Author |
Message |
Topic: Achaean channel capture - Mod from Lalaynya's |
Kraemder
Replies: 37
Views: 93476
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Forum: Finished MUD Scripts Posted: Sun Jun 13, 2004 11:37 pm Subject: Achaean channel capture - Mod from Lalaynya's |
I got it working. I'm such an idiot. I'm so careless, I shouldn't be allowed to attempt to write programs. I guess that goes for writing scripts if the scripting is 'powerful' enough like in zMUD.
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Topic: Achaean channel capture - Mod from Lalaynya's |
Kraemder
Replies: 37
Views: 93476
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Forum: Finished MUD Scripts Posted: Sun Jun 13, 2004 3:05 am Subject: Achaean channel capture - Mod from Lalaynya's |
Thanks a lot for posting your script Discordia. I just started playing Achaea and that was the very script I was attempting to write.. only I couldn't get it to work beyond one line.
But I can't l ... |
Topic: tell the time that someone sent me a tell |
Kraemder
Replies: 5
Views: 5749
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Forum: zMUD General Discussion Posted: Sat Jun 12, 2004 1:48 pm Subject: tell the time that someone sent me a tell |
I tweaked this trigger just a tad to get it to filter chat channels in Achaea for me. It's working very well, nearly as well as a Simutronics MUD.. but it seems that if someone says something that ta ... |
Topic: Multiple #OKs |
Kraemder
Replies: 5
Views: 6661
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Forum: zMUD General Discussion Posted: Sat Dec 06, 2003 7:15 pm Subject: Multiple #OKs |
The beta forum is private and a lot of us do not have access, hence, we have to talk about it here. It would really be a slap in the face to forbid people to talk about the beta version here, knowing ... |
Topic: mapping Gemstone IV |
Kraemder
Replies: 8
Views: 15240
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Forum: zMUD General Discussion Posted: Thu Dec 04, 2003 12:19 pm Subject: mapping Gemstone IV |
Ok, I was wrong, you were right. The descriptions, or some of them anyway, do change according to day and night. This might be why it's not working. I tried to fix this unsuccessfully by going up t ... |
Topic: mapping Gemstone IV |
Kraemder
Replies: 8
Views: 15240
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Forum: zMUD General Discussion Posted: Thu Dec 04, 2003 2:06 am Subject: mapping Gemstone IV |
Thanks for the tip. I've never noticed Gemstone's room descriptions to change due to the time of day, but sometimes I switch between simple and detailed descriptions and those are certainly diffe ... |
Topic: mapping Gemstone IV |
Kraemder
Replies: 8
Views: 15240
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Forum: zMUD General Discussion Posted: Thu Dec 04, 2003 1:26 am Subject: mapping Gemstone IV |
Ok. I figured out what was causing the mapper to lose track of where I was on the map: some of the rooms, despite what appeared to be a good accurate map and would be if printed out, had exits that l ... |
Topic: Gemstone |
Kraemder
Replies: 1
Views: 7257
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Forum: zMapper Discussion Posted: Wed Dec 03, 2003 11:28 pm Subject: Gemstone |
I have to say that the demo pics of this thing look really nice. However, I'm not a table top D&D enthusiast, and it would really only be useful to me for playing muds. So here's my question:
Wou ... |
Topic: mapping Gemstone IV |
Kraemder
Replies: 8
Views: 15240
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Forum: zMUD General Discussion Posted: Wed Dec 03, 2003 9:46 pm Subject: mapping Gemstone IV |
Ok. I've discovered the ">" symbol for non standard exits. This is quite useful. It's a lifesaver. However, I've also discovered that as I run around the little bit of town that I've successful ... |
Topic: mapping Gemstone IV |
Kraemder
Replies: 8
Views: 15240
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Forum: zMUD General Discussion Posted: Wed Dec 03, 2003 9:14 pm Subject: mapping Gemstone IV |
Although I really like the new Storm Front front end by Simutronics, I'd really like to have a map as part of the front end, in order to visualize the game better, and find my way around, etc.
I th ... |
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