Author |
Message |
Topic: Stupid Achaea tricks |
Majnun
Replies: 1
Views: 1384
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Forum: zMUD General Discussion Posted: Wed Apr 28, 2004 2:51 am Subject: Stupid Achaea tricks |
Ok, i've been playing around with getting zMUD set up to make my playing of Achaea more pleasant as i'm just getting into MUDs and i can't stand all the spam - thus all the time coding to manage it al ... |
Topic: Docking EXTERNAL windows? |
Majnun
Replies: 2
Views: 1143
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Forum: zMUD General Discussion Posted: Mon Apr 26, 2004 11:47 pm Subject: Docking EXTERNAL windows? |
FAILURE!!! Shrunk all the white space.
Sorry for the ugliness. Hopefully its clear by my description. |
Topic: Docking EXTERNAL windows? |
Majnun
Replies: 2
Views: 1143
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Forum: zMUD General Discussion Posted: Mon Apr 26, 2004 11:46 pm Subject: Docking EXTERNAL windows? |
I can dock windows for the current character INSIDE the main window, but then they span the whole vertical or horizontal length of the main window... i can pull these windows off and position them flo ... |
Topic: NEWB: Room descriptions in seperate window? |
Majnun
Replies: 10
Views: 2497
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Forum: zMUD General Discussion Posted: Mon Apr 26, 2004 11:31 pm Subject: NEWB: Room descriptions in seperate window? |
Ok, I've figured out how to do what I wanted, thank you all for you help. For others with similar wishes here's what I did:
All this script works with output like:
Ivy-covered archway to Minia.
... |
Topic: NEWB: Room descriptions in seperate window? |
Majnun
Replies: 10
Views: 2497
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Forum: zMUD General Discussion Posted: Mon Apr 26, 2004 4:50 pm Subject: NEWB: Room descriptions in seperate window? |
Oh, sorry didn't read response carefully enough (so much for my multitasking ability):
quote: So the solutions for unmapped terrain are map it or maintain your own scroll back buffer then parse it ... |
Topic: NEWB: Room descriptions in seperate window? |
Majnun
Replies: 10
Views: 2497
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Forum: zMUD General Discussion Posted: Mon Apr 26, 2004 4:45 pm Subject: NEWB: Room descriptions in seperate window? |
Right, I guess saying is:
I'd like to emulate the logic of the mapper...
I know how to find the exists, that's a relatively straight forward regular expression... but what is the logic that mapp ... |
Topic: NEWB: Room descriptions in seperate window? |
Majnun
Replies: 10
Views: 2497
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Forum: zMUD General Discussion Posted: Mon Apr 26, 2004 7:17 am Subject: NEWB: Room descriptions in seperate window? |
Great!
Cool!
This begs a question in my mind:
What is the logic that the mapper actually uses to figure out what the name of the room is, what the description is, and what the exists are? Can ... |
Topic: NEWB: Room descriptions in seperate window? |
Majnun
Replies: 10
Views: 2497
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Forum: zMUD General Discussion Posted: Sun Apr 25, 2004 6:13 am Subject: NEWB: Room descriptions in seperate window? |
Ok, that works for me.
Bonus Questions:
1) How can I clear the current text from a window before #CAP to it?
2) If for some reason playing a game without ansi colors for room titles, is possi ... |
Topic: NEWB: Room descriptions in seperate window? |
Majnun
Replies: 10
Views: 2497
|
Forum: zMUD General Discussion Posted: Sun Apr 25, 2004 5:18 am Subject: NEWB: Room descriptions in seperate window? |
I'm starting to get tired trying to figure this out, and i'm sure there must be a simple solution.
When I enter a room, or send the MUD the look command, I want to capture the room name and descrip ... |
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