it attacks that mob... when you see MOB IS DEAD (or whatever it shows on your mud when you kill a mob) have it trigger another lo ...
  Topic: #CAP #GAG and #ECHO
coolbriguy

Replies: 3
Views: 4279

PostForum: zMUD General Discussion   Posted: Wed Oct 30, 2002 9:33 am   Subject: #CAP #GAG and #ECHO
I would prefer to capture the text to the capture window thing is I have all the captured text from 3 different channels, and 3 different chars (3 different organizations that are all guilds) being ca ...
  Topic: #CAP #GAG and #ECHO
coolbriguy

Replies: 3
Views: 4279

PostForum: zMUD General Discussion   Posted: Tue Oct 29, 2002 6:36 am   Subject: #CAP #GAG and #ECHO
Ok here is the idea. I have several characters I play on a MUD. I set it up with triggers so that any ORDERTALKS/GUILDTALKS would be echoed to the top window that is in focus. The echoing worked wi ...
  Topic: Using the Database Feature
coolbriguy

Replies: 1
Views: 2699

PostForum: zMUD General Discussion   Posted: Fri Aug 30, 2002 9:56 am   Subject: Using the Database Feature
Is there any help files or anyone willing to explain how to use the database feature of zMUD? It's really the only feature I don't use and thats because I dont' know how. The new port of my MUD has ...
  Topic: zMUD & Windows XP
coolbriguy

Replies: 14
Views: 18626

PostForum: zMUD General Discussion   Posted: Fri Mar 22, 2002 3:13 pm   Subject: zMUD & Windows XP
Noticably, I have run zMUD on my friends pc before with windows XP. Oddly it actually seemed to run better than it does on my win98-SE.. but such is life I guess. I like XP now (allthough I hated it ...
 
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