Author |
Message |
Topic: Color |
Maddux31
Replies: 3
Views: 3670
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Forum: zMUD General Discussion Posted: Mon Jun 02, 2003 11:28 pm Subject: Color |
Ok I haven't tested this out yet, but would it matter if thats not the whole prompt? My whole prompt is like this:
Hp 2500/2500 Magic 1000/1000 Moves 350/350 Gold 232123 Exp 1283482 Align: -400 Opp
... |
Topic: Color |
Maddux31
Replies: 3
Views: 3670
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Forum: zMUD General Discussion Posted: Mon Jun 02, 2003 6:13 pm Subject: Color |
What I want to do is to have my alignment change color when it gets close to neutral. I use my prompt that is like this Align: -400
It is just normally white, but I want to stay evil all the time so ... |
Topic: Recite identify trigger |
Maddux31
Replies: 14
Views: 15767
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Forum: zMUD General Discussion Posted: Wed Jan 08, 2003 2:10 am Subject: Recite identify trigger |
Don't know if this will help, but I will just paste what is actually being shown with the echos.
You feel informed:
Object 'vial green', Item type: POTION
gt Object 'vial green', Item type: POTIO ... |
Topic: Recite identify trigger |
Maddux31
Replies: 14
Views: 15767
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Forum: zMUD General Discussion Posted: Wed Jan 08, 2003 2:00 am Subject: Recite identify trigger |
I'm sorry either I am not doing this right, or it is near impossible, it is still stopping right before the spells. Nothing is even echoing after the Level %1 Spells of:
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Topic: Recite identify trigger |
Maddux31
Replies: 14
Views: 15767
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Forum: zMUD General Discussion Posted: Tue Jan 07, 2003 10:52 pm Subject: Recite identify trigger |
Whats the command to send a blank line? Can I use the #sh command?
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Topic: Recite identify trigger |
Maddux31
Replies: 14
Views: 15767
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Forum: zMUD General Discussion Posted: Tue Jan 07, 2003 2:38 am Subject: Recite identify trigger |
Is there anything that can capture the next 3 lines only? The identify is usually quick enough that it would capture the 3 spells.
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Topic: More complicated triggers |
Maddux31
Replies: 9
Views: 7441
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Forum: zMUD General Discussion Posted: Mon Jan 06, 2003 10:53 pm Subject: More complicated triggers |
I am not Kjata but I this might be a possible fix.
#tr {^(*) disarms you. You drop your %1} {get %1;wield %1}
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Topic: Recite identify trigger |
Maddux31
Replies: 14
Views: 15767
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Forum: zMUD General Discussion Posted: Mon Jan 06, 2003 4:17 pm Subject: Recite identify trigger |
Ok it is capturing the "Level 15 Spells" but stops there, and yes spells are the last to be identified and to my knowledge there is a max of 3 spells. |
Topic: Tick Timer |
Maddux31
Replies: 1
Views: 2504
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Forum: zMUD General Discussion Posted: Sun Jan 05, 2003 9:13 pm Subject: Tick Timer |
Is there a way to turn on tick timer with a command? I want to have a class that will turn the timer off and on. Thanks
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Topic: Recite identify trigger |
Maddux31
Replies: 14
Views: 15767
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Forum: zMUD General Discussion Posted: Sun Jan 05, 2003 5:40 pm Subject: Recite identify trigger |
Ok everything worked like a charm, but I when I posted I didn't think about potions, how would be the best way to capture the spells that the potion does.
Object 'vial green', Item type: POTION
It ... |
Topic: Autokiller help |
Maddux31
Replies: 1
Views: 2640
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Forum: zMUD General Discussion Posted: Sat Jan 04, 2003 8:01 am Subject: Autokiller help |
I remember seeing a previous post but I cannot find it again, what I am wanting to do is make an autokiller for someone who flees.
Dragon panics, and attempts to flee.
Dragon leaves west.
What ... |
Topic: Recite identify trigger |
Maddux31
Replies: 14
Views: 15767
|
Forum: zMUD General Discussion Posted: Fri Jan 03, 2003 5:46 pm Subject: Recite identify trigger |
I have been trying to think of the best way to go about doing this, but keep getting stumped. On my mud, you recite scrolls on objects. I would like to relay what I just identified to the group. For e ... |
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