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  Topic: MXP + <send> error?
Ratalon

Replies: 10
Views: 9062

PostForum: zMUD General Discussion   Posted: Thu Sep 08, 2005 9:08 pm   Subject: MXP + <send> error?
#MXP ~<send "pm has @TNL until his next level">@TNL</send>

It did indeed work like a champ! (Quote character indeed, I would never have thought in a million years ~)
  Topic: MXP + <send> error?
Ratalon

Replies: 10
Views: 9062

PostForum: zMUD General Discussion   Posted: Thu Sep 08, 2005 4:24 pm   Subject: MXP + <send> error?
Same thing, has the quotes around the output. > "123"
Using the {} allowed the @TNL to actually register as a variable that can be hovered over and everything.

Don't worry about it, it is just ...
  Topic: MXP + <send> error?
Ratalon

Replies: 10
Views: 9062

PostForum: zMUD General Discussion   Posted: Thu Sep 08, 2005 2:17 am   Subject: MXP + <send> error?
Using a " on either side does the same
"123456789" with the middle being link.
  Topic: MXP + <send> error?
Ratalon

Replies: 10
Views: 9062

PostForum: zMUD General Discussion   Posted: Thu Sep 08, 2005 1:48 am   Subject: Interesting
While changing the code did fix the problem it kinda did something wierd
#MXP {<send "pm has @TNL until his next level">@TNL</send>}
My output now is >{123456789} with the number bein ...
  Topic: MXP + <send> error?
Ratalon

Replies: 10
Views: 9062

PostForum: zMUD General Discussion   Posted: Wed Sep 07, 2005 5:44 pm   Subject: General Rule of Thumb
That got the checker to stop complaining.

I just copied the sample in the help file "Using MXP" and edited it.
Could you add in the {}'s ?
(It won't help me cause I know now but someone might not ...
  Topic: MXP + <send> error?
Ratalon

Replies: 10
Views: 9062

PostForum: zMUD General Discussion   Posted: Wed Sep 07, 2005 4:29 am   Subject: MXP + <send> error?
My trigger works fine that was it should. But the editor says there is an error where the first " is.
Whats up with that?

#MXP <send "pm has @TNL until his next level">@TNL</sen ...
  Topic: v7.13b sluggish display
Ratalon

Replies: 0
Views: 2403

PostForum: zMUD General Discussion   Posted: Sun Aug 07, 2005 7:03 am   Subject: v7.13b sluggish display
I get a sluggish display in .13b when fighting a monster or oving around it decides to simply not disply the text. If however I type a command that gets #CAP and #GAG the display corrects itself; also ...
  Topic: Two questions
Ratalon

Replies: 5
Views: 6659

PostForum: zMUD General Discussion   Posted: Wed Nov 10, 2004 9:02 pm   Subject: Two questions
My solution (Where the hell is the search function?) is that I put everything into specific folders, and sub folders. From that I can find them, but maybe my brain just works better that way.
  Topic: Can you stop aliases from working in sentences?
Ratalon

Replies: 2
Views: 4010

PostForum: zMUD General Discussion   Posted: Sat May 22, 2004 6:29 pm   Subject: Can you stop aliases from working in sentences?
For me the alias only work if it is the first word in the command.
(talking and all that requires a symbol before it.)
  Topic: Red text??
Ratalon

Replies: 3
Views: 4594

PostForum: zMUD General Discussion   Posted: Sat May 22, 2004 6:19 pm   Subject: Red text??
Look thru all your triggers, you probably have a broken color trigger.
  Topic: MapQuery
Ratalon

Replies: 4
Views: 8975

PostForum: zMUD General Discussion   Posted: Sat May 22, 2004 6:17 pm   Subject: MapQuery
This is a tricky one.
The Zones are kept in a different table. First off you would have to get the ZoneId from the Zone table
then this could work.
#mapquery {[Name] = '@QuestRoom' and [ZoneId] = ' ...
  Topic: invisible Zones Zmapper
Ratalon

Replies: 1
Views: 3748

PostForum: zMUD General Discussion   Posted: Sat May 22, 2004 6:00 pm   Subject: invisible Zones Zmapper
The new Mapper puts all areas into the same DB.
  Topic: A Resize Error
Ratalon

Replies: 0
Views: 2361

PostForum: zMUD General Discussion   Posted: Fri May 07, 2004 4:56 pm   Subject: A Resize Error
This is not something anyone can fix except Zugg.

But everyone probably can do this little trick, it doesn't break the database or anything like that. And as far as I can tell the program continues ...
  Topic: Problems with brackets?
Ratalon

Replies: 3
Views: 4432

PostForum: zMUD General Discussion   Posted: Fri May 07, 2004 4:49 pm   Subject: Problems with brackets?
You can use the Tilde ~ to tell the mud to use the character
~<Life~(79) Ki~(1,317) PL~(58.78m/411.5m)>

I think you only need it on the opening ones. If it still does not work try putting it ...
  Topic: Move rooms to new Zone
Ratalon

Replies: 2
Views: 3940

PostForum: zMUD General Discussion   Posted: Thu Apr 29, 2004 3:37 am   Subject: Move rooms to new Zone
Ohh damn Right in the edit Menu..
I feel like a moron. looking thru a help file searching for keywords and it is in the pull down menu.. Geez
  Topic: Move rooms to new Zone
Ratalon

Replies: 2
Views: 3940

PostForum: zMUD General Discussion   Posted: Wed Apr 28, 2004 11:00 pm   Subject: Move rooms to new Zone
Is there a way to move some rooms that I have mapped into a new zone.
Like 1/2 the rooms from 1 zone to an empty one.
  Topic: Weird Plug-in Problem
Ratalon

Replies: 9
Views: 8792

PostForum: zMUD General Discussion   Posted: Wed Apr 28, 2004 3:05 pm   Subject: Weird Plug-in Problem
Start -> run -> regedit (you know how to do this but others prolly don't)
you get a cute window with things that ALL start with HKEY_
using Vijilante's map you can follow it down.
first "HKEY ...
  Topic: Mapper won't create new rooms with no prompt
Ratalon

Replies: 2
Views: 3265

PostForum: zMUD General Discussion   Posted: Wed Apr 28, 2004 2:50 pm   Subject: Mapper won't create new rooms with no prompt
One solution is to turn back on the prompt. you can use the #GAG command to remove it so you do not see it. The mapper will be happy, and you will be happy!
  Topic: Portals with Random exits
Ratalon

Replies: 3
Views: 4299

PostForum: zMUD General Discussion   Posted: Sat Apr 24, 2004 5:58 pm   Subject: Portals with Random exits
Would that help with the slowwalking thru the portals?
or would I have to re-slowwalk?

lemme try it out
  Topic: Suggestion: Option Explicit
Ratalon

Replies: 3
Views: 4938

PostForum: zMUD General Discussion   Posted: Fri Apr 23, 2004 8:39 am   Subject: Suggestion: Option Explicit
I always just let the program create the @vars then moved them to whatever folder by hand.
It doesn't recgonize @vars that you have already created? Are they in the same folder as your trigger or wha ...
  Topic: Portals with Random exits
Ratalon

Replies: 3
Views: 4299

PostForum: zMUD General Discussion   Posted: Fri Apr 23, 2004 7:54 am   Subject: Portals with Random exits
In town there are 2 portals (unique room title and Descriptions)
these 2 portals will drop you off at 1 of 4 locations on another island. (each drop point each has its own unique NAME and DESC)
And ...
  Topic: Map Related idea
Ratalon

Replies: 1
Views: 3987

PostForum: zMUD General Discussion   Posted: Tue Apr 20, 2004 8:17 pm   Subject: Map Related idea
Lots of muds use a day and night cycle.
What if the message that signifies it is day or night could trigger the color scheme for the Map window[?] (The overall Hue) A [8D] idea, if I do say so myself ...
  Topic: mxp / HTML
Ratalon

Replies: 21
Views: 25555

PostForum: zMUD General Discussion   Posted: Sun Apr 11, 2004 8:37 pm   Subject: mxp / HTML
Nexela: that trigger is MOST excelent!
I have sadly managed to break it :-(
IF a single line has 2 links in it.. and EACH link has a tilde(~) in the URL.
says 'haha http://d.com/~ch and http://d.co ...
  Topic: mxp / HTML
Ratalon

Replies: 21
Views: 25555

PostForum: zMUD General Discussion   Posted: Sun Apr 11, 2004 5:57 am   Subject: mxp / HTML
mortie: The only way I was able to get a trigger to work when there is a possibilty of it being captured is to have it as a seperate settings file for the other window.

Here is a head scratcher, th ...
 
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