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  Topic: Autoroller question
Zener

Replies: 5
Views: 6787

PostForum: zMUD General Discussion   Posted: Wed Jul 21, 2004 6:12 pm   Subject: Autoroller question

Zener:
Please don't recommend the use of %1 through %99 in trigger patterns. They are not in the documented list of pattern wildcards.

Please test your scripts. The one you posted doesn't work. ...
  Topic: New Idea! Needs alot of help/work!
Zener

Replies: 0
Views: 3039

PostForum: zMUD General Discussion   Posted: Wed Jul 21, 2004 3:42 pm   Subject: New Idea! Needs alot of help/work!
First off, I am looking to do this cause I have alot of friends who use zMUD, but unfortunately I am the only one who toys with scripting.

Ok, earlier I asked for help with a script for a type of b ...
  Topic: Autoroller question
Zener

Replies: 5
Views: 6787

PostForum: zMUD General Discussion   Posted: Wed Jul 21, 2004 2:28 pm   Subject: Re: Autoroller question
How do i do a autoroller for this mud if it looks like this


Str: excellent Int: good
Wis: average Dex: excellent
Con: excellent Agi: excellent
Cha: average ...
  Topic: Script Help
Zener

Replies: 9
Views: 11285

PostForum: zMUD General Discussion   Posted: Sun Jul 04, 2004 4:01 am   Subject: Script Help
quote:Originally posted by LightBulb
You asked for an aiias which would draw items at random. Don't complain about getting it.
"by typing DRAWITEM or PICKITEM which will then randomly pick 1 item f ...
  Topic: Script Help
Zener

Replies: 9
Views: 11285

PostForum: zMUD General Discussion   Posted: Sat Jul 03, 2004 2:06 am   Subject: Script Help
Ok, is it possible to make it always choose the top item in the list? The way I am trying to get this to work is sort of like playing a card game or something where you have your own "decks", in this ...
  Topic: Empty Button
Zener

Replies: 2
Views: 3859

PostForum: zMUD General Discussion   Posted: Fri Jul 02, 2004 7:16 pm   Subject: Empty Button
You tried to Right-Click on it, then name it, then save and delete? Not entirely sure what you're trying to say but it sounds like something I have done before myself.

~Zener
  Topic: Script Help
Zener

Replies: 9
Views: 11285

PostForum: zMUD General Discussion   Posted: Fri Jul 02, 2004 5:58 pm   Subject: Script Help
quote:Originally posted by LightBulb
%additem and %delitem merely return a value, they don't actually alter the variable. It must be combined with the #VARIABLE command to actually change the variabl ...
  Topic: Script Help
Zener

Replies: 9
Views: 11285

PostForum: zMUD General Discussion   Posted: Fri Jul 02, 2004 4:57 pm   Subject: Script Help
Ok that's pretty nifty!

One problem, I "need" to be able to jumble up the list as well as keep the list in a certain order.

@ITEMS

ItemA(Copy1)
ItemA(Copy2)
ItemB
ItemC(Copy1)
ItemC(Copy2 ...
  Topic: Script Help
Zener

Replies: 9
Views: 11285

PostForum: zMUD General Discussion   Posted: Fri Jul 02, 2004 2:49 pm   Subject: Script Help
Oh by the way, for when I type ADDITEM "itemname", I'd like it to #ECHO You remove "itemname" from the list. Same for REMITEM "itemname".

Also, when I type PICKITEM or DRAWITEM it #SHOW You pick "i ...
  Topic: Script Help
Zener

Replies: 9
Views: 11285

PostForum: zMUD General Discussion   Posted: Fri Jul 02, 2004 2:43 pm   Subject: Script Help
I am seeking to write up a script, or of course use something someone might happen to post.

What I want is a #VAR (Items, for example) that contains 40-60 "items" which can be added/removed by typi ...
  Topic: Creating Macro's from a script
Zener

Replies: 3
Views: 7838

PostForum: zMUD General Discussion   Posted: Fri Jun 25, 2004 1:15 pm   Subject: Creating Macro's from a script
quote:Originally posted by Amylon
I am at present writing a script and need to be able to give the user the ability to set the macros to what they desire. I tried like this but it failed, am I doing ...
  Topic: #YESNO, Auto-Select?
Zener

Replies: 5
Views: 11440

PostForum: zMUD General Discussion   Posted: Fri Jun 25, 2004 8:42 am   Subject: #YESNO, Auto-Select?
Is there a way to make a trigger that will automatically press Yes or No? I know there are WAY easier paths to go about executing #YESNO commands and such, but I am just curious.

~Zener
  Topic: Yes/No Echoes
Zener

Replies: 2
Views: 3550

PostForum: zMUD General Discussion   Posted: Fri Jun 25, 2004 8:31 am   Subject: Yes/No Echoes
#ALIAS "clearnotes" {#YESNO "Clear Notes?" {Yes:#VAR "notepad" "";#ECHO Notes Cleared.} {No:#ECHO Notes not cleared.}}

~Zener
  Topic: Numbers over 2.14 Billion
Zener

Replies: 3
Views: 5300

PostForum: zMUD General Discussion   Posted: Fri Jun 25, 2004 7:36 am   Subject: Numbers over 2.14 Billion
Scientific Notation? *Snicker* Sorry, not sure on this but maybe it would work if it weren't a guage?

~Zener
  Topic: Seeking Help...
Zener

Replies: 8
Views: 12678

PostForum: zMUD General Discussion   Posted: Thu Jun 24, 2004 6:17 am   Subject: Seeking Help...
I play on Realms of Despair, so there is nothing that I can see to work with this, #TRIGGER success {You complete your spell...}, which what you wrote seems heavily dependant on. I could be wrong. Alt ...
  Topic: Seeking Help...
Zener

Replies: 8
Views: 12678

PostForum: zMUD General Discussion   Posted: Thu Jun 24, 2004 12:25 am   Subject: Seeking Help...
What I am looking to write seems so easy and yet I can't seem to find a place to start, so I am asking for anyones help, which is much appreciated.

I have triggers set up to automatically cast spel ...
  Topic: The Annual Report ,keeping track of all the kills Ver.2.1
Zener

Replies: 19
Views: 40501

PostForum: Finished MUD Scripts   Posted: Wed Jun 23, 2004 5:45 am   Subject: The Annual Report ,keeping track of all the kills Ver.2.1
I play on Realms of Despair, just so ya know.

Here are a few examples of when I didn't see any experience message.
quote:Your pierce DISFIGURES Llewythin Nimenor!
Your pierce DISFIGURES Llewythin ...
  Topic: The Annual Report ,keeping track of all the kills Ver.2.1
Zener

Replies: 19
Views: 40501

PostForum: Finished MUD Scripts   Posted: Tue Jun 22, 2004 12:26 pm   Subject: The Annual Report ,keeping track of all the kills Ver.2.1
quote:#TRIGGER {^{a|an} (*) is dead ~!~!$} {}
#COND {^you recieve %d experience points~.$} {#ad killmoblog 1;#ad killmobdt 1;#ad killmobmth 1;#ad killmobwk 1;#ad killmobyr 1;#ad killmobtotal 1;#echo ...
  Topic: How can I do this
Zener

Replies: 4
Views: 6136

PostForum: zMUD General Discussion   Posted: Mon Jun 21, 2004 10:05 pm   Subject: How can I do this
If the mobs have a different ANSI color than other things in the room, like players or objects, then you could make an ANSI trigger, but it might also be wise to make a trigger, if you haven't already ...
  Topic: Bots
Zener

Replies: 1
Views: 3468

PostForum: zMUD General Discussion   Posted: Mon Jun 21, 2004 9:53 pm   Subject: Bots
Check out http://www.geocities.com/zistrosk/ and Click on the "How to Make a Bot" link, then scroll down a bit for a few bots.

~Zener
  Topic: health, manna etc....
Zener

Replies: 6
Views: 6344

PostForum: zMUD General Discussion   Posted: Sat Jun 19, 2004 1:48 am   Subject: health, manna etc....
Is this similar to what you're looking for? I play on Realms of Despair but it wouldn't be hard to make some adjustments to fit your mud.

www.geocities.com/moorthon/mudscreen.jpg [Copy/Paste in Add ...
  Topic: Speaking Script
Zener

Replies: 11
Views: 10771

PostForum: zMUD General Discussion   Posted: Fri Jun 18, 2004 7:43 am   Subject: Speaking Script
Ok, I take that back...the script like well I'll explain

say Well, you know how it is
You say wweWELWELL

say Well, I guess it works
You say wweWELWELL

I guess the script don't like puntuati ...
  Topic: Speaking Script
Zener

Replies: 11
Views: 10771

PostForum: zMUD General Discussion   Posted: Fri Jun 18, 2004 7:29 am   Subject: Speaking Script
zMUD 7.05
I copy/pasted EXACTLY what Geniusclown has in the Quote field and it worked perfectly.

~Zener
  Topic: Prompt -> Guage + Gagging
Zener

Replies: 9
Views: 9870

PostForum: zMUD General Discussion   Posted: Wed Jun 16, 2004 11:21 pm   Subject: Prompt -> Guage + Gagging
Heheh before I read your post Nexela, I already deleted the 2nd Trigger and added #GAG ;) Strange...

~Zener
  Topic: Prompt -> Guage + Gagging
Zener

Replies: 9
Views: 9870

PostForum: zMUD General Discussion   Posted: Wed Jun 16, 2004 10:56 pm   Subject: Prompt -> Guage + Gagging
Ok LightBulb, yours worked beautifully after I made the guages manually. The thing is, I still don't want to see my prompt. If it's possible to maybe capture and/or replace it with blank space or send ...
 
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