Register to post in forums, or Log in to your existing account
 
:
Search found 98 matches for:
Page 1 of 4 Goto page 1, 2, 3, 4  Next
Author Message
  Topic: Windows...
Pseudo

Replies: 3
Views: 5970

PostForum: zMUD General Discussion   Posted: Tue Feb 07, 2006 11:11 pm   Subject: Windows...
BillyWiz is referring to http://forums.zuggsoft.com/phpbb/viewtopic.php?t=23021
  Topic: Launch question
Pseudo

Replies: 12
Views: 20722

PostForum: zMUD General Discussion   Posted: Tue Jan 31, 2006 5:53 pm   Subject: Launch question
I should also mention, closing Winamp without clearing the variable in ActiveWinamp did not crash zmud during my tests.
Should you require further support on a plugin not designed for Windows XP, I w ...
  Topic: Launch question
Pseudo

Replies: 12
Views: 20722

PostForum: zMUD General Discussion   Posted: Tue Jan 31, 2006 5:40 pm   Subject: Launch question
Please reference this thread as to the COM explanation.
http://forums.zuggsoft.com/phpbb/viewtopic.php?t=17226
As to it being on winamp's site, all links I found there are no longer working for the ...
  Topic: Launch question
Pseudo

Replies: 12
Views: 20722

PostForum: zMUD General Discussion   Posted: Sat Jan 28, 2006 2:50 am   Subject: Launch question
I should also ask where you downloaded the latest COM component from as it doesn't ship with the program.
  Topic: help pattern pls
Pseudo

Replies: 2
Views: 4358

PostForum: zMUD General Discussion   Posted: Fri Jan 27, 2006 4:37 pm   Subject: help pattern pls
Pointing this thread to the repost at http://forums.zuggsoft.com/phpbb/viewtopic.php?t=22961
  Topic: RE: help pattern pls again
Pseudo

Replies: 1
Views: 4046

PostForum: zMUD General Discussion   Posted: Fri Jan 27, 2006 4:27 pm   Subject: RE: help pattern pls again
#TRIGGER {(*) = (*), (*), (*)} {#SHOW 1=%1 2=%2 3=%3 4=%4}
  Topic: Trigger problem with brackets and spaces
Pseudo

Replies: 2
Views: 4780

PostForum: zMUD General Discussion   Posted: Fri Jan 27, 2006 4:11 pm   Subject: Trigger problem with brackets and spaces
Here's my suggestion:
#REGEX {Hp:\s(\d*)\((\d*)\)\sGp:\s(\d*)\((\d*)\)\sXp:\s(\d*)} {#SHOW HP=%1/%2 GP=%3/%4 XP=%5&# ...
  Topic: Launch question
Pseudo

Replies: 12
Views: 20722

PostForum: zMUD General Discussion   Posted: Fri Jan 27, 2006 3:06 pm   Subject: Launch question
Knowing the requirements of the COM object, I'd like to ask for:
1. Your zMud version
2. Your WinampCOM version
3. Which Operating System is this for?
  Topic: Launch question
Pseudo

Replies: 12
Views: 20722

PostForum: zMUD General Discussion   Posted: Fri Jan 27, 2006 3:04 pm   Subject: Launch question
This is an informative post so people troubleshooting the problem have an idea what COM object is being referenced:

Requirements: (From the documentation)
I think it will run on Win 95/98 and NT. ...
  Topic: help with perl
Pseudo

Replies: 2
Views: 5481

PostForum: zMUD General Discussion   Posted: Thu Jan 26, 2006 2:42 pm   Subject: help with perl
Yes, that is it.
  Topic: backspace escape \b
Pseudo

Replies: 10
Views: 14168

PostForum: zMUD General Discussion   Posted: Wed Jan 25, 2006 6:39 pm   Subject: backspace escape \b
The telnet RFC as defined in RFC-854 is
http://www.ietf.org/rfc/rfc854.txt
Erase character IAC-247 The function EC.
Erase Line IAC-248 The function EL.

Per his standards, he re ...
  Topic: backspace escape \b
Pseudo

Replies: 10
Views: 14168

PostForum: zMUD General Discussion   Posted: Wed Jan 25, 2006 4:09 pm   Subject: backspace escape \b
I would suggest looking at the #GAG command for your needs.
For instance:
#TRIGGER {~\b} {#GAG -1}
This will remove the line prior to any line containing the string "\b".
OR ...
  Topic: backspace escape \b
Pseudo

Replies: 10
Views: 14168

PostForum: zMUD General Discussion   Posted: Wed Jan 25, 2006 3:56 am   Subject: backspace escape \b
Is this character being used to erase typos made on the server or in a looped sequence to remove lines of text?
If it is being used in a looped sequence, is the client or the server handling the end ...
  Topic: backspace escape \b
Pseudo

Replies: 10
Views: 14168

PostForum: zMUD General Discussion   Posted: Tue Jan 24, 2006 11:12 pm   Subject: backspace escape \b
We'll need more information:
1. Is this to be done using character mode, line mode, or both?
2. Will the \b be sent from the engine to zmud?
3. Will the \b be sent from zmud to the engine?
4. What ...
  Topic: Automapping help needed
Pseudo

Replies: 2
Views: 4726

PostForum: zMUD General Discussion   Posted: Tue Jan 24, 2006 3:07 pm   Subject: Automapping help needed
In the past, this is how one user mapped ROD (Realms of Despair):
http://forums.zuggsoft.com/phpbb/viewtopic.php?t=16598
  Topic: performing a query on a particular DB
Pseudo

Replies: 2
Views: 3998

PostForum: zMUD General Discussion   Posted: Fri Jan 20, 2006 12:02 am   Subject: performing a query on a particular DB
Well worded question and answer. This is why he makes the big bucks! Cool
  Topic: Silly Trigger Match question
Pseudo

Replies: 22
Views: 21422

PostForum: zMUD General Discussion   Posted: Thu Jan 19, 2006 9:56 pm   Subject: Silly Trigger Match question
You've posted two sets of data. Which are you trying to use it on? My example was for the dataset listed with the example as explained.
*Edited* Nevermind, your last post explains that you hadn't inc ...
  Topic: Silly Trigger Match question
Pseudo

Replies: 22
Views: 21422

PostForum: zMUD General Discussion   Posted: Thu Jan 19, 2006 9:17 pm   Subject: Silly Trigger Match question
*nod* Vitae. I knew how to use & in that fashion, but I still prefer not to recommend it. Using the same character in multiple fashions has a tendency to confuse me while I am scanning over my tri ...
  Topic: Silly Trigger Match question
Pseudo

Replies: 22
Views: 21422

PostForum: zMUD General Discussion   Posted: Thu Jan 19, 2006 9:06 pm   Subject: Silly Trigger Match question
For now I'll stick with the dataset:

29 Vampirella Family Commoner 125 Psionicist Half-griff 03 Jan 2006
30 Vitae Family Commoner 137 Warrior Half-griff 18 Jan 2006
31 V ...
  Topic: Silly Trigger Match question
Pseudo

Replies: 22
Views: 21422

PostForum: zMUD General Discussion   Posted: Wed Jan 18, 2006 11:43 pm   Subject: Silly Trigger Match question
Honestly, this could quickly turn into a very complex trigger. I would suggest using REGEX if possible.
I know it's a bit much, but it will allow for you to specify exactly what you're looking for.
...
  Topic: Exp window
Pseudo

Replies: 20
Views: 19913

PostForum: zMUD General Discussion   Posted: Tue Jan 17, 2006 3:00 pm   Subject: Exp window
Definitely definitely funny.
By stating something is the right or the wrong way, you've started the argument no matter how many times you claim you wouldnt want it to turn into an argument lol.
It ...
  Topic: Zmud Mapping & Speedwalk queston
Pseudo

Replies: 2
Views: 4854

PostForum: zMUD General Discussion   Posted: Thu Jan 12, 2006 9:50 pm   Subject: Zmud Mapping & Speedwalk queston
This assumes you have the mapper open and your position correctly marked.
In case there are multiple rooms in the zone with the same name, it uses the first one.

#Alias {goto} {
#v ...
  Topic: 2 small problems
Pseudo

Replies: 14
Views: 17295

PostForum: zMUD General Discussion   Posted: Thu Jan 12, 2006 4:05 pm   Subject: 2 small problems
It is possible that your mud is using a nonstandard ansi escape sequence to display the underline. If Vijilante's suggestion does not work, I would try View->Preferences->General->Emulation-& ...
  Topic: autoroller *ignore me bleh*
Pseudo

Replies: 4
Views: 5859

PostForum: zMUD General Discussion   Posted: Mon Jan 09, 2006 8:36 pm   Subject: autoroller *ignore me bleh*
Vitae, I am aware of your post above. I also check and test the code before I post it. If you have tested my code and found a flaw, please be specific. Thanks :) If my posted code does not work for yo ...
  Topic: autoroller *ignore me bleh*
Pseudo

Replies: 4
Views: 5859

PostForum: zMUD General Discussion   Posted: Mon Jan 09, 2006 5:49 pm   Subject: autoroller *ignore me bleh*
Since I was already working on the solution, here's my suggestion anyways.
#TRIGGER {Str: ~[&{str}~] Int: ~[&{int}~] Wis: ~[&{wis}~] Dex: ~[&{dex}~] Con: ~[&{con}~] Cha: ~[&{c ...
 
Page 1 of 4 Goto page 1, 2, 3, 4  Next
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net