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  Topic: Color
Maddux31

Replies: 3
Views: 3670

PostForum: zMUD General Discussion   Posted: Mon Jun 02, 2003 11:28 pm   Subject: Color
Ok I haven't tested this out yet, but would it matter if thats not the whole prompt? My whole prompt is like this:
Hp 2500/2500 Magic 1000/1000 Moves 350/350 Gold 232123 Exp 1283482 Align: -400 Opp
...
  Topic: Color
Maddux31

Replies: 3
Views: 3670

PostForum: zMUD General Discussion   Posted: Mon Jun 02, 2003 6:13 pm   Subject: Color
What I want to do is to have my alignment change color when it gets close to neutral. I use my prompt that is like this Align: -400
It is just normally white, but I want to stay evil all the time so ...
  Topic: Recite identify trigger
Maddux31

Replies: 14
Views: 15767

PostForum: zMUD General Discussion   Posted: Wed Jan 08, 2003 2:10 am   Subject: Recite identify trigger
Don't know if this will help, but I will just paste what is actually being shown with the echos.

You feel informed:
Object 'vial green', Item type: POTION
gt Object 'vial green', Item type: POTIO ...
  Topic: Recite identify trigger
Maddux31

Replies: 14
Views: 15767

PostForum: zMUD General Discussion   Posted: Wed Jan 08, 2003 2:00 am   Subject: Recite identify trigger
I'm sorry either I am not doing this right, or it is near impossible, it is still stopping right before the spells. Nothing is even echoing after the Level %1 Spells of:

  Topic: Recite identify trigger
Maddux31

Replies: 14
Views: 15767

PostForum: zMUD General Discussion   Posted: Tue Jan 07, 2003 10:52 pm   Subject: Recite identify trigger
Whats the command to send a blank line? Can I use the #sh command?

  Topic: Recite identify trigger
Maddux31

Replies: 14
Views: 15767

PostForum: zMUD General Discussion   Posted: Tue Jan 07, 2003 2:38 am   Subject: Recite identify trigger
Is there anything that can capture the next 3 lines only? The identify is usually quick enough that it would capture the 3 spells.

  Topic: More complicated triggers
Maddux31

Replies: 9
Views: 7441

PostForum: zMUD General Discussion   Posted: Mon Jan 06, 2003 10:53 pm   Subject: More complicated triggers
I am not Kjata but I this might be a possible fix.

#tr {^(*) disarms you. You drop your %1} {get %1;wield %1}

  Topic: Recite identify trigger
Maddux31

Replies: 14
Views: 15767

PostForum: zMUD General Discussion   Posted: Mon Jan 06, 2003 4:17 pm   Subject: Recite identify trigger
Ok it is capturing the "Level 15 Spells" but stops there, and yes spells are the last to be identified and to my knowledge there is a max of 3 spells.
  Topic: Tick Timer
Maddux31

Replies: 1
Views: 2504

PostForum: zMUD General Discussion   Posted: Sun Jan 05, 2003 9:13 pm   Subject: Tick Timer
Is there a way to turn on tick timer with a command? I want to have a class that will turn the timer off and on. Thanks

  Topic: Recite identify trigger
Maddux31

Replies: 14
Views: 15767

PostForum: zMUD General Discussion   Posted: Sun Jan 05, 2003 5:40 pm   Subject: Recite identify trigger
Ok everything worked like a charm, but I when I posted I didn't think about potions, how would be the best way to capture the spells that the potion does.

Object 'vial green', Item type: POTION
It ...
  Topic: Autokiller help
Maddux31

Replies: 1
Views: 2640

PostForum: zMUD General Discussion   Posted: Sat Jan 04, 2003 8:01 am   Subject: Autokiller help
I remember seeing a previous post but I cannot find it again, what I am wanting to do is make an autokiller for someone who flees.

Dragon panics, and attempts to flee.
Dragon leaves west.

What ...
  Topic: Recite identify trigger
Maddux31

Replies: 14
Views: 15767

PostForum: zMUD General Discussion   Posted: Fri Jan 03, 2003 5:46 pm   Subject: Recite identify trigger
I have been trying to think of the best way to go about doing this, but keep getting stumped. On my mud, you recite scrolls on objects. I would like to relay what I just identified to the group. For e ...
 
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