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  Topic: Converting combat shape into % health * Solved *
Simucal

Replies: 11
Views: 11023

PostForum: zMUD General Discussion   Posted: Mon Oct 10, 2005 1:21 am   Subject: Converting combat shape into % health * Solved *
ok, im using:



#show %eval(100-%format(2,%eval(100*(%eval(%len(%right(@RawBar,%match(@RawBar,"44m")+2))/%float(30))))))

That is what I am currently using to display the %health left of the mo ...
  Topic: Converting combat shape into % health * Solved *
Simucal

Replies: 11
Views: 11023

PostForum: zMUD General Discussion   Posted: Sun Oct 09, 2005 8:51 pm   Subject: almost there
yes, thank you nexela!! we are almost there. Now, lets say I have a raw output of:

 

what is the easiest way to count the number of spaces after 44 ...
  Topic: Converting combat shape into % health * Solved *
Simucal

Replies: 11
Views: 11023

PostForum: zMUD General Discussion   Posted: Sun Oct 09, 2005 5:34 pm   Subject: Converting combat shape into % health * Solved *
but what about whenever the bar is 100% green? It wouldnt have any blue to pick up then, would it? There is no way I could trigger on a group of 30 spaces, and then figure out how many are blue from ...
  Topic: Converting combat shape into % health * Solved *
Simucal

Replies: 11
Views: 11023

PostForum: zMUD General Discussion   Posted: Sun Oct 09, 2005 4:26 pm   Subject: Converting combat shape into % health * Solved *
any chance someone could help me get some of this started?

I tried the code Tech wrote, and it didnt capture anything into the variable.
  Topic: Converting combat shape into % health * Solved *
Simucal

Replies: 11
Views: 11023

PostForum: zMUD General Discussion   Posted: Sun Oct 09, 2005 12:55 am   Subject: Converting combat shape into % health * Solved *
On the mud I play on, it has a thing called combat shape. When you combat shape a mob, it shows a nice little graphical "gauge" of the mobs health. The mobs remaining health changes color as the bar ...
  Topic: Reversing a cycle
Simucal

Replies: 5
Views: 4847

PostForum: zMUD General Discussion   Posted: Wed Oct 05, 2005 12:29 am   Subject: Reversing a cycle
It will not work with a simple - instead of a +. I would not post such a simple request. For example:

Lets say I am at deathk (@var_cycle=15), if I subtract 1 from the var_cycle and run it again, ...
  Topic: Question: Reguarding color
Simucal

Replies: 4
Views: 4684

PostForum: zMUD General Discussion   Posted: Tue Oct 04, 2005 1:08 pm   Subject: Question: Reguarding color
lol, Slaem... re-read his question. He wants to be able to use HTML color codes, which is why I suggested the open MXP command
  Topic: Question: Reguarding color
Simucal

Replies: 4
Views: 4684

PostForum: zMUD General Discussion   Posted: Mon Oct 03, 2005 3:26 pm   Subject: Question: Reguarding color
I would use an open MXP command such as:

#say Here is a test: ~<color #CE59CE>hi~</color> ~<color #663473>michael~</color>

Hope this helps!
  Topic: Reversing a cycle
Simucal

Replies: 5
Views: 4847

PostForum: zMUD General Discussion   Posted: Mon Oct 03, 2005 2:06 pm   Subject: Reversing a cycle
any ideas?
  Topic: Reversing a cycle
Simucal

Replies: 5
Views: 4847

PostForum: zMUD General Discussion   Posted: Sun Oct 02, 2005 10:43 pm   Subject: Reversing a cycle
Here is the cycle alias I wrote. It works beautifully. Everytime I type cycle.. it sends me from one mob, then back to shop, then to the next mob, then back to shop, etc, etc. However.. I am have t ...
  Topic: Tricky Trigger problem *Solved*
Simucal

Replies: 4
Views: 5010

PostForum: zMUD General Discussion   Posted: Tue Sep 27, 2005 4:31 pm   Subject: Tricky Trigger problem *Solved*
Thank you so much vijilante, i used your %eval suggestion while storing the variables. Thanks a lot
  Topic: Tricky Trigger problem *Solved*
Simucal

Replies: 4
Views: 5010

PostForum: zMUD General Discussion   Posted: Tue Sep 27, 2005 2:33 am   Subject: hmm
Ok, so I get what you are saying.. and I switched it to:

~[HP:(%d) SP:(%d) XL:(%n) ~$:(%d)~]~[[~(~) ](%d)[~&# ...
  Topic: Tricky Trigger problem *Solved*
Simucal

Replies: 4
Views: 5010

PostForum: zMUD General Discussion   Posted: Tue Sep 27, 2005 12:01 am   Subject: Tricky Trigger problem *Solved*
I have a trigger for my prompt in a mud a play, and I have been having trouble getting it to exactly work how I want.

Here is an example of my prompt while not fighting:
[HP:196 SP:170 XL:910659 $ ...
 
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