About Us
Products
Purchase
Downloads
Support
Forums
Contact Us
Site
 Register to post in forums, or Log in to your existing account
 
:
Search found 21 matches for:
Page 1 of 1
Author Message
  Topic: Cmud locks up
atreus

Replies: 24
Views: 43699

PostForum: CMUD General Discussion   Posted: Tue Mar 12, 2013 5:13 pm   Subject: Cmud locks up
Hi,

I just heard about CMud from a friend earlier today, downloaded and installed the trial (version 3.34) and connected to my MUD of choice. Less than 1 hour after installation CMud froze and now ...
  Topic: zMud hanging - Variables gone crazy
atreus

Replies: 3
Views: 6972

PostForum: zMUD General Discussion   Posted: Fri Jul 29, 2005 5:10 pm   Subject: zMud hanging - Variables gone crazy
Oh, I didn't realize the export saves the settings in a .txt file. Great, thanks!

.atr.
  Topic: zMud hanging - Variables gone crazy
atreus

Replies: 2
Views: 6250

PostForum: zMUD General Discussion   Posted: Fri Jul 29, 2005 9:54 am   Subject: zMud hanging - Variables gone crazy
Hmm, I must've accidentally pressed "back" when I edited the post, sorry for double-posting.

.atr.
  Topic: zMud hanging - Variables gone crazy
atreus

Replies: 2
Views: 6250

PostForum: zMUD General Discussion   Posted: Fri Jul 29, 2005 9:46 am   Subject: zMud hanging - Variables gone crazy
Hey there,

I got this rather annoying little problem. I have several spell duration counter triggers and apparently there is something wrong with them since when the triggers activate they create a ...
  Topic: zMud hanging - Variables gone crazy
atreus

Replies: 3
Views: 6972

PostForum: zMUD General Discussion   Posted: Fri Jul 29, 2005 9:45 am   Subject: zMud hanging - Variables gone crazy
Hey there,

I got this rather annoying little problem. I have several spell duration counter triggers and apparently there is something wrong with them since when the triggers activate they create a ...
  Topic: Restricting the list of allowed characters in a trigger
atreus

Replies: 9
Views: 14229

PostForum: zMUD General Discussion   Posted: Wed May 18, 2005 9:16 pm   Subject: Restricting the list of allowed characters in a trigger
so %w matches only one word but when its used with and %s it will match words seperated with spaces.

Any amount of words, separated by any amount of whitespace (well, at least as long as it's all ...
  Topic: Restricting the list of allowed characters in a trigger
atreus

Replies: 9
Views: 14229

PostForum: zMUD General Discussion   Posted: Wed May 18, 2005 11:09 am   Subject: Restricting the list of allowed characters in a trigger
it matches a single word not any amount :(

No, it matches any amount of words, when used with %s like Maelstrom did. Try it yourself if you don't believe me. I've successfully used that format on a ...
  Topic: Restricting the list of allowed characters in a trigger
atreus

Replies: 9
Views: 14229

PostForum: zMUD General Discussion   Posted: Wed May 18, 2005 6:33 am   Subject: Restricting the list of allowed characters in a trigger
%w just matches one word

Not really. %w matches any amount of words just like [a-zA-Z] matches any amount of letters, with any amount of whitespace in between when used with %s the way Maelstrom di ...
  Topic: Restricting the list of allowed characters in a trigger
atreus

Replies: 9
Views: 14229

PostForum: zMUD General Discussion   Posted: Tue May 17, 2005 12:24 pm   Subject: Restricting the list of allowed characters in a trigger
Should probably be;
#TRIGGER {^You shift into the aspect of (%w).$} {party say Aspect change to %1 complete}

While this would work, I can't use it, as the value has to be stored in @Aspect for sta ...
  Topic: Restricting the list of allowed characters in a trigger
atreus

Replies: 9
Views: 14229

PostForum: zMUD General Discussion   Posted: Tue May 17, 2005 11:47 am   Subject: Restricting the list of allowed characters in a trigger
From zMud help file:

"To restrict the trigger to just match numbers, change the trigger to:

#TRIGGER {You get &%dGold coins}

Now the "You get many coins" will not match the trigger. You ...
  Topic: How would I make a 0.5 second alarm?
atreus

Replies: 3
Views: 8955

PostForum: zMUD General Discussion   Posted: Mon May 02, 2005 10:09 am   Subject: How would I make a 0.5 second alarm?
So remember:
#wa 250 - 1/4 of a second, or .25
#wa 500 - 1/5 of a second, of .5

Umm, I believe #wa 500 equals 1/2 of a second, not 1/5 (which would be 200ms or #wa 200).

Just a sidenote.

.a ...
  Topic: Abusing another player's triggers
atreus

Replies: 14
Views: 20626

PostForum: zMUD General Discussion   Posted: Thu Apr 14, 2005 10:04 pm   Subject: Abusing another player's triggers
Here's what I finally ended up with and it works beautifully (it's a different trigger, but the principle is the same):

Pattern:

^You just got ([%w%s]) better in ([%w ...
  Topic: Abusing another player's triggers
atreus

Replies: 14
Views: 20626

PostForum: zMUD General Discussion   Posted: Thu Apr 14, 2005 11:21 am   Subject: Abusing another player's triggers
My original post was as much meant to get advice on how to prevent such situations as it was to try to wake people up to the potential dangers of poorly made triggers.

I tried your exact example an ...
  Topic: Abusing another player's triggers
atreus

Replies: 14
Views: 20626

PostForum: zMUD General Discussion   Posted: Wed Apr 13, 2005 9:12 am   Subject: Abusing another player's triggers
Okay, consider this:

You make a trigger to highlight and catch part of a line from mud input to inform your party of what's happening. Let's say you have a skill that has a special effect of stunni ...
  Topic: Syntax Error in a perfectly working trigger
atreus

Replies: 5
Views: 9000

PostForum: zMUD General Discussion   Posted: Wed Apr 06, 2005 2:09 pm   Subject: Syntax Error in a perfectly working trigger
Ok, thanks both for your input. I changed the triggers to correspond with the strict syntax so there's no room for errors or confusion.

.atr.
  Topic: Syntax Error in a perfectly working trigger
atreus

Replies: 5
Views: 9000

PostForum: zMUD General Discussion   Posted: Wed Apr 06, 2005 1:52 pm   Subject: Syntax Error in a perfectly working trigger
yes, the curly brackets seemed to clear the error messages (and the triggers still actually work Mr. Green ). Thanks.
  Topic: Syntax Error in a perfectly working trigger
atreus

Replies: 5
Views: 9000

PostForum: zMUD General Discussion   Posted: Wed Apr 06, 2005 8:30 am   Subject: Syntax Error in a perfectly working trigger
Hey peeps.

Can someone spot why this (perfectly working!) trigger is considered to have a syntax error in it and what I could do to fix the situation.

It's a spell timer and here's what it does ...
  Topic: A small illogical little thing
atreus

Replies: 4
Views: 14257

PostForum: Website or Forum problems   Posted: Wed Mar 23, 2005 3:20 pm   Subject: A small illogical little thing
I was waiting for that reply to come. Laughing

.atr.
  Topic: A small illogical little thing
atreus

Replies: 4
Views: 14257

PostForum: Website or Forum problems   Posted: Wed Mar 23, 2005 9:12 am   Subject: A small illogical little thing
Yeah, you're on the right track there. If one is so badly visually impaired (s)he can't even read that humongous code there... how in the world is (s)he supposed to read that tiny little help text abo ...
  Topic: A small illogical little thing
atreus

Replies: 4
Views: 14257

PostForum: Website or Forum problems   Posted: Tue Mar 22, 2005 11:24 pm   Subject: A small illogical little thing
Not to offend anyone or anything, but I burst out laughing when I saw this on the forum registration page:

http://epidi.com/tmp/text.gif

Anyone else notice anything... uh... slightly comical abo ...
  Topic: Highlighting a single word?
atreus

Replies: 4
Views: 8295

PostForum: zMUD General Discussion   Posted: Tue Mar 22, 2005 11:17 pm   Subject: Highlighting a single word?
I'm having a little bit of trouble here as well. What I have so far:

#TR {^Your default pack tactic is ~'*~'.} {#CW {%1} {$cccc00}}

Works fine, whenever I get something like: "Your default pack ...
 
Page 1 of 1
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net