Author |
Message |
Topic: Mapper Won't Follow |
Oozenthor
Replies: 14
Views: 21780
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Forum: CMUD General Discussion Posted: Mon Jul 30, 2007 9:38 pm Subject: Mapper Won't Follow |
I have had this happen when rooms have certain flags set. To fix it I set all the flags to off. |
Topic: any quick way to disable alt key? |
Oozenthor
Replies: 2
Views: 5551
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Forum: CMUD General Discussion Posted: Fri May 11, 2007 12:22 pm Subject: any quick way to disable alt key? |
I made a few macros with no code to override some of the things I was accedently opening.
Prefs/User Interface/Command Line/Macros override menu shortcuts needs to be on. |
Topic: MXP Oddities |
Oozenthor
Replies: 5
Views: 8230
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Forum: CMUD General Discussion Posted: Thu May 10, 2007 11:26 pm Subject: MXP Oddities |
I reworte my test code to:
$mxpcolors="black|blue|cyan|green|magenta|orange|white|yellow|sandybrown|darkslateblue"
#CLR
#MXP {<p><h1>h1</h1><h2>h2</h2>& ... |
Topic: MXP Oddities |
Oozenthor
Replies: 5
Views: 8230
|
Forum: CMUD General Discussion Posted: Sun May 06, 2007 5:34 am Subject: MXP Oddities |
Figured out what was going on with the <send>, both of these work:
#MXP <send "command" hint~="command popup">command</send> <nobr>
#MXP {<send "command" hint="command ... |
Topic: MXP Oddities |
Oozenthor
Replies: 5
Views: 8230
|
Forum: CMUD General Discussion Posted: Sun May 06, 2007 1:05 am Subject: MXP Oddities |
I have a few questions about using mxp, specifically the #MXP command.
Consider some mxp test code I wrote:
$mxpcolors="black|blue|cyan|green|magenta|orange|red|white|yellow|sandybrown|darkslat ... |
Topic: CMUD mapper errors? Post here |
Oozenthor
Replies: 68
Views: 109805
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Forum: CMUD General Discussion Posted: Wed Mar 21, 2007 2:53 am Subject: CMUD mapper errors? Post here |
My problem is possibly related to the size of my map (over 45,000 rooms). If I log out and close CMUD in a older low RoomID room the mapper will restore my position correctly when I reconnect. The pro ... |
Topic: Expanding variables |
Oozenthor
Replies: 13
Views: 14679
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Forum: CMUD Beta Forum Posted: Fri Nov 17, 2006 7:02 am Subject: Expanding variables |
I hear that, I'll have to settle for #NOOP {"comments"} , at least there is some markup.
Mind you after changing my script to all #SA / #SE / #1 / #NOOP so that now every line starts with a # the s ... |
Topic: Expanding variables |
Oozenthor
Replies: 13
Views: 14679
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Forum: CMUD Beta Forum Posted: Fri Nov 17, 2006 5:51 am Subject: Expanding variables |
Yes the #NOOP looks superior (fewer lines) when looking at the compiled code, probably execute a bit faster.
Notes are nice, but sometimes you just want to put a line in saying "I am doing this her ... |
Topic: Expanding variables |
Oozenthor
Replies: 13
Views: 14679
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Forum: CMUD Beta Forum Posted: Fri Nov 17, 2006 4:50 am Subject: Expanding variables |
Having a closer look at the "Repeating Commands" help I had a thought, would:
#0 {This is a comment i put in my script}
be ok for a remark statement? |
Topic: Expanding variables |
Oozenthor
Replies: 13
Views: 14679
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Forum: CMUD Beta Forum Posted: Fri Nov 17, 2006 4:37 am Subject: Expanding variables |
That works brilliantly!
Parameter expansion and colours, exactly what I was looking for.
Thanks everyone. |
Topic: Expanding variables |
Oozenthor
Replies: 13
Views: 14679
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Forum: CMUD Beta Forum Posted: Thu Nov 16, 2006 2:26 pm Subject: Expanding variables |
- The curly braces work a treat thanks, have cleaned up my #SEND's nicely.
Also I found the bit about paramerter expansion in the "changes for zmud users/#VAR" section of the help which I guess holds ... |
Topic: Expanding variables |
Oozenthor
Replies: 13
Views: 14679
|
Forum: CMUD Beta Forum Posted: Thu Nov 16, 2006 9:57 am Subject: Expanding variables |
An example of how I dealing with expanding variables at the moment:
given:
#VA TypicalVariable "a typical variable."
Case 1).
Display to issue window without sending to MUD:
#SAY This is how ... |
Topic: Map Grid too small |
Oozenthor
Replies: 15
Views: 15989
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Forum: zMUD General Discussion Posted: Sun Aug 13, 2006 4:00 am Subject: Map Grid too small |
Just a quick brute force method, If it was anything I needed to do more than once I would write a script or such. Also you will still have a bit of work squishing your buildings back onto the 240x240 ... |
Topic: Map Grid too small |
Oozenthor
Replies: 15
Views: 15989
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Forum: zMUD General Discussion Posted: Wed Aug 02, 2006 7:51 am Subject: Map Grid too small |
Total success:
- Extract zones with zone copy
- Open mbd with access
- copy co-ord data
- paste in excel (I used excel as access is just pfffft)
- copy colum next to data (has multiply x 2 formul ... |
Topic: Map Grid too small |
Oozenthor
Replies: 15
Views: 15989
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Forum: zMUD General Discussion Posted: Tue Aug 01, 2006 5:30 am Subject: Map Grid too small |
To me it appears that a room draw on the map is a square of size 120x120 so just reducing the grid size from the view menu will not give me more on screen real estate as the room square size remains f ... |
Topic: Map Grid too small |
Oozenthor
Replies: 15
Views: 15989
|
Forum: zMUD General Discussion Posted: Mon Jul 31, 2006 5:03 pm Subject: Map Grid too small |
The problem is that this particular city map has a ton of small houses between each road segment to the point where some houses overlap at intersections. I just need the whole map doubled in size to f ... |
Topic: Map Grid too small |
Oozenthor
Replies: 15
Views: 15989
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Forum: zMUD General Discussion Posted: Mon Jul 31, 2006 2:30 pm Subject: Map Grid too small |
This zone has well over 2,500 rooms and I have 2 others almost as big. I'm not really looking forward to the manual thing. |
Topic: Map Grid too small |
Oozenthor
Replies: 15
Views: 15989
|
Forum: zMUD General Discussion Posted: Mon Jul 31, 2006 10:51 am Subject: Map Grid too small |
I have a mdb map zone built on a 240x240 grid. The problem is that the map has become way too populated. Is there a way to double the spacing for all elements in this zone to sit on 480x480 grid? |
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