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  Topic: Extremely Difficult Trigger
Y3KPanic

Replies: 5
Views: 5335

PostForum: zMUD General Discussion   Posted: Mon Jul 12, 2004 8:39 am   Subject: Extremely Difficult Trigger
Ahhh, it seems the censor took out the "p r i c k" in "*****ly". I hope you can still understand my problem.
  Topic: Extremely Difficult Trigger
Y3KPanic

Replies: 5
Views: 5335

PostForum: zMUD General Discussion   Posted: Mon Jul 12, 2004 8:37 am   Subject: Extremely Difficult Trigger
Hello, a pattern in my MUD is giving me tons of trouble, and I have no idea how I would go about triggering off of it.

The pattern is as follows:

A *****ly stinging overcomes your body, fading a ...
  Topic: Error in ZMud when Moving Buttons on Panel
Y3KPanic

Replies: 0
Views: 2075

PostForum: zMUD General Discussion   Posted: Fri May 21, 2004 1:19 am   Subject: Error in ZMud when Moving Buttons on Panel
I moved my compass buttons (the class is at ) to the right panel and moved each individual button down. ZMud kept giving me this error: access violation at address 0053F572 in module Zmud.exe. Read ...
  Topic: Why Doesn't This Loop Structure Work?
Y3KPanic

Replies: 2
Views: 3440

PostForum: zMUD General Discussion   Posted: Mon May 17, 2004 3:45 am   Subject: Why Doesn't This Loop Structure Work?
Thanks. I changed it to %i, which also did the trick.
  Topic: Why Doesn't This Loop Structure Work?
Y3KPanic

Replies: 2
Views: 3440

PostForum: zMUD General Discussion   Posted: Mon May 17, 2004 12:59 am   Subject: Why Doesn't This Loop Structure Work?
This is a prompt-based trigger that (or is supposed to) cycle through the list of things to do, do the next thing that my character is able to (whether it be something in the string list attacks, acti ...
  Topic: Checking For Individual Characters in a Parameter
Y3KPanic

Replies: 4
Views: 4661

PostForum: zMUD General Discussion   Posted: Mon May 10, 2004 11:10 pm   Subject: Checking For Individual Characters in a Parameter
Ohhh. Thanks a lot. It works perfectly =).
  Topic: Checking For Individual Characters in a Parameter
Y3KPanic

Replies: 4
Views: 4661

PostForum: zMUD General Discussion   Posted: Mon May 10, 2004 10:53 pm   Subject: Checking For Individual Characters in a Parameter
Thank you, it worked very well. However, the trigger is a bit slow...it doesn't seem to update until there's a line after the prompt. Because as soon as I enter a command or there's output from the ...
  Topic: Checking For Individual Characters in a Parameter
Y3KPanic

Replies: 4
Views: 4661

PostForum: zMUD General Discussion   Posted: Mon May 10, 2004 4:56 am   Subject: Checking For Individual Characters in a Parameter
Because the prompt of my MUD shows whether I have balance and equilibrium, I'm trying to detect it and transfer the information to a string list to be displayed on a status bar window for an easier re ...
  Topic: Graphic Showing Exits of a Room
Y3KPanic

Replies: 20
Views: 14170

PostForum: zMUD General Discussion   Posted: Fri Apr 30, 2004 5:54 pm   Subject: Graphic Showing Exits of a Room
Perfect. Thanks for your help =).
  Topic: Graphic Showing Exits of a Room
Y3KPanic

Replies: 20
Views: 14170

PostForum: zMUD General Discussion   Posted: Fri Apr 30, 2004 5:13 am   Subject: Graphic Showing Exits of a Room
Hmm...didn't seem to work. "Southsouthwest" is now listed as a direction.

In any case, it's not terribly important. I can live with it.
  Topic: Graphic Showing Exits of a Room
Y3KPanic

Replies: 20
Views: 14170

PostForum: zMUD General Discussion   Posted: Thu Apr 29, 2004 5:05 am   Subject: Graphic Showing Exits of a Room
Thank you. I modified it a little and it works very well. However, there's still a small problem, regarding (open door) at the beginning of the second line of the exit line. Here's the exit line:
...
  Topic: Graphic Showing Exits of a Room
Y3KPanic

Replies: 20
Views: 14170

PostForum: zMUD General Discussion   Posted: Thu Apr 29, 2004 3:03 am   Subject: Graphic Showing Exits of a Room
I was thinking that in order to capture multiline exits, I could take the period out of the pattern of the trigger:

^You see {exits|a single exit} leading (*)

and then use #IF %1=~(*.){multiline ...
  Topic: The "In" and "Out" Exits on Automapper
Y3KPanic

Replies: 5
Views: 4975

PostForum: zMUD General Discussion   Posted: Thu Apr 29, 2004 2:58 am   Subject: The "In" and "Out" Exits on Automapper
Thank you. I will try that.
  Topic: Mapping Achaea (again)
Y3KPanic

Replies: 26
Views: 36042

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 10:10 pm   Subject: Mapping Achaea (again)
Also, I have found that after I move rooms around on the mapper, the automapper no longer recognizes the rooms and doesn't follow me around when I travel to the rooms that I have moved. Has anyone ev ...
  Topic: The "In" and "Out" Exits on Automapper
Y3KPanic

Replies: 5
Views: 4975

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 9:45 pm   Subject: The "In" and "Out" Exits on Automapper
I'm not sure if it's just me, but automapper doesn't seem to recognize the directions in and out. For those of you who have successfully mapped Achaea, is there a script to add the directions in?
  Topic: Capturing Channels in Achaea Into Separate Windows
Y3KPanic

Replies: 2
Views: 3389

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 9:42 pm   Subject: Capturing Channels in Achaea Into Separate Windows
Yeah, I tried it, and it doesn't work for me at all. I'm not sure if it's because I have no prompt trigger.

ZMud is so difficult to use for someone who doesn't know how to program in its language ...
  Topic: Question about Automapper (which I love!)
Y3KPanic

Replies: 4
Views: 4270

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 8:49 pm   Subject: Question about Automapper (which I love!)
hmm, I'm getting a syntax error when I make the alias, from the #LOOK command

%1 is the word that you type after swim, it's like a string variable
  Topic: Capturing Channels in Achaea Into Separate Windows
Y3KPanic

Replies: 2
Views: 3389

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 3:16 pm   Subject: Capturing Channels in Achaea Into Separate Windows
Achaea is extremely spammy with its multiple channels especially if everyone's talking at the same time because of the large number of people on, and I constantly miss important information while bash ...
  Topic: Graphic Showing Exits of a Room
Y3KPanic

Replies: 20
Views: 14170

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 4:12 am   Subject: Graphic Showing Exits of a Room
Actually, I still have a slight problem. Here's the exit line:

You see exits leading north (open door), northeast (open door), east, southeast (open door), south, southwest (open door), west, and ...
  Topic: Graphic Showing Exits of a Room
Y3KPanic

Replies: 20
Views: 14170

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 4:06 am   Subject: Graphic Showing Exits of a Room
Well, it's finally working somewhat. I replaced all the abbreviated directions inside %ismember and after the {explore} with the actual directions (north, northwest, etc.) in the buttons and now they ...
  Topic: Graphic Showing Exits of a Room
Y3KPanic

Replies: 20
Views: 14170

PostForum: zMUD General Discussion   Posted: Sun Apr 25, 2004 7:11 am   Subject: Graphic Showing Exits of a Room
What folder is it in? I looked in my Achaea folder and my ZMud folder and didn't find it.
  Topic: Graphic Showing Exits of a Room
Y3KPanic

Replies: 20
Views: 14170

PostForum: zMUD General Discussion   Posted: Sat Apr 24, 2004 10:36 pm   Subject: Graphic Showing Exits of a Room
Hmm...I'm not sure if I have the compass.zsc file. Is the window supposed to be completely blank when I type #WIN compass?
  Topic: Mapping Achaea (again)
Y3KPanic

Replies: 26
Views: 36042

PostForum: zMUD General Discussion   Posted: Sat Apr 24, 2004 10:28 pm   Subject: Mapping Achaea (again)
What effect would brief room descriptions have on Larkin's mapping script?
  Topic: Graphic Showing Exits of a Room
Y3KPanic

Replies: 20
Views: 14170

PostForum: zMUD General Discussion   Posted: Sat Apr 24, 2004 9:07 pm   Subject: Graphic Showing Exits of a Room
Thanks for your help. This is a pretty difficult problem for me.
  Topic: Getting ZMud to Print Output
Y3KPanic

Replies: 4
Views: 3758

PostForum: zMUD General Discussion   Posted: Sat Apr 24, 2004 2:20 am   Subject: Getting ZMud to Print Output
Never mind, hehe, I figured out that I needed to use the #IF command.
 
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