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Author Message
  Topic: Repeating a spell
Odeon

Replies: 16
Views: 17350

PostForum: CMUD General Discussion   Posted: Wed Feb 25, 2009 8:05 pm   Subject: Repeating a spell
Yeah, really great working ideas, i'll modify a bit to apply it to several spells (and mobs :)
but that's a wonderful foundation! Thanks Torin & Rahab :) Very Happy
  Topic: Repeating a spell
Odeon

Replies: 16
Views: 17350

PostForum: CMUD General Discussion   Posted: Wed Feb 25, 2009 5:49 pm   Subject: Repeating a spell
Thanks guys, i'll test it :)

-- Info : complete fight below -


<(---< Night >---------------------------------------< Cloudy >---)>
<( ...
  Topic: Repeating a spell
Odeon

Replies: 16
Views: 17350

PostForum: CMUD General Discussion   Posted: Mon Feb 23, 2009 10:20 pm   Subject: Repeating a spell
Thanks Rahab
You're right i need something to stop casting
so here is the end of the fight


64H 91M 67V few wounds >c 'chill touch'
Calm as ice you summon the destructive powers upon your e ...
  Topic: Repeating a spell
Odeon

Replies: 16
Views: 17350

PostForum: CMUD General Discussion   Posted: Sat Feb 21, 2009 8:07 am   Subject: Repeating a spell
Here is an idea, but maybe it's not very well-thought :( Could you help me ?

@tempo = 1
@tempo_ini = 1

TRIGGER : (%d)H (%d)M (%d)V
#if (@tempo == 1) {@tempo = 2} {@tempo = 1}
//alternate bet ...
  Topic: Repeating a spell
Odeon

Replies: 16
Views: 17350

PostForum: CMUD General Discussion   Posted: Wed Feb 18, 2009 7:51 pm   Subject: Repeating a spell
A turn :) well it's only a new prompt yep ("a prompt marks the beginning of each turn")
no timer, no specific length, it just requires some mana though (55M = 55Mana if it runs out of mana, it could ...
  Topic: Repeating a spell
Odeon

Replies: 16
Views: 17350

PostForum: CMUD General Discussion   Posted: Tue Feb 17, 2009 8:23 am   Subject: Repeating a spell
Hi, I am using several times the same spell to kill a mob.
I would like to repeat the same spell several times.
Let's have a look :


64H 76M 61V >c 'chill touch' goblin
The magic drained yo ...
  Topic: Alias with several words
Odeon

Replies: 3
Views: 4652

PostForum: CMUD General Discussion   Posted: Wed Feb 11, 2009 5:02 pm   Subject: Alias with several words
Thanks :)
  Topic: Alias with several words
Odeon

Replies: 3
Views: 4652

PostForum: CMUD General Discussion   Posted: Wed Feb 11, 2009 12:51 pm   Subject: Alias with several words
Hi,
i would like to create an alias with several words

ex : i've written an alias to buy a ticket to Naboo
Alias "bnab" (buy #3...)

and i would like to have an alias "buy nab" instead (with a ...
  Topic: Auto-create log files
Odeon

Replies: 2
Views: 4101

PostForum: CMUD General Discussion   Posted: Sat Jan 31, 2009 10:19 am   Subject: Auto-create log files
perfect Very Happy Thanks
  Topic: Auto-create log files
Odeon

Replies: 2
Views: 4101

PostForum: CMUD General Discussion   Posted: Sat Jan 31, 2009 9:10 am   Subject: Auto-create log files
Hi,

I would like to automatically create a log file each time i connect.
Will something like

Trigger : Password:
#LOG %concat(%time(d-m-y),".txt")

work ? Any suggestion ?

Thanks,
  Topic: Items text file
Odeon

Replies: 1
Views: 3235

PostForum: CMUD General Discussion   Posted: Mon Jan 26, 2009 8:51 am   Subject: Items text file
Hi,
I would like to save the result of identify spell to a text file

Here is an example

76H 206M 20V >recite greater scroll
You recite a scroll of greater identification which dissolves.
...
  Topic: Flee and mapper
Odeon

Replies: 7
Views: 8231

PostForum: CMUD General Discussion   Posted: Thu Jan 15, 2009 6:37 pm   Subject: Flee and mapper
Great! I'll take time to try as soon as possible Very Happy
I can even simplify it because in that mud there is no (ne,se,sw,nw), just plain directions n,w,s,e,u,d :)
Thanks a lot,
Odeon
  Topic: Flee and mapper
Odeon

Replies: 7
Views: 8231

PostForum: CMUD General Discussion   Posted: Wed Jan 14, 2009 4:20 pm   Subject: Flee and mapper
Thanks Rahab So here are the infos required :

Rooms are like this : (Multi mud - english version)
http://forums.zuggsoft.com/forums/viewtopic.php?p=140427&highlight=#140427
zMUD General Disc ...
  Topic: Flee and mapper
Odeon

Replies: 7
Views: 8231

PostForum: CMUD General Discussion   Posted: Wed Jan 14, 2009 8:35 am   Subject: Flee and mapper
Hi,

Directional Flee

How do i move the current location in the mapper screen with the directional flee ?
For example if i type retreat east i would like point in mapper to go one room east.

...
  Topic: Muti-chars in cmud
Odeon

Replies: 8
Views: 10727

PostForum: CMUD General Discussion   Posted: Sun Jan 11, 2009 8:21 pm   Subject: Muti-chars in cmud
Thanks Very Happy I'll just rename variables to match character names and that will be perfect :) Very good work
  Topic: Muti-chars in cmud
Odeon

Replies: 8
Views: 10727

PostForum: CMUD General Discussion   Posted: Sun Jan 11, 2009 10:26 am   Subject: Muti-chars in cmud
Thanks

I've just played around and created buttons macro to switch between windows
F1 (#window "Tom") & F2 (#Window "Jerry") F3 (#Window "Tells")
working well

Next question :) i've to look ...
  Topic: Muti-chars in cmud
Odeon

Replies: 8
Views: 10727

PostForum: CMUD General Discussion   Posted: Sat Jan 10, 2009 8:34 pm   Subject: Muti-chars in cmud
Thanks Very Happy working great
Now, i have tried #TRIGGER {tells you} {#CAPTURE Tells}
It creates the window, captures the sentences :)

I just need to switch between Tom & Jerry and i will click ...
  Topic: Muti-chars in cmud
Odeon

Replies: 8
Views: 10727

PostForum: CMUD General Discussion   Posted: Sat Jan 10, 2009 3:58 pm   Subject: Muti-chars in cmud
Thanks
I've tried it and that works well

I would like to create a trigger to make both chars say the same think

for example tom says Recall and Jerry too

so : recall;:j:recall

and i would ...
  Topic: Muti-chars in cmud
Odeon

Replies: 8
Views: 10727

PostForum: CMUD General Discussion   Posted: Sat Jan 10, 2009 2:47 pm   Subject: Muti-chars in cmud
Hi,

I'm playing a mud where multi-characters is higly recommended
Problem i have is creating multiple windows

so i would like to create two different windows - each one for a character
with tw ...
  Topic: Trouble with command-line
Odeon

Replies: 1
Views: 3573

PostForum: CMUD General Discussion   Posted: Fri Jan 02, 2009 2:41 pm   Subject: Trouble with command-line
Very Happy i had clicked by mistake on the little computer near the command-line parsing was off - problem solved :)
  Topic: Trouble with command-line
Odeon

Replies: 1
Views: 3573

PostForum: CMUD General Discussion   Posted: Fri Jan 02, 2009 2:36 pm   Subject: Trouble with command-line
Hi,
I must have by mistake deactivated something but i don't know what

when i type an alias jk for junk it doesn't work anymore
when i type #class, #class is sent to the mud (so that doesn't work ...
  Topic: Doors...
Odeon

Replies: 4
Views: 5060

PostForum: CMUD General Discussion   Posted: Mon Dec 29, 2008 8:33 am   Subject: Doors...
Thanks Very Happy
  Topic: Doors...
Odeon

Replies: 4
Views: 5060

PostForum: CMUD General Discussion   Posted: Sun Dec 28, 2008 10:55 am   Subject: Doors...
Doors...

Hi,
I've a few questions - i think there are a few helpfiles / topics about special doors but i need some advice

- normal doors
No problem : it creates door and with the trigger

Th ...
  Topic: Map triggers - Switching from zmud to cmud
Odeon

Replies: 1
Views: 4004

PostForum: CMUD General Discussion   Posted: Sun Dec 28, 2008 9:58 am   Subject: Map triggers - Switching from zmud to cmud
Hi :)
I've re-read old post and i've found the "walkthrough"

#trig "DescTrig" {*} {desc=%concat(@desc," ",%line)} "" {disable}
...
  Topic: Map triggers - Switching from zmud to cmud
Odeon

Replies: 1
Views: 4004

PostForum: CMUD General Discussion   Posted: Sat Dec 27, 2008 10:27 am   Subject: Map triggers - Switching from zmud to cmud
Hi, i've switched from zmud to cmud
and i appreciated the new interface. So i've bought cmud

However, i've a problem converting map triggers :

Here was my old message with zmud :
Mapping - R ...
 
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