Author |
Message |
Topic: Saving Zmud |
Odoth
Replies: 5
Views: 8175
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Forum: zMUD General Discussion Posted: Mon Apr 16, 2007 5:57 pm Subject: Saving Zmud |
Use #save command whenever you make changes. |
Topic: I remember someone... |
Odoth
Replies: 2
Views: 5426
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Forum: zMUD General Discussion Posted: Fri Mar 16, 2007 7:55 am Subject: I remember someone... |
That is, of course, exactly what I'm looking for. Thanks very much.
EDIT: Re: EDIT: Yes. |
Topic: I remember someone... |
Odoth
Replies: 2
Views: 5426
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Forum: zMUD General Discussion Posted: Fri Mar 16, 2007 7:44 am Subject: I remember someone... |
Hey guys (and gals),
In my memory I have a vague recollection of somebody's mapping script. It was set up for a specific MUD and the actual script was hosted on this person's personal site, with othe ... |
Topic: Trying to #tag exits, running into trubble |
Odoth
Replies: 1
Views: 3756
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Forum: zMUD General Discussion Posted: Fri Mar 16, 2007 4:57 am Subject: Trying to #tag exits, running into trubble |
Well I've started playing this cool new (to me) mud called Purple Dragon! The big problem that I am running into while playing is trying to use zMUD automapper. Exits display like they would in standa ... |
Topic: how do I pass a value to a variable in an alias at the time of execution? |
Odoth
Replies: 3
Views: 6125
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Forum: zMUD General Discussion Posted: Tue Mar 13, 2007 8:30 am Subject: how do I pass a value to a variable in an alias at the time of execution? |
Using %1 in an alias represents the first argument provided. %2,%3, etc. work the same way. %-1 will use the full argument provided. However, when arguments aren't used in the value of the alias, the ... |
Topic: Problem with Sound Script |
Odoth
Replies: 4
Views: 7944
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Forum: zMUD General Discussion Posted: Tue Mar 13, 2007 7:17 am Subject: Problem with Sound Script |
Haha, okay. Glad it works |
Topic: Problem with Sound Script |
Odoth
Replies: 4
Views: 7944
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Forum: zMUD General Discussion Posted: Tue Mar 13, 2007 7:06 am Subject: Problem with Sound Script |
Upon testing, the parentheses don't seem to be causing any kind of problem, and spaces in folder names and files names didn't seem to hurt anything either. Only thing I can think of is that my zMUD fo ... |
Topic: Problem with Sound Script |
Odoth
Replies: 4
Views: 7944
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Forum: zMUD General Discussion Posted: Tue Mar 13, 2007 6:58 am Subject: Problem with Sound Script |
You'll want to test the #play command outside of the trigger to rule that out as the problem.
Enter #PLAY (C:\zMUD\Aardwolf\Sounds\zim wav\dance with me.wav) into the command line and see what happen ... |
Topic: Multiple line pasting, auto formatting. |
Odoth
Replies: 5
Views: 9652
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Forum: zMUD General Discussion Posted: Wed Mar 07, 2007 12:28 am Subject: Multiple line pasting, auto formatting. |
No problemo! |
Topic: Multiple line pasting, auto formatting. |
Odoth
Replies: 5
Views: 9652
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Forum: zMUD General Discussion Posted: Wed Mar 07, 2007 12:14 am Subject: Multiple line pasting, auto formatting. |
Parsing can be toggled with Ctrl-R or by simply clicking the little computer screen icon next to the command line. Parsing is disabled when there is a red X over the computer. |
Topic: Multiple line pasting, auto formatting. |
Odoth
Replies: 5
Views: 9652
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Forum: zMUD General Discussion Posted: Wed Mar 07, 2007 12:02 am Subject: Multiple line pasting, auto formatting. |
I think you might find success if you turn off parsing when sending it to the MUD. |
Topic: Capturing Text to another window |
Odoth
Replies: 29
Views: 33574
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Forum: zMUD General Discussion Posted: Tue Mar 06, 2007 11:59 pm Subject: Capturing Text to another window |
Heh, yeah I just had a thread about this (was trying to do the same thing). Under View, Preferences, General, Logging, deselect "Log after triggers." |
Topic: Help with fog rooms and mapper |
Odoth
Replies: 2
Views: 5474
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Forum: zMUD General Discussion Posted: Tue Mar 06, 2007 11:24 pm Subject: Help with fog rooms and mapper |
If you are talking about actually mapping, then I think you can do it using #nodir, #makeroom, and #look. Here's what I think will work:
#trigger {You sneak (%w).$} {#nodir;# ... |
Topic: Need Help With Auto Adding Id'd Eq To Database |
Odoth
Replies: 1
Views: 3948
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Forum: zMUD General Discussion Posted: Tue Mar 06, 2007 8:03 am Subject: Need Help With Auto Adding Id'd Eq To Database |
Hey Alexiel,
This is a really good place to start:
http://forums.zuggsoft.com/modules/mx_kb/kb.php?page=3&mode=doc&k=129
When I set up my database I read through that and adapted it to what ... |
Topic: Logging captured/gagged text |
Odoth
Replies: 7
Views: 11284
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Forum: zMUD General Discussion Posted: Sat Mar 03, 2007 6:10 pm Subject: Logging captured/gagged text |
Ha, okay, even better. Thanks |
Topic: Logging captured/gagged text |
Odoth
Replies: 7
Views: 11284
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Forum: zMUD General Discussion Posted: Sat Mar 03, 2007 5:34 pm Subject: Logging captured/gagged text |
Well shoot, I guess I shoulda known that since I apparently did it at one point in my main window
Thanks much. |
Topic: Logging captured/gagged text |
Odoth
Replies: 7
Views: 11284
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Forum: zMUD General Discussion Posted: Sat Mar 03, 2007 8:39 am Subject: Logging captured/gagged text |
Well, I didn't think that was a viable solution before, for various reasons (most of which I don't remember anymore). I didn't (and don't) want to have a separate settings file for the communications ... |
Topic: Logging captured/gagged text |
Odoth
Replies: 7
Views: 11284
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Forum: zMUD General Discussion Posted: Sat Mar 03, 2007 7:43 am Subject: Logging captured/gagged text |
What I have at the moment is:
A) atconnect alias that begins logging as soon as connected.
B) #capture/#gag commands to capture channels/communication into a separate window.
B interferes with A ... |
Topic: Question about building a combat bot |
Odoth
Replies: 42
Views: 37463
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Forum: zMUD General Discussion Posted: Fri Mar 02, 2007 5:26 pm Subject: Question about building a combat bot |
Prog,
What I would suggest to you, and what I do in my own combat bot, is to make a small delay from after you enter the room till the time you attack the mob using #alarm. That way, you can set up a ... |
Topic: ping but no zing |
Odoth
Replies: 3
Views: 7901
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Forum: zMUD General Discussion Posted: Fri Mar 02, 2007 5:16 pm Subject: ping but no zing |
Actually I'm pretty sure you're supposed to run that from the command line in Windows |
Topic: Automapper, Help needed. |
Odoth
Replies: 9
Views: 8730
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Forum: zMUD General Discussion Posted: Fri Mar 02, 2007 5:13 pm Subject: Automapper, Help needed. |
Well you could always try turning the mini map off
Other than that I'm not sure what would be best. I believe there is a way to override the automapper with triggers. Check out this topic ... |
Topic: Help with chats and windows please. |
Odoth
Replies: 2
Views: 4265
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Forum: zMUD General Discussion Posted: Fri Mar 02, 2007 5:39 am Subject: Help with chats and windows please. |
Loftaris,
If specific lines aren't capturing correctly, it's probably that there is a problem with your pattern matching. Make sure that you are escaping special characters (such as *) in your patter ... |
Topic: Screen splits... |
Odoth
Replies: 15
Views: 17358
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Forum: CMUD General Discussion Posted: Sun Feb 04, 2007 1:55 am Subject: re |
Just an FYI for Zugg, this does occasionally happens to me in zMUD. It seems to be pretty spontaneous, and as previously suggested, a screen click always fixes it. |
Topic: Flow control issues |
Odoth
Replies: 1
Views: 4541
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Forum: zMUD General Discussion Posted: Thu Nov 30, 2006 7:02 am Subject: Update |
Well I feel kinda dumb. While in the process of completely reworking the script to not use the above format I realized that there were timing issues not because of the format I was using for flow cont ... |
Topic: Flow control issues |
Odoth
Replies: 1
Views: 4541
|
Forum: zMUD General Discussion Posted: Tue Nov 28, 2006 7:38 pm Subject: Flow control issues |
I'm in the process of trying to automate as much as my questing procedure as possible. I'm generally running into the problem of not being able to effectively control the flow of the script. I don't r ... |
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