Author |
Message |
Topic: Seperate chat window |
Troublemag
Replies: 10
Views: 17472
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Forum: CMUD General Discussion Posted: Wed Jul 21, 2010 4:22 pm Subject: Seperate chat window |
In the menu bar, click on "Window" and see if there is a listing for the name you gave your capture window. If so, click on it, then drag it to where you want it to dock in relation to your existing ... |
Topic: [3.22 Pro] %time not functioning within #log command |
Troublemag
Replies: 3
Views: 6265
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Forum: CMUD Beta Forum Posted: Sat Jul 03, 2010 3:48 am Subject: [3.22 Pro] %time not functioning within #log command |
A trigger to open a new log file when entering RP stopped working when I upgraded from 3.20 to 3.22. The trigger itself is simple.
<trigger priority="750" id="75">
<p ... |
Topic: CMUD steals window focus |
Troublemag
Replies: 11
Views: 15241
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Forum: CMUD Beta Forum Posted: Sat Jun 05, 2010 3:27 am Subject: CMUD steals window focus |
I, too, was having this issue after starting to play a MUD again that I hadn't in a couple of years. After getting to the point of screaming myself hoarse at the computer, I realized that I had a non ... |
Topic: [3.12] Hyperlinks causing cMud to freeze |
Troublemag
Replies: 24
Views: 33648
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Forum: CMUD Beta Forum Posted: Fri Dec 11, 2009 2:34 am Subject: [3.12] Hyperlinks causing cMud to freeze |
0.0081 | tlstest | [6] tlstest Comline : start :
0.0053 | a tlstest |>test http://www.thinkgeek.com/geektoys/japanfan/c50f/?cpg=119H link
0.0102 | d tlstest | [6& ... |
Topic: [3.12] Hyperlinks causing cMud to freeze |
Troublemag
Replies: 24
Views: 33648
|
Forum: CMUD Beta Forum Posted: Thu Dec 10, 2009 9:35 pm Subject: [3.12] Hyperlinks causing cMud to freeze |
0.0011 | a Dorrin |>[Joiyedrana] Dorrin: '#SHOW "test http://www.thinkgeek.com/geektoys/japanfan/c50f/?cpg=119H link"'
0.0007 | f Dorrin | Pattern: \b(( ... |
Topic: [3.12] Hyperlinks causing cMud to freeze |
Troublemag
Replies: 24
Views: 33648
|
Forum: CMUD Beta Forum Posted: Thu Dec 10, 2009 2:49 am Subject: [3.12] Hyperlinks causing cMud to freeze |
http://www.thinkgeek.com/geektoys/japanfan/c50f/?cpg=119H
Posting that link froze my CMUD |
Topic: [3.12] Hyperlinks causing cMud to freeze |
Troublemag
Replies: 24
Views: 33648
|
Forum: CMUD Beta Forum Posted: Wed Dec 09, 2009 2:56 am Subject: [3.12] Hyperlinks causing cMud to freeze |
Add me to the list it's happening on. And, Zugg, it's difficult to get the link since CMUD is freezing before displaying it. I ended up disabling the Clickable URL package entirely and haven't had a ... |
Topic: Status Window Color |
Troublemag
Replies: 4
Views: 6092
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Forum: CMUD General Discussion Posted: Sat Oct 17, 2009 6:19 am Subject: Status Window Color |
<color red>Victim: </color> @target |
Topic: Is there a way to comment my code? |
Troublemag
Replies: 4
Views: 6690
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Forum: CMUD General Discussion Posted: Sat Sep 05, 2009 4:35 pm Subject: Is there a way to comment my code? |
The // code is precisely the way to comment your code. You should note that your comments will become italicized to make it easier to read as well.
As for your 2nd problem, change the %1 in your va ... |
Topic: A wonderful collection of scripts for The Last Sunrise. |
Troublemag
Replies: 27
Views: 68991
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Forum: Finished MUD Scripts Posted: Mon Aug 31, 2009 7:06 pm Subject: A wonderful collection of scripts for The Last Sunrise. |
Just as a warning, The Last Sunrise does not allow botting. |
Topic: [CMUDPro 3.09] SQL Error: library routine called out of sequence |
Troublemag
Replies: 3
Views: 8479
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Forum: CMUD Beta Forum Posted: Sat Jul 18, 2009 2:12 am Subject: [CMUDPro 3.09] SQL Error: library routine called out of sequence |
I tried opening an existing session after it had been converted and got this error message.
I have been able to open a blank session connecting to the same game without issue, but on attempting to ... |
Topic: Alias question |
Troublemag
Replies: 2
Views: 6882
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Forum: zMUD General Discussion Posted: Mon Jul 13, 2009 2:35 pm Subject: Alias question |
put a tilde in front of the l in the conditional.
#ALIAS l {#if (%1="e") {~l east} {~l %-1} |
Topic: How to: trigger sound on receiving text |
Troublemag
Replies: 9
Views: 20077
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Forum: zMUD General Discussion Posted: Sat Jul 04, 2009 6:19 pm Subject: How to: trigger sound on receiving text |
It sounds like you have parsing turned off. Hit ctrl/r to turn parsing back on and try again... only when you're entering the information, change the "c:\directory name\file name.wav" to match the di ... |
Topic: How to: trigger sound on receiving text |
Troublemag
Replies: 9
Views: 20077
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Forum: zMUD General Discussion Posted: Sat Jul 04, 2009 6:14 pm Subject: How to: trigger sound on receiving text |
Correct the directory name and file name to match your file information then enter it on the command line of your main zmud window. It will create the trigger for you. |
Topic: How to: trigger sound on receiving text |
Troublemag
Replies: 9
Views: 20077
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Forum: zMUD General Discussion Posted: Sat Jul 04, 2009 6:11 pm Subject: How to: trigger sound on receiving text |
#trigger {Comm: Preloading data for:} {#play c:\directory name\file name.wav}
If you have enter.wav in your zmud directory, you don't need to specify the path, only ... |
Topic: can #alarm be used with wildcards? |
Troublemag
Replies: 7
Views: 9811
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Forum: zMUD General Discussion Posted: Tue Apr 28, 2009 3:14 am Subject: can #alarm be used with wildcards? |
On your original one, you didn't have +%1. The + is very important as it creates a temporary alarm trigger that will fire once then delete itself. Omitting the + creates an alarm that will repeat ev ... |
Topic: cmud colours |
Troublemag
Replies: 6
Views: 14418
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Forum: CMUD General Discussion Posted: Wed Mar 25, 2009 7:59 pm Subject: cmud colours |
Also make sure you've got ansi turned on in your game. This could be as simple as typing ANSI or COLOR or COLOUR (depending on whether your coders followed the American spelling or the British) and hi ... |
Topic: [CMUDPro 3.05] #mxp trigger issues |
Troublemag
Replies: 8
Views: 12312
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Forum: CMUD Beta Forum Posted: Sat Mar 14, 2009 1:29 am Subject: [CMUDPro 3.05] #mxp trigger issues |
Thanks! Works perfectly now. |
Topic: [CMUDPro 3.05] #mxp trigger issues |
Troublemag
Replies: 8
Views: 12312
|
Forum: CMUD Beta Forum Posted: Fri Mar 13, 2009 4:28 pm Subject: [CMUDPro 3.05] #mxp trigger issues |
The MUD is still very ROMesque and hasn't gone into using any MXP. They've added MSP at some point in the past, but it's not implemented well.
I'm using it for my own purposes and to add to a grow ... |
Topic: [CMUDPro 3.05] #mxp trigger issues |
Troublemag
Replies: 8
Views: 12312
|
Forum: CMUD Beta Forum Posted: Fri Mar 13, 2009 2:35 pm Subject: [CMUDPro 3.05] #mxp trigger issues |
That's well and good, but the trigger isn't functioning correctly. When the triggering pattern is matched, the send command, with both strings, is displayed, not the clickable hyperlink. |
Topic: [CMUDPro 3.05] #mxp trigger issues |
Troublemag
Replies: 8
Views: 12312
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Forum: CMUD Beta Forum Posted: Fri Mar 13, 2009 5:15 am Subject: [CMUDPro 3.05] #mxp trigger issues |
Here's what the trigger pattern should show: <trigger priority="15120" id="1512">
<pattern>an ancient portal made of stone is here covered in grime</pattern>
... |
Topic: Crossover with Cmud |
Troublemag
Replies: 25
Views: 40441
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Forum: CMUD General Discussion Posted: Thu Jan 22, 2009 1:40 am Subject: Crossover with Cmud |
I don't mean to sound snippy, but it's difficult for me to understand you being upset that a program written exclusively for Windows doesn't want to work out of the box on an emulator. Would you expe ... |
Topic: Starting Session with wrong active window |
Troublemag
Replies: 5
Views: 7216
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Forum: CMUD General Discussion Posted: Fri Dec 26, 2008 3:36 pm Subject: Starting Session with wrong active window |
Make sure the capture window is set to "No Network connection" and the main window is set as "Use main session network connection" |
Topic: Clan Talk Windows |
Troublemag
Replies: 14
Views: 26581
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Forum: zMUD General Discussion Posted: Thu Nov 06, 2008 10:51 pm Subject: Clan Talk Windows |
It's been a while since I worked with ZMUD, but try adusting your trigger patterns to include the information in the quotes. Adjust the previously suggested triggers like this:
#TRIGGER { ... |
Topic: Clan Talk Windows |
Troublemag
Replies: 14
Views: 26581
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Forum: zMUD General Discussion Posted: Thu Nov 06, 2008 8:58 pm Subject: Clan Talk Windows |
When you say (whatever I say), is the information displayed in those parentheses or in quotes or does it have any special formatting used? An example of the exact output could help track this down. |
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