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Author Message
  Topic: [2.32] Recursive prompt trigger (SOLVED)
benjunmun

Replies: 2
Views: 5454

PostForum: CMUD General Discussion   Posted: Mon Jul 21, 2008 7:22 pm   Subject: [2.32] Recursive prompt trigger (SOLVED)
Okay, thanks. It makes sense to work this way, I was just confused since the behavior had been changed.

-Ben
  Topic: Are \w and \d considered in params?
benjunmun

Replies: 9
Views: 10584

PostForum: CMUD General Discussion   Posted: Sat Jul 19, 2008 4:35 am   Subject: Are \w and \d considered in params?
Sorry if that sounded condescending. What exactly are the problems you're having with numbers? An alias will automatically pick up each of the arguments - there is no specific argument to tell it to c ...
  Topic: Are \w and \d considered in params?
benjunmun

Replies: 9
Views: 10584

PostForum: CMUD General Discussion   Posted: Sat Jul 19, 2008 3:17 am   Subject: Are \w and \d considered in params?
You've got a few concepts confused here.
First of all, \w and \d only apply to triggers. An alias automatically splits up its arguments by spaces in to %1, %2 etc. Second, as far as I can tell you c ...
  Topic: [2.32] Recursive prompt trigger (SOLVED)
benjunmun

Replies: 2
Views: 5454

PostForum: CMUD General Discussion   Posted: Sat Jul 19, 2008 2:33 am   Subject: [2.32] Recursive prompt trigger (SOLVED)
I think the issue has something to do with #echop, possibly in connection with
<class name="testclass" id="1403">
<trigger priority="14070" newline="fa ...
  Topic: [2.30] Command input trigger not firing after prompt
benjunmun

Replies: 2
Views: 5219

PostForum: CMUD General Discussion   Posted: Fri Jul 11, 2008 5:38 am   Subject: [2.30] Command input trigger not firing after prompt
here's a simple sample I have to reproduce it:


<class name="testclass" id="1403">
<trigger priority="14020" newline="false" prompt="true&q ...
  Topic: [2.30] Command input trigger not firing after prompt
benjunmun

Replies: 2
Views: 5219

PostForum: CMUD General Discussion   Posted: Fri Jul 11, 2008 3:45 am   Subject: [2.30] Command input trigger not firing after prompt
I can't get a command input trigger to fire on a #send that is run from a prompt trigger. The command input trigger fires if I type in the command by hand. It also works if I use the same #send from a ...
  Topic: Math Confusion
benjunmun

Replies: 2
Views: 6279

PostForum: CMUD General Discussion   Posted: Fri Apr 06, 2007 1:16 am   Subject: Math Confusion
Ah, wait, I figured it out. I need to use %number on the %val to make it evaluate as a number. Would this be a bug in the autotyping?
  Topic: Math Confusion
benjunmun

Replies: 2
Views: 6279

PostForum: CMUD General Discussion   Posted: Fri Apr 06, 2007 1:14 am   Subject: Math Confusion
Ok, so I am trying to make an alarm that will decrease the value of each item in a database variable every second. The code in the alarm is :


#loopdb @failsafe {
#if (%val < 0) & ...
  Topic: Reparse triggers and output
benjunmun

Replies: 5
Views: 6028

PostForum: zMUD General Discussion   Posted: Tue Nov 11, 2003 8:48 pm   Subject: Reparse triggers and output
I have had the same problem, when I was trying to echo something in the reparse trigger.
  Topic: Achaean Room Mapping
benjunmun

Replies: 1
Views: 4004

PostForum: zMUD General Discussion   Posted: Thu Nov 06, 2003 3:47 pm   Subject: Achaean Room Mapping
I have a config that sort of works too, but I did find out how to use the slow walk. In the new onroomenter alias, just put #pause, and make a trigger: #trigger {see exit} {#pause; #alarm {+1} {#step} ...
  Topic: #additem problem
benjunmun

Replies: 2
Views: 4639

PostForum: zMUD General Discussion   Posted: Mon Mar 18, 2002 9:28 pm   Subject: #additem problem
I use the #additem command to make a list of spells I want to cast. The script I wrote first waits for the conditions for a spell, then casts it. Sometimes however, I need to send two seperate command ...
  Topic: Robot Script
benjunmun

Replies: 47
Views: 58964

PostForum: zMUD General Discussion   Posted: Mon Mar 18, 2002 4:15 am   Subject: Robot Script
sorry, this post really confused me. Could someone smarter please show me the whole script? I play on the same mud and this would be really useful

  Topic: Variables
benjunmun

Replies: 5
Views: 8888

PostForum: zMUD General Discussion   Posted: Wed Mar 13, 2002 3:41 am   Subject: Variables
Also, Is there a way to create a temporary variable for just that alias?

  Topic: Variables
benjunmun

Replies: 5
Views: 8888

PostForum: zMUD General Discussion   Posted: Tue Mar 12, 2002 10:56 pm   Subject: Variables
Is there any way to tell how many things a variable is storing?

  Topic: Delayed trigger
benjunmun

Replies: 3
Views: 5475

PostForum: zMUD General Discussion   Posted: Thu Mar 07, 2002 1:48 pm   Subject: Delayed trigger
I play on the mud Achaea, and I must wait for balance and/or equilibrium to be returned to my character after I cast a spell or attack. Could someone please help me make a script that would perform an ...
  Topic: Mapper mixup
benjunmun

Replies: 10
Views: 14665

PostForum: zMUD General Discussion   Posted: Wed Feb 27, 2002 10:30 pm   Subject: Mapper mixup
I realized that another problem is that the line with the exits on it is not always the first thing on its line because it is bumped back by the description. How can I change the automapper to correct ...
  Topic: Mapper mixup
benjunmun

Replies: 10
Views: 14665

PostForum: zMUD General Discussion   Posted: Wed Feb 27, 2002 4:34 am   Subject: Mapper mixup
Is there any way to check the queue automatically if there are any commands lingering too long? This mud is huge and it is hard to keep looking back at the automapper if im trying to map a city quickl ...
  Topic: Mapper mixup
benjunmun

Replies: 10
Views: 14665

PostForum: zMUD General Discussion   Posted: Wed Feb 27, 2002 4:32 am   Subject: Mapper mixup
Is there any way to check the queue automatically if there are any commands lingering too long? This mud is huge and it is hard to keep looking back at the automapper if im trying to map a city quickl ...
  Topic: Mapper mixup
benjunmun

Replies: 10
Views: 14665

PostForum: zMUD General Discussion   Posted: Wed Feb 27, 2002 12:37 am   Subject: Mapper mixup
The problem is that the queue is not cleared.
how do I clear it if a movement is stuck in it?

  Topic: Mapper mixup
benjunmun

Replies: 10
Views: 14665

PostForum: zMUD General Discussion   Posted: Sat Feb 23, 2002 9:34 pm   Subject: Mapper mixup
I play on the mud Realms of Dispair.
The automapper will work fine for a while, then jump off in the wrong direction from what I typed, and create a non-existent room, impossible to get to. Does an ...
 
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