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  Topic: Capturing quantities
MissApathy

Replies: 8
Views: 7252

PostForum: CMUD General Discussion   Posted: Sun Jun 21, 2020 5:46 am   Subject: Capturing quantities
Actually I just got really lazy...and did this for every herb.... seems to work.

curelightherb=none
curelightcount=0
#IF (@invaloe>@curelightcount) {curelightcount=(@invaloe);curelightherb=alo ...
  Topic: Capturing quantities
MissApathy

Replies: 8
Views: 7252

PostForum: CMUD General Discussion   Posted: Sun Jun 21, 2020 4:31 am   Subject: Capturing quantities
Hey Hpoonis2010 how would I go about making an array from the existing variables?

Basically I have like invaloe = 2, invbarberries=20, invgarlic=10 etc
How would I go about getting those names and ...
  Topic: Capturing quantities
MissApathy

Replies: 8
Views: 7252

PostForum: CMUD General Discussion   Posted: Tue Jun 09, 2020 10:07 pm   Subject: Capturing quantities
Wow awesome work guys, thanks heaps this pretty much covers all of my scenarios.

I really appreciate this.
  Topic: Capturing quantities
MissApathy

Replies: 8
Views: 7252

PostForum: CMUD General Discussion   Posted: Tue Jun 09, 2020 7:42 am   Subject: Capturing quantities
Another thing I am trying to work out is how to take a bunch of variables and work out which one has the highest number.

If only the %max command let me know which actual variable was the biggest r ...
  Topic: Capturing quantities
MissApathy

Replies: 8
Views: 7252

PostForum: CMUD General Discussion   Posted: Tue Jun 09, 2020 5:25 am   Subject: Capturing quantities
Hi guys,

I have a situation where I am trying to store quantities of various herbs as variables, but I have the challenge of multiple ways to detect them...

So my variable for barberries is @inv ...
  Topic: Suggestions for a Low Mana Announce
MissApathy

Replies: 2
Views: 3777

PostForum: CMUD General Discussion   Posted: Tue Jun 09, 2020 5:20 am   Subject: Suggestions for a Low Mana Announce
Oooooo I like it thank you!
  Topic: Suggestions for a Low Mana Announce
MissApathy

Replies: 2
Views: 3777

PostForum: CMUD General Discussion   Posted: Tue May 26, 2020 10:01 pm   Subject: Suggestions for a Low Mana Announce
Hi guys,

So I finally have my prompts behaving themselves, and now I am basically looking for ideas to handle things like a low mana announce.

Obviously if I just did something like IF cma>20 ...
  Topic: Temperamental Trigger Issues for Prompt Values
MissApathy

Replies: 4
Views: 4702

PostForum: CMUD General Discussion   Posted: Tue May 26, 2020 9:27 pm   Subject: Temperamental Trigger Issues for Prompt Values
Oh actually, I did end up making a few sets of this trigger and dumping them in the class folders for each type of character, and they seem to be working now that I can match the entire prompt.

Tha ...
  Topic: Temperamental Trigger Issues for Prompt Values
MissApathy

Replies: 4
Views: 4702

PostForum: CMUD General Discussion   Posted: Tue May 26, 2020 8:45 pm   Subject: Temperamental Trigger Issues for Prompt Values
Thanks heaps for your help Shalimar, so i tried it this way, the help file looked like it used braces so I used those, but I tried with regular brackets too... and I manually set all the variables to ...
  Topic: Temperamental Trigger Issues for Prompt Values
MissApathy

Replies: 4
Views: 4702

PostForum: CMUD General Discussion   Posted: Tue May 26, 2020 7:14 am   Subject: Temperamental Trigger Issues for Prompt Values
Hi guys,

I have a weird issue with grabbing my prompt values

Example of Prompt:
([ 4:54 pm]) [HP:896/896 MA:303/303 MV:741/741] [W/A:0 Flee:0] [Tanking:no one] Standing)>

Pattern I curre ...
 
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