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  Topic: [BUG/Feature Request] Getting mapper to work correctly in safe/slow on Aardwolf
Liath

Replies: 14
Views: 16007

PostForum: CMUD General Discussion   Posted: Mon Sep 28, 2009 3:17 am   Subject: [BUG/Feature Request] Getting mapper to work correctly in safe/slow on Aardwolf
Hopefully you got that set of screenies. If you want I could just upload you my whole package file. maybe you can figure out why it isn't working properly. I've reconfigured the map till it is prob ...
  Topic: [BUG/Feature Request] Getting mapper to work correctly in safe/slow on Aardwolf
Liath

Replies: 14
Views: 16007

PostForum: CMUD General Discussion   Posted: Fri Sep 25, 2009 4:29 pm   Subject: [BUG/Feature Request] Getting mapper to work correctly in safe/slow on Aardwolf
This also happens when making the map, when I'm in mapping mode. I would think that with the triggers it should be capturing each room correctly.

Just an odd thing I've noticed is that I really th ...
  Topic: tick timer going nuts
Liath

Replies: 1
Views: 5104

PostForum: CMUD General Discussion   Posted: Fri Sep 25, 2009 4:21 pm   Subject: tick timer going nuts
Just make a trigger to gag the ticktimer output.
Here are my Aardwolf ticktimer triggers:


<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
<class name=& ...
  Topic: Multistate Triggers in cMUD
Liath

Replies: 8
Views: 11755

PostForum: CMUD General Discussion   Posted: Fri Sep 25, 2009 9:17 am   Subject: Multistate Triggers in cMUD
Do expression triggers work as the initial state at all?
Durr nvm... i re-read your post and it finally sunk in.
So, use a normal test pattern of some sort, or a trigger with an ID like I showed up ...
  Topic: [BUG/Feature Request] Getting mapper to work correctly in safe/slow on Aardwolf
Liath

Replies: 14
Views: 16007

PostForum: CMUD General Discussion   Posted: Fri Sep 25, 2009 6:56 am   Subject: [BUG/Feature Request] Getting mapper to work correctly in safe/slow on Aardwolf
well, that works a little bit better, but still, the only issue I have is if I enter several commands for movement at the same time.
If I move .22x (where x is n, s, e, w) then it usually is fine... ...
  Topic: [BUG/Feature Request] Getting mapper to work correctly in safe/slow on Aardwolf
Liath

Replies: 14
Views: 16007

PostForum: CMUD General Discussion   Posted: Thu Sep 24, 2009 5:53 am   Subject: [BUG/Feature Request] Getting mapper to work correctly in safe/slow on Aardwolf
Cool-beans on the re-write.

Here is my whole "Mapper" class (btw, where did automapper/automapperall go?)

<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
...
  Topic: Multistate Triggers in cMUD
Liath

Replies: 8
Views: 11755

PostForum: CMUD General Discussion   Posted: Thu Sep 24, 2009 5:43 am   Subject: Multistate Triggers in cMUD
Just so I know for the future, since you have all the code there to look at... can ya give a definite yea or nae to the multistate trigger being able to be in a multi-state trigger?
I can already coo ...
  Topic: [Suggestion] Completely OFFLINE package editing mode / Infinite Loop detection?
Liath

Replies: 17
Views: 17073

PostForum: CMUD General Discussion   Posted: Thu Sep 24, 2009 5:39 am   Subject: [Suggestion] Completely OFFLINE package editing mode / Infinite Loop detection?
OOOooooh The great Poombah has the solution :D
That works! yay.
Could ya perhaps in some future version/update put in a nifty neat little check-box that does that for those retarded unthinking peop ...
  Topic: [Suggestion] Completely OFFLINE package editing mode / Infinite Loop detection?
Liath

Replies: 17
Views: 17073

PostForum: CMUD General Discussion   Posted: Wed Sep 23, 2009 5:22 pm   Subject: [Suggestion] Completely OFFLINE package editing mode / Infinite Loop detection?
There is the problem. If you have something that comes up true as soon as you connect, then you will never hit that trigger icon... cause cMUD will be locked up as soon as you open the session.

I ...
  Topic: [Suggestion] Completely OFFLINE package editing mode / Infinite Loop detection?
Liath

Replies: 17
Views: 17073

PostForum: CMUD General Discussion   Posted: Wed Sep 23, 2009 8:18 am   Subject: [Suggestion] Completely OFFLINE package editing mode / Infinite Loop detection?
Oh yeah, lovign the discussion so far, but as far as my OP... Zugg, do you think adding some kind of "safe mode" would be feasible, until something like reedn's ideas can be looked into??

Kinda lik ...
  Topic: Multistate Triggers in cMUD
Liath

Replies: 8
Views: 11755

PostForum: CMUD General Discussion   Posted: Tue Sep 22, 2009 5:48 pm   Subject: Multistate Triggers in cMUD
So that I can get my head right and be able to use multi-state triggers in the future, can someone clue me in if I'm misunderstanding this, and why the trigger I had doesn't work?
  Topic: [Suggestion] Completely OFFLINE package editing mode / Infinite Loop detection?
Liath

Replies: 17
Views: 17073

PostForum: CMUD General Discussion   Posted: Tue Sep 22, 2009 5:18 pm   Subject: [Suggestion] Completely OFFLINE package editing mode / Infinite Loop detection?
Wow... scrap pretty much the whole post I made earlier... ReedN's #thread idea makes more sense and wouldn't require all of the work...

To expand on ReedN's post:
Perhaps get all userland code to ...
  Topic: [Suggestion] Completely OFFLINE package editing mode / Infinite Loop detection?
Liath

Replies: 17
Views: 17073

PostForum: CMUD General Discussion   Posted: Tue Sep 22, 2009 4:17 pm   Subject: [Suggestion] Completely OFFLINE package editing mode / Infinite Loop detection?
I don't know how great programmers are on sharing snippets of code, but there is a game that I usually play that has excellent loop detection in its script engine. [url=http://www.egosoft.com/]Egosof ...
  Topic: [3.10a] Stealing focus or shifting the window back to cmud
Liath

Replies: 3
Views: 5566

PostForum: CMUD Beta Forum   Posted: Mon Sep 21, 2009 5:48 pm   Subject: [3.10a] Stealing focus or shifting the window back to cmud
I think it is any trigger that deals with one of several things:

Automapper related stuff (it also has a bad habit of jacking the room I'm working on if its not the room I'm *in* every time a trigg ...
  Topic: [3.10a] [Bug] Closing session window corrupts layout
Liath

Replies: 1
Views: 3314

PostForum: CMUD Beta Forum   Posted: Mon Sep 21, 2009 5:15 pm   Subject: [3.10a] [Bug] Closing session window corrupts layout
When the layout is set to automatically save, and you close the main session window, the layout is automagically saved (and corrupted)

(I do it alot accidentally cause the new mapper has a BAD habi ...
  Topic: [3.10a] [Bug] Manual layout save does not function when automatically save disab
Liath

Replies: 1
Views: 3343

PostForum: CMUD Beta Forum   Posted: Mon Sep 21, 2009 5:09 pm   Subject: [3.10a] [Bug] Manual layout save does not function when automatically save disab
If the automatically save layout option isn't checked, even a manual save doesn't work.
Doesn't spew an error message. Next time the session is opened, the layout is *all* jacked up.

Verified the ...
  Topic: [310B] CMUD is compute-bound
Liath

Replies: 3
Views: 4755

PostForum: CMUD Beta Forum   Posted: Mon Sep 21, 2009 4:45 pm   Subject: [310B] CMUD is compute-bound
Something that might be the solution... something I noticed with my computer now and again.

Do you have Nero Burning ROM (most of the latest builds do this)?
I noticed that the indexing program it ...
  Topic: [BUG/Feature Request] Getting mapper to work correctly in safe/slow on Aardwolf
Liath

Replies: 14
Views: 16007

PostForum: CMUD General Discussion   Posted: Mon Sep 21, 2009 4:22 pm   Subject: [BUG/Feature Request] Getting mapper to work correctly in safe/slow on Aardwolf
speedwalkign seems to work okay with that fix but one thing that still bugs out is that if you're making the map (in mapping mode) and you do a few steps at once and in more than one direction, the ma ...
  Topic: [BUG/Feature Request] Getting mapper to work correctly in safe/slow on Aardwolf
Liath

Replies: 14
Views: 16007

PostForum: CMUD General Discussion   Posted: Sat Sep 19, 2009 9:04 pm   Subject: [BUG/Feature Request] Getting mapper to work correctly in safe/slow on Aardwolf
Upgraded :P I'm happier with the map load times, the map not jacking keys...

but now, no follow mode works other than fastwalk. No safe or slow walking now.

Of course, I play Aardwolf, with al ...
  Topic: [BUG?] Performance issue when closing down session.
Liath

Replies: 2
Views: 4505

PostForum: CMUD General Discussion   Posted: Sat Sep 19, 2009 8:52 pm   Subject: [BUG?] Performance issue when closing down session.
The map is 44.6 MB (46,862,336 bytes). Not really too big from some of the maps I have had back in the day.

I'll see if maybe there is a loose script firing off somewhere that could be delaying cM ...
  Topic: [Suggestion] Completely OFFLINE package editing mode / Infinite Loop detection?
Liath

Replies: 17
Views: 17073

PostForum: CMUD General Discussion   Posted: Sat Sep 19, 2009 8:47 pm   Subject: Re: [Suggestion] Completely OFFLINE package editing mode / Infinite Loop detection?
Since it seems that I wasn't clear, I quoted myself with the important bits that were missed in bold.

... but as soon as cMUD opened the session, whether offline or online, it would spike 99% CPU, ...
  Topic: Characters/classes help?
Liath

Replies: 1
Views: 4650

PostForum: CMUD General Discussion   Posted: Sat Sep 19, 2009 5:37 pm   Subject: Characters/classes help?
You should poke around a little more :P cMUD has everything that zMUD does and more.

1) To open another session (character) in cMUD, you click on Sessions, then start the other character's Session ...
  Topic: [BUG/Feature Request] Getting mapper to work correctly in safe/slow on Aardwolf
Liath

Replies: 14
Views: 16007

PostForum: CMUD General Discussion   Posted: Sat Sep 19, 2009 5:30 pm   Subject: [BUG/Feature Request] Getting mapper to work correctly in safe/slow on Aardwolf
Is the beta worth it?
Kinda leery after the last round before my HD died and I had to re-install... the beta crashed alot last time :(
  Topic: Simple problem about triggers and priority + #cw
Liath

Replies: 8
Views: 10459

PostForum: CMUD General Discussion   Posted: Sat Sep 19, 2009 9:02 am   Subject: Simple problem about triggers and priority + #cw
Something that has helped me, and I dunno why...
copy the pattern and then the script to notepad (i keep it open for this when I get it)
delete trigger that isn't working
recreate the trigger.
Som ...
  Topic: wierd issue with paths.
Liath

Replies: 5
Views: 5825

PostForum: CMUD General Discussion   Posted: Sat Sep 19, 2009 8:56 am   Subject: wierd issue with paths.
Just to make sure but... whatever custom directions you've put in, are they configured correctly with the return directions included? The way you described the return path problem it seems the non-st ...
 
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