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  Topic: Semi-complex problem
Phoenix

Replies: 7
Views: 6683

PostForum: zMUD General Discussion   Posted: Wed May 29, 2002 2:42 pm   Subject: Semi-complex problem
Yeah, thats pretty ugly, but I figured that this was the easiest way of doing it. Again, thanks for your help :) Its great having a board where experienced coders are willing to help out less experien ...
  Topic: Semi-complex problem
Phoenix

Replies: 7
Views: 6683

PostForum: zMUD General Discussion   Posted: Wed May 29, 2002 4:39 am   Subject: Semi-complex problem
OK Guys, I managed to get the entire thing working :)
Thanks a ton.
A combination of Vijilante's and LightBulb's help allowed me to substitute the damage desciptors :)

Now for phase 2!
I'm tryin ...
  Topic: Semi-complex problem
Phoenix

Replies: 7
Views: 6683

PostForum: zMUD General Discussion   Posted: Tue May 28, 2002 10:20 pm   Subject: Semi-complex problem
ooh thanks I'll try that out!

  Topic: Semi-complex problem
Phoenix

Replies: 7
Views: 6683

PostForum: zMUD General Discussion   Posted: Tue May 28, 2002 10:18 pm   Subject: Semi-complex problem
I solved some of the problems by using:
#IF {"%2"="*VAPORIZING*"} {#VAR dmg 13000}
as my format for the #IF statements ...

However I still have the problem of efficiency and o ...
  Topic: Semi-complex problem
Phoenix

Replies: 7
Views: 6683

PostForum: zMUD General Discussion   Posted: Tue May 28, 2002 10:03 pm   Subject: Semi-complex problem
Hi, I've got a bit of a problem trying to code in a script that adds numerical damage descriptors to vague verbal descriptors ... let me explain.

I am trying to make a script that will append the n ...
  Topic: Zmud translator
Phoenix

Replies: 10
Views: 9984

PostForum: zMUD General Discussion   Posted: Fri May 03, 2002 4:05 am   Subject: Zmud translator
I sort of found a workaround.... if I use %concat it will remove the commas, solving the problem...only problem is if a person uses more than nine commas in a line (since concat only works to 9 parame ...
  Topic: Zmud translator
Phoenix

Replies: 10
Views: 9984

PostForum: zMUD General Discussion   Posted: Fri May 03, 2002 3:57 am   Subject: Zmud translator
I also tried using %replace instead of %remove (since %remove only does the first occurance, but %replace doesn't work well with commas)

  Topic: Zmud translator
Phoenix

Replies: 10
Views: 9984

PostForum: zMUD General Discussion   Posted: Fri May 03, 2002 3:51 am   Subject: Zmud translator
I tried surrounding %2 in " ", in ' ', and leaving it without quotes. I also tried the same for that comma...no luck.

I think that its a bug in Zmud, but I'm not sure.

  Topic: Zmud translator
Phoenix

Replies: 10
Views: 9984

PostForum: zMUD General Discussion   Posted: Fri May 03, 2002 1:59 am   Subject: Zmud translator
Hi, on the mud I play there are several different languages, and I wanted to make a zmud trigger that translated from one to another.
The language base is simple, one character maps onto another.
Fo ...
 
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