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  Topic: Privately Shared Package
TesterOfLimitz

Replies: 2
Views: 4393

PostForum: CMUD General Discussion   Posted: Thu Mar 05, 2009 5:30 pm   Subject: Privately Shared Package
Yah, thats what I've been doing thusfar, I just thought it would have been nice to open up cmud, click a single button and have all my fresh stuff :P

Appreciate the help mate XD
  Topic: Privately Shared Package
TesterOfLimitz

Replies: 2
Views: 4393

PostForum: CMUD General Discussion   Posted: Thu Mar 05, 2009 12:38 pm   Subject: Privately Shared Package
Is it possible to upload a package to the Shared Package Library and flag it as private, or mark it with a password of some kind?

I have several scripts that I update regularly, and tend to flip fr ...
  Topic: Gathering information from a webpage?
TesterOfLimitz

Replies: 10
Views: 16064

PostForum: CMUD General Discussion   Posted: Wed Mar 04, 2009 12:11 pm   Subject: Gathering information from a webpage?
Excellent! Thanks as always mate :D
  Topic: Gathering information from a webpage?
TesterOfLimitz

Replies: 10
Views: 16064

PostForum: CMUD General Discussion   Posted: Wed Mar 04, 2009 11:50 am   Subject: Gathering information from a webpage?
I went with the LuaForge route, and after a lil help from Fang, its working great :D

Ran into an issue with another website I was messing with... I'd like to beable to connect to samuraioflegend.n ...
  Topic: Gathering information from a webpage?
TesterOfLimitz

Replies: 10
Views: 16064

PostForum: CMUD General Discussion   Posted: Mon Mar 02, 2009 6:56 am   Subject: Gathering information from a webpage?
I was hoping to write a script that checks Lusternia's 'Players online' every five to ten minutes, just to see what the general playerbase is like at any given hour of the day. I can use 'qw' in game ...
  Topic: [2.37] Problem with zs.param in a Regex trigger
TesterOfLimitz

Replies: 5
Views: 8582

PostForum: CMUD General Discussion   Posted: Fri Feb 27, 2009 9:55 am   Subject: [2.37] Problem with zs.param in a Regex trigger
Sorry if this has been brought up before, I looked around for a bit and didn't see anything buuuut:

I'm working on a prompt trigger for Lusternia, and I was wanting to script it in Lua but I can't ...
  Topic: Zchat/Mudmaster Protocol in Cmud
TesterOfLimitz

Replies: 2
Views: 4334

PostForum: CMUD General Discussion   Posted: Mon Mar 17, 2008 10:01 am   Subject: Zchat/Mudmaster Protocol in Cmud
Has anyone been able to get either to work inside Cmud? I've tried a few things, but have been unable to get it to load properly.....

What I'm trying to do is recieve some information from a couple ...
  Topic: Problem with Slowwalking
TesterOfLimitz

Replies: 1
Views: 3782

PostForum: CMUD General Discussion   Posted: Tue Feb 12, 2008 9:52 pm   Subject: Problem with Slowwalking
Actually found the problem, somehow the SE direction in the English Directions package was disabled (I've never openeded it before now)










That being said........ I feel dumb :D
  Topic: Problem with Slowwalking
TesterOfLimitz

Replies: 1
Views: 3782

PostForum: CMUD General Discussion   Posted: Tue Feb 12, 2008 9:28 pm   Subject: Problem with Slowwalking
Having a problem with the mapper......Every time the mapper tries to walk Southeast, instead of sending the SE command it sends l (which is Look)

The mapper moves as if it actually changed, and I h ...
  Topic: Problem with a multistate trigger using the #SUB command
TesterOfLimitz

Replies: 10
Views: 12347

PostForum: CMUD General Discussion   Posted: Fri Aug 24, 2007 1:00 am   Subject: Problem with a multistate trigger using the #SUB command
Can anyone else check and see if thats what's causing the problem? Im not sure if its a bug, or if its just a problem with my individual setup.
  Topic: Problem with a multistate trigger using the #SUB command
TesterOfLimitz

Replies: 10
Views: 12347

PostForum: CMUD General Discussion   Posted: Thu Aug 23, 2007 5:20 am   Subject: Problem with a multistate trigger using the #SUB command
Worked fine after replacing (*) with (%w) and using a single word variable...test looked like this:

State 1: Command Input: Touch tree
State 2: Within Lines: You touch a tree of li ...
  Topic: Problem with a multistate trigger using the #SUB command
TesterOfLimitz

Replies: 10
Views: 12347

PostForum: CMUD General Discussion   Posted: Thu Aug 23, 2007 3:00 am   Subject: Problem with a multistate trigger using the #SUB command
Ok, i tested the Auto-format, and its still giving me problems, but testing a little more, it seems its a problem with the pattern, not the script itself......The original test worked fine. when I use ...
  Topic: Double-click disable option for the #pick command
TesterOfLimitz

Replies: 0
Views: 2516

PostForum: CMUD Beta Forum   Posted: Thu Aug 23, 2007 1:03 am   Subject: Double-click disable option for the #pick command
Im not sure how hard it would be, but currently using the #pick command if you double click an option, it automatically selects that and then executes, which can be a bit tricky for using it for lists ...
  Topic: Problem with a multistate trigger using the #SUB command
TesterOfLimitz

Replies: 10
Views: 12347

PostForum: CMUD General Discussion   Posted: Thu Aug 23, 2007 12:55 am   Subject: Problem with a multistate trigger using the #SUB command
Been tinkering with this script a bit more, and I cant find a way to fix it....The test works perfectly.......but the actual usage trigger still shows this on firing

Broken Right Leg#if (%db( @tree ...
  Topic: Problem with a multistate trigger using the #SUB command
TesterOfLimitz

Replies: 10
Views: 12347

PostForum: CMUD General Discussion   Posted: Mon Aug 20, 2007 3:18 pm   Subject: Problem with a multistate trigger using the #SUB command
A little more info:

Ive been running a test trigger with this code:
#if (%db(@test,%1)) {#delkey test2 %db(@test,%1);#sub %concat("Tested Sub")} ...
  Topic: Problem with a multistate trigger using the #SUB command
TesterOfLimitz

Replies: 10
Views: 12347

PostForum: CMUD General Discussion   Posted: Mon Aug 20, 2007 4:57 am   Subject: Problem with a multistate trigger using the #SUB command
Ive got a mutlistate trigger (this is the third state) that checks to see if i send the command to touch a tree tattoo, then looks for me actually touching it, then checks for the cure (the line im ha ...
  Topic: Setting toggle botton state
TesterOfLimitz

Replies: 2
Views: 5493

PostForum: CMUD General Discussion   Posted: Wed Aug 01, 2007 6:19 pm   Subject: Setting toggle botton state
You can change trigger states by setting up a variable in the Options part of the toggle button. It goes to its unpressed state when true (or 1) or its pressed state when false (or 0). I use this for ...
  Topic: Pulling a Line of a specific color from a trigger
TesterOfLimitz

Replies: 5
Views: 7898

PostForum: CMUD General Discussion   Posted: Tue Jul 31, 2007 12:10 am   Subject: Pulling a Line of a specific color from a trigger
Ahh...Thanks, I read up on the ANSI triggers and such, and flipped around the Zmud forums (there wasnt much about them here) But I was totally lost when it came to the actual codes for the different c ...
  Topic: Pulling a Line of a specific color from a trigger
TesterOfLimitz

Replies: 5
Views: 7898

PostForum: CMUD General Discussion   Posted: Mon Jul 30, 2007 6:11 am   Subject: Pulling a Line of a specific color from a trigger
I was wondering if there was any way of taking a specific color of text out of a trigger pattern....I cant think of a decent way to explain this any better so ill give an example
The mud sends this: ...
  Topic: Randomly Reassigning Priority?!
TesterOfLimitz

Replies: 5
Views: 6766

PostForum: CMUD General Discussion   Posted: Wed Jul 18, 2007 6:43 pm   Subject: Randomly Reassigning Priority?!
Thats how I thought it would work, but, in stead it cycled through ALL of my triggers and reprioritzed them. Ive had it happen twice to me since then, each time I was simply clicking New --> New Tr ...
  Topic: Randomly Reassigning Priority?!
TesterOfLimitz

Replies: 5
Views: 6766

PostForum: CMUD General Discussion   Posted: Tue Jul 17, 2007 5:44 am   Subject: Randomly Reassigning Priority?!
I was working through my healing system, coding a few basic multistate triggers. I went to create a new state within the settings editor (New --> New Trigger State) and CMUD randomly starts scrolli ...
  Topic: [1.31] Save Changes working incorrectly?
TesterOfLimitz

Replies: 10
Views: 14569

PostForum: CMUD Beta Forum   Posted: Wed Jul 04, 2007 8:57 pm   Subject: [1.31] Save Changes working incorrectly?
From what I can tell....It happens to me when coding in the Package Editor, and another trigger writes a piece of script. Or in other words, when im working on one thing, then something like this fir ...
  Topic: Multistate Reset Script
TesterOfLimitz

Replies: 8
Views: 10664

PostForum: CMUD General Discussion   Posted: Mon Jul 02, 2007 2:25 am   Subject: Multistate Reset Script
#class "Testing Data Record Expansion in Triggers"
#trigger {({@test})} {#if (%db(@test,%1)) {tested.%db(@test,%1) = 1} ...
  Topic: Multistate Reset Script
TesterOfLimitz

Replies: 8
Views: 10664

PostForum: CMUD General Discussion   Posted: Mon Jul 02, 2007 1:59 am   Subject: Multistate Reset Script
Actually, Looking at the code I just posted...using

#trigger {You get shanked}
#condition {({@afflictions})} {#if (%db(@afflictions,%1)) ...
  Topic: Multistate Reset Script
TesterOfLimitz

Replies: 8
Views: 10664

PostForum: CMUD General Discussion   Posted: Mon Jul 02, 2007 1:33 am   Subject: Multistate Reset Script
actually, i found a way of condesing all the healing triggers and whatnot into a data record........I cant believe i didnt think of this, since its actually the way I use to pick up venom attacks aff ...
 
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