Author |
Message |
Topic: Wildcards in room names |
Voland
Replies: 3
Views: 6415
|
Forum: zMUD General Discussion Posted: Thu Oct 07, 2004 7:23 am Subject: Wildcards in room names |
Hi. Unfortunately, the internet at my house is down, so i can't test anything. Basically, I am interested in slowwalking, And I am not sure, how well it would work with the force entry tags. I was loo ... |
Topic: Wildcards in room names |
Voland
Replies: 3
Views: 6415
|
Forum: zMUD General Discussion Posted: Sun Oct 03, 2004 12:58 pm Subject: Wildcards in room names |
Is it possible at all to use wildcards in room names? I mean with the obvious solution of turning off the mapper and manually setting up trigs with wildcards for #OK on slowwalk, and #move on the map ... |
Topic: triggering of the prompt |
Voland
Replies: 0
Views: 2321
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Forum: zMUD General Discussion Posted: Tue Apr 27, 2004 10:30 pm Subject: triggering of the prompt |
before i started using the mapper I had a nice trigger off my prompt to color it differently, depending on the amount of hp i have. Now i am no longer able to trigger off the prompt , just like room n ... |
Topic: several #walks in one alias |
Voland
Replies: 5
Views: 6790
|
Forum: zMUD General Discussion Posted: Tue Apr 27, 2004 7:34 pm Subject: several #walks in one alias |
well basically if i type #walk blah;#walk blah1;#walk blah2 it calculates the paths to blah, blah1 and blah2 from the current room and, of course, misaliases after the first walk. Something i think mi ... |
Topic: mapper wont catch wrong aliases |
Voland
Replies: 1
Views: 3477
|
Forum: zMUD General Discussion Posted: Tue Apr 27, 2004 6:18 pm Subject: mapper wont catch wrong aliases |
ok here is another question:
abcdef
000000 1
000x00 2
000000 3
000000 4
i am in d2
#2 n;w;w
i get
room desc
prompt>
There are no exits in that direction!
room desc
prompt> ... |
Topic: the #pause question(rephrased) |
Voland
Replies: 3
Views: 4770
|
Forum: zMUD General Discussion Posted: Tue Apr 27, 2004 1:21 pm Subject: the #pause question(rephrased) |
basically the way i get around it is by triggering on the orc not #pause, but #show %walkconfirm(0) and when i finish my buisiness in the room {#show %walkconfirm(1);#step}. but i dont really underst ... |
Topic: the #pause question(rephrased) |
Voland
Replies: 3
Views: 4770
|
Forum: zMUD General Discussion Posted: Tue Apr 27, 2004 1:15 pm Subject: the #pause question(rephrased) |
the walk stops because the room name doesnt get confirmed and the mapper keeps me in a2
the statuses are as follows:
a1: nextdir = s
lastdir = s
walkconfirm = 1
inwalk = 1
walkactive = 1
b1:nex ... |
Topic: several #walks in one alias |
Voland
Replies: 5
Views: 6790
|
Forum: zMUD General Discussion Posted: Mon Apr 26, 2004 7:44 pm Subject: several #walks in one alias |
yeah i know:) just wondering if there is perhaps some way to put several walks.... ah well.. thanks. |
Topic: the #pause question(rephrased) |
Voland
Replies: 3
Views: 4770
|
Forum: zMUD General Discussion Posted: Mon Apr 26, 2004 6:04 pm Subject: the #pause question(rephrased) |
perhaps i didnt give enough details last time, because i am using the latest version and there is no way this should be buggy. ill try to elaborate.
1 2 3 4
a 0-0-0-0
| | | |
b 0-x-0-0
so ... |
Topic: several #walks in one alias |
Voland
Replies: 5
Views: 6790
|
Forum: zMUD General Discussion Posted: Mon Apr 26, 2004 5:47 pm Subject: several #walks in one alias |
Hi.
How can i make seperate walks in one alias? for instance
{#walk store;sell;#walk bank;deposit;#walk temple;heal}?
I have thought of triggering each new walk off something that happens, like mak ... |
Topic: waiting till a #walk ends |
Voland
Replies: 0
Views: 2235
|
Forum: zMUD General Discussion Posted: Sat Apr 24, 2004 4:54 pm Subject: waiting till a #walk ends |
Hi. another question: consider this example
0-0-0-0-0
a b c d e
so we have 5 rooms. lets say the all have the same name.
I type in this command, being in room a '#walk c;#sl .2e'
What i want is ... |
Topic: walk scripts in rooms |
Voland
Replies: 3
Views: 4895
|
Forum: zMUD General Discussion Posted: Sat Apr 24, 2004 10:48 am Subject: walk scripts in rooms |
yeah i see i was using the walk script instead of room script. thanks.. |
Topic: walk scripts in rooms |
Voland
Replies: 3
Views: 4895
|
Forum: zMUD General Discussion Posted: Fri Apr 23, 2004 9:34 pm Subject: walk scripts in rooms |
Hi.
I have an interesting(as i see it) problem with the mapper.
so here is an example. all i have are 2 rooms a, and b 0-0
they are seperated by a locked door. if i am in room a i want F1 to sta ... |
Topic: speedwalking in safe mode |
Voland
Replies: 4
Views: 7474
|
Forum: zMUD General Discussion Posted: Thu Apr 15, 2004 12:19 pm Subject: speedwalking in safe mode |
can't believe i didnt think of that:) thanks. |
Topic: speedwalking in safe mode |
Voland
Replies: 4
Views: 7474
|
Forum: zMUD General Discussion Posted: Wed Apr 14, 2004 7:55 am Subject: speedwalking in safe mode |
Yeah thats the problem... I removed the EOF/GA thing so that i dont get that annoying extra line... I dont understand why the SAFE mode looks for prompt though, since there is a specific checkbox sayi ... |
Topic: speedwalking in safe mode |
Voland
Replies: 4
Views: 7474
|
Forum: zMUD General Discussion Posted: Mon Apr 12, 2004 8:13 am Subject: speedwalking in safe mode |
I have a very strange problem occuring, i could not find anything to change in the configs to remove it. I have a map and slow walking works fine, which means all the room names are entered correctly( ... |
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