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  Topic: [3.34] Pattern Matching String List Priority?
Torin

Replies: 15
Views: 15264

PostForum: CMUD General Discussion   Posted: Tue May 24, 2011 7:35 pm   Subject: [3.34] Pattern Matching String List Priority?
Yeah, that's essentially what I've got it doing now, I'm just using %replace instead, but I guess that is cleaner. Still, not pretty, stupid greedy *. I'm guessing there really is no way around it whe ...
  Topic: [3.34] Pattern Matching String List Priority?
Torin

Replies: 15
Views: 15264

PostForum: CMUD General Discussion   Posted: Tue May 24, 2011 5:52 pm   Subject: [3.34] Pattern Matching String List Priority?
^You {miss|utterly annihilate|remove chunks of flesh from|obliterate|massacre|make} (*){to small fragments|see stars with a terrific wallop|} {from|with} your {slice|pierce|hit|slash|crush|hack}.$

...
  Topic: [3.34] Pattern Matching String List Priority?
Torin

Replies: 15
Views: 15264

PostForum: CMUD General Discussion   Posted: Tue May 24, 2011 5:02 pm   Subject: [3.34] Pattern Matching String List Priority?
Ah, didn't even think to split up "from" and "your", good thinking.

Although I'm not sure all possible messages can be lumped together into one trigger, here they are, in case you can think of a wa ...
  Topic: complicated trigger (at least for me)
Torin

Replies: 3
Views: 3512

PostForum: CMUD General Discussion   Posted: Tue May 24, 2011 4:10 pm   Subject: complicated trigger (at least for me)
<pattern>{a|an|the|}{ |}(*) attacking you!</pattern>

You don't need each capitalization of each, i.e. "A" and "a"... "An and "an", etc.
  Topic: [3.34] Pattern Matching String List Priority?
Torin

Replies: 15
Views: 15264

PostForum: CMUD General Discussion   Posted: Tue May 24, 2011 3:01 pm   Subject: [3.34] Pattern Matching String List Priority?
I've got one trigger that I'm trying to use to capture every attack message with and parse out the mob name. Here are the 2 relevant message that it cannot parse correctly.

You obliterate A Dragon ...
  Topic: "Invalid name or license key" in 3.25 Beta
Torin

Replies: 2
Views: 4071

PostForum: CMUD Beta Forum   Posted: Tue Sep 07, 2010 3:01 pm   Subject: "Invalid name or license key" in 3.25 Beta
Thank you.
  Topic: "Invalid name or license key" in 3.25 Beta
Torin

Replies: 2
Views: 4071

PostForum: CMUD Beta Forum   Posted: Tue Sep 07, 2010 1:28 pm   Subject: "Invalid name or license key" in 3.25 Beta
I tried copy/pasting the info from the email I received this morning from the Store site (Retrieve License Key link) into the Enter License Key screen of the current Beta version, and I get an "Invali ...
  Topic: [3.06] Mapper not displaying any map
Torin

Replies: 9
Views: 7313

PostForum: CMUD Beta Forum   Posted: Tue May 19, 2009 7:59 pm   Subject: [3.06] Mapper not displaying any map
Ok, well, in everything I read, I guess it never said you need a starting room. The config never did create a starting room, although it seemed to work. Anyways, I manually created a starting room and ...
  Topic: [3.06] Mapper not displaying any map
Torin

Replies: 9
Views: 7313

PostForum: CMUD Beta Forum   Posted: Tue May 19, 2009 7:36 pm   Subject: [3.06] Mapper not displaying any map
I'm starting a new map from scratch. This is a mud I've recently started playing, and don't have any map of, so there is no conversion, just the default "untitled" zone. And that untitled zone is sele ...
  Topic: [3.06] Mapper not displaying any map
Torin

Replies: 9
Views: 7313

PostForum: CMUD Beta Forum   Posted: Tue May 19, 2009 6:28 pm   Subject: [3.06] Mapper not displaying any map
Well, #track I take it is the same as selecting the correct object from that dropdown in the lower left, so yes, it is set correctly and #track works the same.

Still, my problem is that no visual m ...
  Topic: [3.06] Mapper not displaying any map
Torin

Replies: 9
Views: 7313

PostForum: CMUD Beta Forum   Posted: Tue May 19, 2009 3:07 pm   Subject: [3.06] Mapper not displaying any map
I've read a couple threads on this topic, but to date, no solution.

I was using the public version of CMUD until recently, when I needed to have 3 sessions going at all times. I was experiencing CM ...
  Topic: Repeating a spell
Torin

Replies: 16
Views: 14658

PostForum: CMUD General Discussion   Posted: Tue Feb 24, 2009 11:08 pm   Subject: Repeating a spell
I was under the impression that those status messages were the mob status, as they became worse and worse as combat ended and were very high at teh beginning of combat, and were not present at all whe ...
  Topic: Repeating a spell
Torin

Replies: 16
Views: 14658

PostForum: CMUD General Discussion   Posted: Tue Feb 24, 2009 3:51 pm   Subject: Repeating a spell
Well, every mud I've ever played had time based turns and time based ticks, but I suppose any theory it could be different.

You could of course just wait to see some text from the next combat round ...
  Topic: Triggers and Aliases just "stop working"
Torin

Replies: 3
Views: 4491

PostForum: CMUD General Discussion   Posted: Tue Feb 24, 2009 3:41 pm   Subject: Triggers and Aliases just "stop working"
only 1 window? Do you mean session?

And how do I turn off the "network part" of them?
  Topic: Repeating a spell
Torin

Replies: 16
Views: 14658

PostForum: CMUD General Discussion   Posted: Tue Feb 24, 2009 3:29 pm   Subject: Repeating a spell
If it doesn't, then you simply put the casting of the spell in an alarm, instead of [trying to] casting it immediately.
  Topic: Repeating a spell
Torin

Replies: 16
Views: 14658

PostForum: CMUD General Discussion   Posted: Mon Feb 23, 2009 11:21 pm   Subject: Repeating a spell
statusmsgs="bleeding awfully|awful|few wounds|few scratches|excellent" (fill this in with all NPC status messages)
spellmsgs="The atmosphere turns chilly as you miss|Calm as ice you summon the destru ...
  Topic: Triggers and Aliases just "stop working"
Torin

Replies: 3
Views: 4491

PostForum: CMUD General Discussion   Posted: Mon Feb 23, 2009 8:42 pm   Subject: Triggers and Aliases just "stop working"
So I'll just be plugging along, nothing has changed in my settings for nearly a month. Then out of the blue, no specific event will cause it, but the grand majority of my triggers and aliases will jus ...
  Topic: Slow Walk "breaking" mid-path when using speedwalks inside path
Torin

Replies: 3
Views: 4096

PostForum: CMUD General Discussion   Posted: Wed Feb 04, 2009 9:30 pm   Subject: Slow Walk "breaking" mid-path when using speedwalks inside path
That isn't any different than this:
#sl ".(outdoors)esu2nud2sds2e(indoors)sn2w3nenewwes2es2ws2unws2w2u(areadone)"

Which gets me back to doing a slow walk through the whole path. The goal was to be ...
  Topic: Slow Walk "breaking" mid-path when using speedwalks inside path
Torin

Replies: 3
Views: 4096

PostForum: CMUD General Discussion   Posted: Wed Feb 04, 2009 5:36 pm   Subject: Slow Walk "breaking" mid-path when using speedwalks inside path
So here is my path:

#sl ".(outdoors)(.esu2nu)(.d2sds2e;indoors)s(.n2w3nene)(.ww)(.es2es)2ws2unws2w2u(areadone)"

I'm taking the liberty of using the () inside the path to instead of inserting a c ...
  Topic: Status Bar Line Limit?
Torin

Replies: 5
Views: 5253

PostForum: CMUD General Discussion   Posted: Tue Jan 27, 2009 1:41 am   Subject: Status Bar Line Limit?
Does the Status bar have a line limit? It seems it would be 1, but I'm trying to expand it to 2 lines or greater. Forcing a carriage return on the status bar doesn't do anything, and I can't find any ...
  Topic: Speedwalk stopped working [solved]
Torin

Replies: 3
Views: 4677

PostForum: CMUD General Discussion   Posted: Mon Jan 12, 2009 6:49 pm   Subject: Speedwalk stopped working [solved]
Aye, just finished doing that and it did indeed fix the problem.
  Topic: Speedwalk stopped working [solved]
Torin

Replies: 3
Views: 4677

PostForum: CMUD General Discussion   Posted: Mon Jan 12, 2009 6:15 pm   Subject: Speedwalk stopped working [solved]
Paths are not working either. (not that I normally use them)

I also tried changing the movement key to a number of other characters, and speedwalking doesn't work on any of them.

Edit: After ope ...
  Topic: Speedwalk stopped working [solved]
Torin

Replies: 3
Views: 4677

PostForum: CMUD General Discussion   Posted: Mon Jan 12, 2009 5:44 pm   Subject: Speedwalk stopped working [solved]
In my seemingly never-ending battle to win the zMUD to cMUD conversion war, the speedwalk has ceased to function.

I reset all special characters to default, so it should be "." for movement.

Par ...
  Topic: Triggers grabbing local echo, causing pattern mismatches [solved]
Torin

Replies: 22
Views: 16454

PostForum: CMUD General Discussion   Posted: Mon Jan 12, 2009 4:18 pm   Subject: Triggers grabbing local echo, causing pattern mismatches [solved]
Well, that was an interim solution, except Line 4 can be blank, so without line 2 and 3, I can't make any assumptions on exactly what happened.

Not all spells have "success" messages, so all I have ...
  Topic: Database variable in trigger pattern not always matching [solved]
Torin

Replies: 4
Views: 5029

PostForum: CMUD General Discussion   Posted: Mon Jan 12, 2009 4:15 pm   Subject: Database variable in trigger pattern not always matching [solved]
Roger that.
 
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