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Author Message
  Topic: Health Bar Activation and sticking
Ron Marks

Replies: 3
Views: 6056

PostForum: CMUD General Discussion   Posted: Sat Apr 28, 2007 7:04 pm   Subject: Health Bar Activation and sticking
Did I miss the answer to this? Was it answered elsewhere?

The status line of HP/GP/XP is still not refreshing unless I hit a an enter or command. It still dissappears on occasion if I hit escape. ...
  Topic: Health Bar Activation and sticking
Ron Marks

Replies: 3
Views: 6056

PostForum: CMUD General Discussion   Posted: Mon Apr 23, 2007 3:19 am   Subject: Health Bar Activation and sticking
I'm not sure what you are talking about here, but I'm going assume you mean the status window.

1. This is probably because the variables you have set to represent you HP/GP/XP are set to use defau ...
  Topic: Health Bar Activation and sticking
Ron Marks

Replies: 3
Views: 6056

PostForum: CMUD General Discussion   Posted: Wed Apr 18, 2007 11:14 pm   Subject: Health Bar Activation and sticking
I did a search but could only find ZMUD links. I thought I had seen similar behaviour already mentioned.

I find that the built in HP/GP/XP line that is shown at the lower part of the active window ...
  Topic: Module working with wrong character
Ron Marks

Replies: 8
Views: 9945

PostForum: CMUD General Discussion   Posted: Wed Apr 18, 2007 10:54 pm   Subject: Module working with wrong character
Thanks Zugg I will give that a try.

Does this mean that I will have to turn on modules when I put the the other character(s) on-line or does the editor remember each one that has been turned on or ...
  Topic: Module working with wrong character
Ron Marks

Replies: 8
Views: 9945

PostForum: CMUD General Discussion   Posted: Tue Apr 17, 2007 7:11 pm   Subject: Module working with wrong character
Very succinct. Thankyou Fang :)
  Topic: Module working with wrong character
Ron Marks

Replies: 8
Views: 9945

PostForum: CMUD General Discussion   Posted: Tue Apr 17, 2007 1:20 am   Subject: Module working with wrong character
As an example I have two characters that have aliases that are unique to the character plus a module that has guild and similar character related aliases. So my thief character has an icon and that pa ...
  Topic: Module working with wrong character
Ron Marks

Replies: 8
Views: 9945

PostForum: CMUD General Discussion   Posted: Mon Apr 16, 2007 6:20 pm   Subject: Module working with wrong character
This was in vers 1.26 and also confirmed in 1.27. My previous note is confusing. An example is I may have an alias that gets a needle from a pouch and then holds the needle. This same alias could als ...
  Topic: Module working with wrong character
Ron Marks

Replies: 8
Views: 9945

PostForum: CMUD General Discussion   Posted: Fri Apr 13, 2007 6:16 am   Subject: Module working with wrong character
On occasion I may have 2 or 3 characters loaded and offline at the same time. These characters being of different types can end up having aliases that are different that do the same thing. Basically b ...
  Topic: Password and character selection not saving
Ron Marks

Replies: 7
Views: 13943

PostForum: CMUD General Discussion   Posted: Thu Apr 05, 2007 6:52 pm   Subject: Password and character selection not saving
Heh. Here are the steps I would follow
1. On Sessions Screen right click icon of character you want to setup for auto-login
2. Click Edit Sesssion
3. Click Character Tab
4. Delete Name and Passwo ...
  Topic: Password and character selection not saving
Ron Marks

Replies: 7
Views: 13943

PostForum: CMUD General Discussion   Posted: Thu Apr 05, 2007 3:22 am   Subject: Password and character selection not saving
I found that for each new character you need to go to the edit session on the icon and delete both name and password and immediately save the entry.
Then click on the icon and enter your MUD and sign ...
  Topic: How do I safely create a new sign in for a new character on an existing site
Ron Marks

Replies: 15
Views: 19199

PostForum: CMUD General Discussion   Posted: Mon Mar 26, 2007 7:53 pm   Subject: How do I safely create a new sign in for a new character on an existing site
Per Arminas


Cmud changed the default location for your char data to my documents/my games/


I understand. That is my point. The folder I was referring to could not be seen or found in that l ...
  Topic: How do I safely create a new sign in for a new character on an existing site
Ron Marks

Replies: 15
Views: 19199

PostForum: CMUD General Discussion   Posted: Mon Mar 26, 2007 7:47 pm   Subject: How do I safely create a new sign in for a new character on an existing site
Zugg and others thanks for the detailed followup. I ended up setting up each character from scratch by copying the mud location into a new session. When I tried double clicking the listing in the mud ...
  Topic: How do I safely create a new sign in for a new character on an existing site
Ron Marks

Replies: 15
Views: 19199

PostForum: CMUD General Discussion   Posted: Mon Mar 26, 2007 12:17 am   Subject: How do I safely create a new sign in for a new character on an existing site
Thanks for ideas. I deleted CMUD and manually removed aliases,files,folders and registry information that were not removed by windows remove programs function. I then reloaded and upgraded CMUD to ver ...
  Topic: How do I safely create a new sign in for a new character on an existing site
Ron Marks

Replies: 15
Views: 19199

PostForum: CMUD General Discussion   Posted: Sun Mar 25, 2007 7:26 pm   Subject: How do I safely create a new sign in for a new character on an existing site
I'm sorry I said I have tried that a number of times, and tried it once more after Fang suggested that. It isn't working!
  Topic: How do I safely create a new sign in for a new character on an existing site
Ron Marks

Replies: 15
Views: 19199

PostForum: CMUD General Discussion   Posted: Sun Mar 25, 2007 5:54 pm   Subject: How do I safely create a new sign in for a new character on an existing site
Sorry for being a pain but any other ideas about what I can try? I am not able to setup a new link to the MUD!!
  Topic: How do I safely create a new sign in for a new character on an existing site
Ron Marks

Replies: 15
Views: 19199

PostForum: CMUD General Discussion   Posted: Sat Mar 24, 2007 7:23 pm   Subject: How do I safely create a new sign in for a new character on an existing site
Thanks for the suggestions Fang. I've tried the clean setup of a an icon a number of times already. Will try one more time. Failed again :( Any more suggestons :)

The results after I closed CMUD an ...
  Topic: How do I safely create a new sign in for a new character on an existing site
Ron Marks

Replies: 15
Views: 19199

PostForum: CMUD General Discussion   Posted: Sat Mar 24, 2007 5:16 pm   Subject: How do I safely create a new sign in for a new character on an existing site
Looking at a character I have currnetly connected to the MUD with in the character editor I see the automatic login set-up and filled in. On the right of the screen where the settings ccan be seen the ...
  Topic: How do I safely create a new sign in for a new character on an existing site
Ron Marks

Replies: 15
Views: 19199

PostForum: CMUD General Discussion   Posted: Sat Mar 24, 2007 4:40 am   Subject: How do I safely create a new sign in for a new character on an existing site
For some reason I cannot easily create a new character icon that only loads the new character. I have lost aliases from previous characters, cannot get the charatcer to automatically load and sign-in ...
  Topic: If statements
Ron Marks

Replies: 3
Views: 5952

PostForum: CMUD General Discussion   Posted: Sat Mar 17, 2007 6:55 am   Subject: If statements
This looks like what i am looking for. Thanks I'll give it a try. And yes I wanted to avoid typing bottle if I did't specify an argument. I'll also try to play with what you gave me to see if I can ha ...
  Topic: If statements
Ron Marks

Replies: 3
Views: 5952

PostForum: CMUD General Discussion   Posted: Sat Mar 17, 2007 5:06 am   Subject: If statements
I currently use the following alias script in a LP mud environment. I would like to translate it into a CMUD script if possible.

al drt get $arg1:bottle$ from bag;taste $arg1:bottle$;close $arg1:b ...
 
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