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  Topic: Wildcards in room names
Voland

Replies: 3
Views: 6415

PostForum: zMUD General Discussion   Posted: Thu Oct 07, 2004 7:23 am   Subject: Wildcards in room names
Hi. Unfortunately, the internet at my house is down, so i can't test anything. Basically, I am interested in slowwalking, And I am not sure, how well it would work with the force entry tags. I was loo ...
  Topic: Wildcards in room names
Voland

Replies: 3
Views: 6415

PostForum: zMUD General Discussion   Posted: Sun Oct 03, 2004 12:58 pm   Subject: Wildcards in room names
Is it possible at all to use wildcards in room names? I mean with the obvious solution of turning off the mapper and manually setting up trigs with wildcards for #OK on slowwalk, and #move on the map ...
  Topic: triggering of the prompt
Voland

Replies: 0
Views: 2321

PostForum: zMUD General Discussion   Posted: Tue Apr 27, 2004 10:30 pm   Subject: triggering of the prompt
before i started using the mapper I had a nice trigger off my prompt to color it differently, depending on the amount of hp i have. Now i am no longer able to trigger off the prompt , just like room n ...
  Topic: several #walks in one alias
Voland

Replies: 5
Views: 6790

PostForum: zMUD General Discussion   Posted: Tue Apr 27, 2004 7:34 pm   Subject: several #walks in one alias
well basically if i type #walk blah;#walk blah1;#walk blah2 it calculates the paths to blah, blah1 and blah2 from the current room and, of course, misaliases after the first walk. Something i think mi ...
  Topic: mapper wont catch wrong aliases
Voland

Replies: 1
Views: 3477

PostForum: zMUD General Discussion   Posted: Tue Apr 27, 2004 6:18 pm   Subject: mapper wont catch wrong aliases
ok here is another question:

abcdef
000000 1
000x00 2
000000 3
000000 4



i am in d2
#2 n;w;w
i get

room desc
prompt>
There are no exits in that direction!
room desc
prompt> ...
  Topic: the #pause question(rephrased)
Voland

Replies: 3
Views: 4770

PostForum: zMUD General Discussion   Posted: Tue Apr 27, 2004 1:21 pm   Subject: the #pause question(rephrased)
basically the way i get around it is by triggering on the orc not #pause, but #show %walkconfirm(0) and when i finish my buisiness in the room {#show %walkconfirm(1);#step}. but i dont really underst ...
  Topic: the #pause question(rephrased)
Voland

Replies: 3
Views: 4770

PostForum: zMUD General Discussion   Posted: Tue Apr 27, 2004 1:15 pm   Subject: the #pause question(rephrased)
the walk stops because the room name doesnt get confirmed and the mapper keeps me in a2
the statuses are as follows:
a1: nextdir = s
lastdir = s
walkconfirm = 1
inwalk = 1
walkactive = 1
b1:nex ...
  Topic: several #walks in one alias
Voland

Replies: 5
Views: 6790

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 7:44 pm   Subject: several #walks in one alias
yeah i know:) just wondering if there is perhaps some way to put several walks.... ah well.. thanks.
  Topic: the #pause question(rephrased)
Voland

Replies: 3
Views: 4770

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 6:04 pm   Subject: the #pause question(rephrased)
perhaps i didnt give enough details last time, because i am using the latest version and there is no way this should be buggy. ill try to elaborate.
1 2 3 4
a 0-0-0-0
| | | |
b 0-x-0-0


so ...
  Topic: several #walks in one alias
Voland

Replies: 5
Views: 6790

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 5:47 pm   Subject: several #walks in one alias
Hi.
How can i make seperate walks in one alias? for instance
{#walk store;sell;#walk bank;deposit;#walk temple;heal}?
I have thought of triggering each new walk off something that happens, like mak ...
  Topic: waiting till a #walk ends
Voland

Replies: 0
Views: 2235

PostForum: zMUD General Discussion   Posted: Sat Apr 24, 2004 4:54 pm   Subject: waiting till a #walk ends
Hi. another question: consider this example
0-0-0-0-0
a b c d e

so we have 5 rooms. lets say the all have the same name.
I type in this command, being in room a '#walk c;#sl .2e'
What i want is ...
  Topic: walk scripts in rooms
Voland

Replies: 3
Views: 4895

PostForum: zMUD General Discussion   Posted: Sat Apr 24, 2004 10:48 am   Subject: walk scripts in rooms
yeah i see i was using the walk script instead of room script. thanks..
  Topic: walk scripts in rooms
Voland

Replies: 3
Views: 4895

PostForum: zMUD General Discussion   Posted: Fri Apr 23, 2004 9:34 pm   Subject: walk scripts in rooms
Hi.
I have an interesting(as i see it) problem with the mapper.
so here is an example. all i have are 2 rooms a, and b 0-0
they are seperated by a locked door. if i am in room a i want F1 to sta ...
  Topic: speedwalking in safe mode
Voland

Replies: 4
Views: 7474

PostForum: zMUD General Discussion   Posted: Thu Apr 15, 2004 12:19 pm   Subject: speedwalking in safe mode
can't believe i didnt think of that:) thanks.
  Topic: speedwalking in safe mode
Voland

Replies: 4
Views: 7474

PostForum: zMUD General Discussion   Posted: Wed Apr 14, 2004 7:55 am   Subject: speedwalking in safe mode
Yeah thats the problem... I removed the EOF/GA thing so that i dont get that annoying extra line... I dont understand why the SAFE mode looks for prompt though, since there is a specific checkbox sayi ...
  Topic: speedwalking in safe mode
Voland

Replies: 4
Views: 7474

PostForum: zMUD General Discussion   Posted: Mon Apr 12, 2004 8:13 am   Subject: speedwalking in safe mode
I have a very strange problem occuring, i could not find anything to change in the configs to remove it. I have a map and slow walking works fine, which means all the room names are entered correctly( ...
 
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