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  Topic: Stupid Achaea tricks
Majnun

Replies: 1
Views: 1384

PostForum: zMUD General Discussion   Posted: Wed Apr 28, 2004 2:51 am   Subject: Stupid Achaea tricks
Ok, i've been playing around with getting zMUD set up to make my playing of Achaea more pleasant as i'm just getting into MUDs and i can't stand all the spam - thus all the time coding to manage it al ...
  Topic: Docking EXTERNAL windows?
Majnun

Replies: 2
Views: 1143

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 11:47 pm   Subject: Docking EXTERNAL windows?
FAILURE!!! Shrunk all the white space.

Sorry for the ugliness. Hopefully its clear by my description.
  Topic: Docking EXTERNAL windows?
Majnun

Replies: 2
Views: 1143

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 11:46 pm   Subject: Docking EXTERNAL windows?
I can dock windows for the current character INSIDE the main window, but then they span the whole vertical or horizontal length of the main window... i can pull these windows off and position them flo ...
  Topic: NEWB: Room descriptions in seperate window?
Majnun

Replies: 10
Views: 2497

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 11:31 pm   Subject: NEWB: Room descriptions in seperate window?
Ok, I've figured out how to do what I wanted, thank you all for you help. For others with similar wishes here's what I did:

All this script works with output like:

Ivy-covered archway to Minia. ...
  Topic: NEWB: Room descriptions in seperate window?
Majnun

Replies: 10
Views: 2497

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 4:50 pm   Subject: NEWB: Room descriptions in seperate window?
Oh, sorry didn't read response carefully enough (so much for my multitasking ability):

quote: So the solutions for unmapped terrain are map it or maintain your own scroll back buffer then parse it ...
  Topic: NEWB: Room descriptions in seperate window?
Majnun

Replies: 10
Views: 2497

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 4:45 pm   Subject: NEWB: Room descriptions in seperate window?
Right, I guess saying is:

I'd like to emulate the logic of the mapper...

I know how to find the exists, that's a relatively straight forward regular expression... but what is the logic that mapp ...
  Topic: NEWB: Room descriptions in seperate window?
Majnun

Replies: 10
Views: 2497

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 7:17 am   Subject: NEWB: Room descriptions in seperate window?
Great!

Cool!

This begs a question in my mind:

What is the logic that the mapper actually uses to figure out what the name of the room is, what the description is, and what the exists are? Can ...
  Topic: NEWB: Room descriptions in seperate window?
Majnun

Replies: 10
Views: 2497

PostForum: zMUD General Discussion   Posted: Sun Apr 25, 2004 6:13 am   Subject: NEWB: Room descriptions in seperate window?
Ok, that works for me.

Bonus Questions:

1) How can I clear the current text from a window before #CAP to it?

2) If for some reason playing a game without ansi colors for room titles, is possi ...
  Topic: NEWB: Room descriptions in seperate window?
Majnun

Replies: 10
Views: 2497

PostForum: zMUD General Discussion   Posted: Sun Apr 25, 2004 5:18 am   Subject: NEWB: Room descriptions in seperate window?
I'm starting to get tired trying to figure this out, and i'm sure there must be a simple solution.

When I enter a room, or send the MUD the look command, I want to capture the room name and descrip ...
 
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