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Author Message
  Topic: most likely an old question .. like most :)
Shizuma

Replies: 2
Views: 4393

PostForum: zMUD General Discussion   Posted: Mon Dec 10, 2007 2:45 am   Subject: most likely an old question .. like most :)
Hi, okay, i'm cruising around on Resident Evil: Reincarnate mud and they have a 2D map system, the problem is, evertime you move
the map scrolls along with the pages. I was wondering if there was a ...
  Topic: How do you go up?
Shizuma

Replies: 1
Views: 7448

PostForum: zMapper Discussion   Posted: Wed Mar 03, 2004 1:45 am   Subject: How do you go up?
I have my first level walls, but I want to make "steps" going up the second level, is there a key that goes "up" to start on the second level or something?
Thanks.
  Topic: autokill - colored mobs
Shizuma

Replies: 0
Views: 3024

PostForum: zMUD General Discussion   Posted: Wed Nov 27, 2002 7:29 am   Subject: autokill - colored mobs
Is there a way to setup an autokill that deals more on colored names then just by names itself?
On your team people are one color, but everyone that's not on your team (mobs/players) are another colo ...
  Topic: Adding sound to zmud 6.26a BETA ...
Shizuma

Replies: 6
Views: 9838

PostForum: zMUD General Discussion   Posted: Fri Apr 26, 2002 4:08 am   Subject: Adding sound to zmud 6.26a BETA ...
sorry for the confusion, I am an imm on the mud (co-owner/head builder) .. and was looking for a way to set it up for others to hear the music when they entered the city and have the music looped and ...
  Topic: Adding sound to zmud 6.26a BETA ...
Shizuma

Replies: 6
Views: 9838

PostForum: zMUD General Discussion   Posted: Thu Apr 25, 2002 5:39 am   Subject: Adding sound to zmud 6.26a BETA ...
Okay.. then, I'm building an area, and want to add the msp to the area itself, is that as well "script" related then if so, how do I go about the looping the music then, when I read it, it s ...
  Topic: Adding sound to zmud 6.26a BETA ...
Shizuma

Replies: 6
Views: 9838

PostForum: zMUD General Discussion   Posted: Wed Apr 24, 2002 10:16 am   Subject: Adding sound to zmud 6.26a BETA ...
Is it all #trigger related?!?
Or can I do something else to set it for the entire zone and have it loop, while in the zone? .. as well as, If able to have it loop while in a zone, how do I make it st ...
  Topic: Roll stats?
Shizuma

Replies: 24
Views: 34425

PostForum: zMUD General Discussion   Posted: Tue Mar 05, 2002 11:47 am   Subject: Roll stats?
I put this trig/script in..
Trigger:
^Your stats are:$%sCurrent Racial$%sStat Max$%sStr:%s(%d)%s(%d)$%sInt:%s(%d)%s(%d)$%sPer:%s(%d)%s(%d)$%sAgi:%s(%d)%s(%d)$%sCon:%s(%d)%s(%d)
Script:
#var v_str ...
  Topic: Roll stats?
Shizuma

Replies: 24
Views: 34425

PostForum: zMUD General Discussion   Posted: Fri Mar 01, 2002 7:09 am   Subject: Roll stats?
What about stats that are rolled like this?

Your stats are:
Current Racial
Stat Max
Str: 82 100
Int: 30 55
Per: 55 75
Agi: 95 95
Con: 33 ...
  Topic: something different from my other post ...
Shizuma

Replies: 2
Views: 4750

PostForum: zMUD General Discussion   Posted: Wed Feb 27, 2002 10:59 am   Subject: something different from my other post ...
nm.. I guess it is just like my previous discussion.. so technically it should go under my other listing.

  Topic: something different from my other post ...
Shizuma

Replies: 2
Views: 4750

PostForum: zMUD General Discussion   Posted: Wed Feb 27, 2002 9:21 am   Subject: something different from my other post ...
I have my prompt setup as followed.




Now, I need to come up with a couple of things..
1st) I need a way so when my Exp is a -#
command: gain
I tried a couple things, but I just keep loop er ...
  Topic: Failure to Understand this trigger ...
Shizuma

Replies: 17
Views: 18500

PostForum: zMUD General Discussion   Posted: Wed Feb 27, 2002 8:50 am   Subject: Failure to Understand this trigger ...
Okay, I got ALMOST everything to work, but I'm having problems with the trigger for %additem %delitem for autoadding group members.
This is what I have so far: Adding members -
(%w) is now a member ...
  Topic: Failure to Understand this trigger ...
Shizuma

Replies: 17
Views: 18500

PostForum: zMUD General Discussion   Posted: Tue Feb 26, 2002 6:29 am   Subject: Failure to Understand this trigger ...
Okay .. so with all the triggers/aliases/variables I have ..
My bot still wont group people joining
nor assisting.

  Topic: Failure to Understand this trigger ...
Shizuma

Replies: 17
Views: 18500

PostForum: zMUD General Discussion   Posted: Mon Feb 25, 2002 9:53 pm   Subject: Failure to Understand this trigger ...
okay .. this is what I have so far for my "autoassting" trig ..
Pattern:
({@group}) *{hits|misses|massacres|scratches|barely hits|bruises|tickles|hits hard|very hard|extremely hard|butcher ...
  Topic: Failure to Understand this trigger ...
Shizuma

Replies: 17
Views: 18500

PostForum: zMUD General Discussion   Posted: Mon Feb 25, 2002 8:54 pm   Subject: Failure to Understand this trigger ...
okay.. so do I need the {} around the outside
of the text's as well as the #TRIGGER part?
ie. #TRIGGER {is dead}
^ ^ ^
| | |

  Topic: Failure to Understand this trigger ...
Shizuma

Replies: 17
Views: 18500

PostForum: zMUD General Discussion   Posted: Mon Feb 25, 2002 11:30 am   Subject: Failure to Understand this trigger ...
okay .. well, I've got the #VAR group "" button to work .. but whenever someone joins the group .. it doesnt autoupdate the grouplist .. I have to add them in manually .. the triggers for th ...
  Topic: Failure to Understand this trigger ...
Shizuma

Replies: 17
Views: 18500

PostForum: zMUD General Discussion   Posted: Mon Feb 25, 2002 9:35 am   Subject: Failure to Understand this trigger ...
sorry about that .. guess my copy/paste didnt work :( ...

and its 3/4'th the way down. :)
Thanks

  Topic: Failure to Understand this trigger ...
Shizuma

Replies: 17
Views: 18500

PostForum: zMUD General Discussion   Posted: Sun Feb 24, 2002 10:28 pm   Subject: Failure to Understand this trigger ...
Here's the page ..
the trigger starts about 3/4 the way down called .. Joining your leader in battle.

  Topic: Failure to Understand this trigger ...
Shizuma

Replies: 17
Views: 18500

PostForum: zMUD General Discussion   Posted: Sun Feb 24, 2002 8:27 pm   Subject: Failure to Understand this trigger ...
Or even show what the triggers are suppose to look like.. Thanks

  Topic: Failure to Understand this trigger ...
Shizuma

Replies: 17
Views: 18500

PostForum: zMUD General Discussion   Posted: Sun Feb 24, 2002 6:49 am   Subject: Failure to Understand this trigger ...
I've been reading the (autojoin) trigger setup in the advanced trigger help page .. and I can't seem to make it work properly.
I'm using the 6.26a beta version and the only thing I can get to work is ...
 
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