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Author Message
  Topic: detecting from a list
Thorondor

Replies: 2
Views: 4471

PostForum: zMUD General Discussion   Posted: Wed Apr 19, 2006 3:10 am   Subject: detecting from a list
is there any way to make the trigger read off of a list of the after name descriptions ? .. walks around here meowing etc ..
  Topic: detecting from a list
Thorondor

Replies: 2
Views: 4471

PostForum: zMUD General Discussion   Posted: Wed Apr 19, 2006 12:38 am   Subject: detecting from a list
The Sphinx neck
[Exits: north east west up]

(Chameleon)(Invis) (Hide) (White Aura)(Purple Aura)a Golden Cat walks around here meowing.
(White Aura)(Purple Aura)a Leopard tries to mark his territo ...
  Topic: pretty new to zmud script
Thorondor

Replies: 18
Views: 25156

PostForum: zMUD General Discussion   Posted: Sat Apr 01, 2006 3:36 pm   Subject: pretty new to zmud script
ive got it narrowed down to the variables not working correctly .. the triggers you gave me work great but it wont read from target/scannum/or scandir variables .. ive read the meager help file for va ...
  Topic: pretty new to zmud script
Thorondor

Replies: 18
Views: 25156

PostForum: zMUD General Discussion   Posted: Sat Apr 01, 2006 2:07 am   Subject: pretty new to zmud script
yeah i must be missing something either way .. delete the periods and thats the way it looks when scanning .. still cant figure it out .. dragonswords.net 1234 if anybody feels like looking at it for ...
  Topic: pretty new to zmud script
Thorondor

Replies: 18
Views: 25156

PostForum: zMUD General Discussion   Posted: Fri Mar 31, 2006 1:49 am   Subject: pretty new to zmud script
dragonswords.net 1234
  Topic: pretty new to zmud script
Thorondor

Replies: 18
Views: 25156

PostForum: zMUD General Discussion   Posted: Fri Mar 31, 2006 12:44 am   Subject: pretty new to zmud script
[Right here you see:]
[ - Thorondor]
[1 north from here you see:]
[ - the blacksmith]
[1 east from here you see:]
[ - the Thain]
[ - a pig]
[2 east from here you see:]
[ - the Miller]
[ - a s ...
  Topic: pretty new to zmud script
Thorondor

Replies: 18
Views: 25156

PostForum: zMUD General Discussion   Posted: Thu Mar 30, 2006 3:12 am   Subject: pretty new to zmud script
hrm tried that didnt work .. :( not too sure why .. havent dealt with conditions before
  Topic: pretty new to zmud script
Thorondor

Replies: 18
Views: 25156

PostForum: zMUD General Discussion   Posted: Wed Mar 29, 2006 9:19 pm   Subject: pretty new to zmud script
all that worked beautifully now i need more again :) this is the output when i scan

- Thorondor
- the bandit
1 north from here you see:
- Wombat
1 east from here you see:
- a shiriff
2 eas ...
  Topic: pretty new to zmud script
Thorondor

Replies: 18
Views: 25156

PostForum: zMUD General Discussion   Posted: Thu Mar 23, 2006 9:01 pm   Subject: pretty new to zmud script
you guys are most helpful thank you .. and now i get greedy .. is there a way to do this using variables instead of the %1 and %2? like have the %n's capture the numbers as variables so i can use othe ...
  Topic: pretty new to zmud script
Thorondor

Replies: 18
Views: 25156

PostForum: zMUD General Discussion   Posted: Thu Mar 23, 2006 3:41 pm   Subject: pretty new to zmud script
i put in this trigger and it works thank you .. but i really need it to fire when the prompt is initially displayed .. as it is it seems to fire only when there is another line after the prompt shows. ...
  Topic: pretty new to zmud script
Thorondor

Replies: 18
Views: 25156

PostForum: zMUD General Discussion   Posted: Wed Mar 22, 2006 2:19 pm   Subject: pretty new to zmud script
thanks ill try that when i get home .. can you explain what the ~ does in this trigger .. does it negate the ( and ) so it doesnt take it into account when looking for trigger patterns?
  Topic: pretty new to zmud script
Thorondor

Replies: 18
Views: 25156

PostForum: zMUD General Discussion   Posted: Wed Mar 22, 2006 3:38 am   Subject: pretty new to zmud script
my prompt is

{HP=4265(91%)/MA=4108(100%)/MV=1628(100%)}-{1,182,812}

all i want to do for now is .. take the health % and mana % and have reactions based on whether or not these are under or over ...
 
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