Author |
Message |
Topic: Repeating a spell |
Odeon
Replies: 16
Views: 17350
|
Forum: CMUD General Discussion Posted: Wed Feb 25, 2009 8:05 pm Subject: Repeating a spell |
Yeah, really great working ideas, i'll modify a bit to apply it to several spells (and mobs :)
but that's a wonderful foundation! Thanks Torin & Rahab :)  |
Topic: Repeating a spell |
Odeon
Replies: 16
Views: 17350
|
Forum: CMUD General Discussion Posted: Wed Feb 25, 2009 5:49 pm Subject: Repeating a spell |
Thanks guys, i'll test it :)
-- Info : complete fight below -
<(---< Night >---------------------------------------< Cloudy >---)>
<( ... |
Topic: Repeating a spell |
Odeon
Replies: 16
Views: 17350
|
Forum: CMUD General Discussion Posted: Mon Feb 23, 2009 10:20 pm Subject: Repeating a spell |
Thanks Rahab
You're right i need something to stop casting
so here is the end of the fight
64H 91M 67V few wounds >c 'chill touch'
Calm as ice you summon the destructive powers upon your e ... |
Topic: Repeating a spell |
Odeon
Replies: 16
Views: 17350
|
Forum: CMUD General Discussion Posted: Sat Feb 21, 2009 8:07 am Subject: Repeating a spell |
Here is an idea, but maybe it's not very well-thought :( Could you help me ?
@tempo = 1
@tempo_ini = 1
TRIGGER : (%d)H (%d)M (%d)V
#if (@tempo == 1) {@tempo = 2} {@tempo = 1}
//alternate bet ... |
Topic: Repeating a spell |
Odeon
Replies: 16
Views: 17350
|
Forum: CMUD General Discussion Posted: Wed Feb 18, 2009 7:51 pm Subject: Repeating a spell |
A turn :) well it's only a new prompt yep ("a prompt marks the beginning of each turn")
no timer, no specific length, it just requires some mana though (55M = 55Mana if it runs out of mana, it could ... |
Topic: Repeating a spell |
Odeon
Replies: 16
Views: 17350
|
Forum: CMUD General Discussion Posted: Tue Feb 17, 2009 8:23 am Subject: Repeating a spell |
Hi, I am using several times the same spell to kill a mob.
I would like to repeat the same spell several times.
Let's have a look :
64H 76M 61V >c 'chill touch' goblin
The magic drained yo ... |
Topic: Alias with several words |
Odeon
Replies: 3
Views: 4652
|
Forum: CMUD General Discussion Posted: Wed Feb 11, 2009 5:02 pm Subject: Alias with several words |
Thanks :) |
Topic: Alias with several words |
Odeon
Replies: 3
Views: 4652
|
Forum: CMUD General Discussion Posted: Wed Feb 11, 2009 12:51 pm Subject: Alias with several words |
Hi,
i would like to create an alias with several words
ex : i've written an alias to buy a ticket to Naboo
Alias "bnab" (buy #3...)
and i would like to have an alias "buy nab" instead (with a ... |
Topic: Auto-create log files |
Odeon
Replies: 2
Views: 4101
|
Forum: CMUD General Discussion Posted: Sat Jan 31, 2009 10:19 am Subject: Auto-create log files |
perfect Thanks |
Topic: Auto-create log files |
Odeon
Replies: 2
Views: 4101
|
Forum: CMUD General Discussion Posted: Sat Jan 31, 2009 9:10 am Subject: Auto-create log files |
Hi,
I would like to automatically create a log file each time i connect.
Will something like
Trigger : Password:
#LOG %concat(%time(d-m-y),".txt")
work ? Any suggestion ?
Thanks, |
Topic: Items text file |
Odeon
Replies: 1
Views: 3235
|
Forum: CMUD General Discussion Posted: Mon Jan 26, 2009 8:51 am Subject: Items text file |
Hi,
I would like to save the result of identify spell to a text file
Here is an example
76H 206M 20V >recite greater scroll
You recite a scroll of greater identification which dissolves.
... |
Topic: Flee and mapper |
Odeon
Replies: 7
Views: 8231
|
Forum: CMUD General Discussion Posted: Thu Jan 15, 2009 6:37 pm Subject: Flee and mapper |
Great! I'll take time to try as soon as possible
I can even simplify it because in that mud there is no (ne,se,sw,nw), just plain directions n,w,s,e,u,d :)
Thanks a lot,
Odeon |
Topic: Flee and mapper |
Odeon
Replies: 7
Views: 8231
|
Forum: CMUD General Discussion Posted: Wed Jan 14, 2009 4:20 pm Subject: Flee and mapper |
Thanks Rahab So here are the infos required :
Rooms are like this : (Multi mud - english version)
http://forums.zuggsoft.com/forums/viewtopic.php?p=140427&highlight=#140427
zMUD General Disc ... |
Topic: Flee and mapper |
Odeon
Replies: 7
Views: 8231
|
Forum: CMUD General Discussion Posted: Wed Jan 14, 2009 8:35 am Subject: Flee and mapper |
Hi,
Directional Flee
How do i move the current location in the mapper screen with the directional flee ?
For example if i type retreat east i would like point in mapper to go one room east.
... |
Topic: Muti-chars in cmud |
Odeon
Replies: 8
Views: 10727
|
Forum: CMUD General Discussion Posted: Sun Jan 11, 2009 8:21 pm Subject: Muti-chars in cmud |
Thanks I'll just rename variables to match character names and that will be perfect :) Very good work |
Topic: Muti-chars in cmud |
Odeon
Replies: 8
Views: 10727
|
Forum: CMUD General Discussion Posted: Sun Jan 11, 2009 10:26 am Subject: Muti-chars in cmud |
Thanks
I've just played around and created buttons macro to switch between windows
F1 (#window "Tom") & F2 (#Window "Jerry") F3 (#Window "Tells")
working well
Next question :) i've to look ... |
Topic: Muti-chars in cmud |
Odeon
Replies: 8
Views: 10727
|
Forum: CMUD General Discussion Posted: Sat Jan 10, 2009 8:34 pm Subject: Muti-chars in cmud |
Thanks working great
Now, i have tried #TRIGGER {tells you} {#CAPTURE Tells}
It creates the window, captures the sentences :)
I just need to switch between Tom & Jerry and i will click ... |
Topic: Muti-chars in cmud |
Odeon
Replies: 8
Views: 10727
|
Forum: CMUD General Discussion Posted: Sat Jan 10, 2009 3:58 pm Subject: Muti-chars in cmud |
Thanks
I've tried it and that works well
I would like to create a trigger to make both chars say the same think
for example tom says Recall and Jerry too
so : recall;:j:recall
and i would ... |
Topic: Muti-chars in cmud |
Odeon
Replies: 8
Views: 10727
|
Forum: CMUD General Discussion Posted: Sat Jan 10, 2009 2:47 pm Subject: Muti-chars in cmud |
Hi,
I'm playing a mud where multi-characters is higly recommended
Problem i have is creating multiple windows
so i would like to create two different windows - each one for a character
with tw ... |
Topic: Trouble with command-line |
Odeon
Replies: 1
Views: 3573
|
Forum: CMUD General Discussion Posted: Fri Jan 02, 2009 2:41 pm Subject: Trouble with command-line |
i had clicked by mistake on the little computer near the command-line parsing was off - problem solved :) |
Topic: Trouble with command-line |
Odeon
Replies: 1
Views: 3573
|
Forum: CMUD General Discussion Posted: Fri Jan 02, 2009 2:36 pm Subject: Trouble with command-line |
Hi,
I must have by mistake deactivated something but i don't know what
when i type an alias jk for junk it doesn't work anymore
when i type #class, #class is sent to the mud (so that doesn't work ... |
Topic: Doors... |
Odeon
Replies: 4
Views: 5060
|
Forum: CMUD General Discussion Posted: Mon Dec 29, 2008 8:33 am Subject: Doors... |
Thanks  |
Topic: Doors... |
Odeon
Replies: 4
Views: 5060
|
Forum: CMUD General Discussion Posted: Sun Dec 28, 2008 10:55 am Subject: Doors... |
Doors...
Hi,
I've a few questions - i think there are a few helpfiles / topics about special doors but i need some advice
- normal doors
No problem : it creates door and with the trigger
Th ... |
Topic: Map triggers - Switching from zmud to cmud |
Odeon
Replies: 1
Views: 4004
|
Forum: CMUD General Discussion Posted: Sun Dec 28, 2008 9:58 am Subject: Map triggers - Switching from zmud to cmud |
Hi :)
I've re-read old post and i've found the "walkthrough"
#trig "DescTrig" {*} {desc=%concat(@desc," ",%line)} "" {disable}
... |
Topic: Map triggers - Switching from zmud to cmud |
Odeon
Replies: 1
Views: 4004
|
Forum: CMUD General Discussion Posted: Sat Dec 27, 2008 10:27 am Subject: Map triggers - Switching from zmud to cmud |
Hi, i've switched from zmud to cmud
and i appreciated the new interface. So i've bought cmud
However, i've a problem converting map triggers :
Here was my old message with zmud :
Mapping - R ... |
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