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  Topic: %GSL( A) and %GSL( B) codes for GS
Kaishaku

Replies: 2
Views: 3709

PostForum: zMUD General Discussion   Posted: Sun May 11, 2003 10:58 pm   Subject: %GSL( A) and %GSL( B) codes for GS
I almost forgot about nervous system.



67108864 nerves rank 1
134217728 nerves rank 2
201326592 nerves rank 3

  Topic: %GSL( A) and %GSL( B) codes for GS
Kaishaku

Replies: 2
Views: 3709

PostForum: zMUD General Discussion   Posted: Sat May 10, 2003 11:01 pm   Subject: %GSL( A) and %GSL( B) codes for GS
I spent the afternoon finding out the various values for the GSL A/B codes.

The %GSL(A) codes are listed below. The %GSL(B) codes mirror them. %GSL(A) is for wounds, %GSL(B) are for scars. If you h ...
  Topic: For Zugg - RE: GSL Codes
Kaishaku

Replies: 2
Views: 5181

PostForum: zMUD General Discussion   Posted: Fri May 09, 2003 9:28 am   Subject: For Zugg - RE: GSL Codes
Ahh. Danke.

I guess either I'll have to go through the ardious process of deciphering the gsl wound/scar codes myself.

*grumbles off to get hit a lot*

  Topic: For Zugg - RE: GSL Codes
Kaishaku

Replies: 2
Views: 5181

PostForum: zMUD General Discussion   Posted: Fri May 09, 2003 6:41 am   Subject: For Zugg - RE: GSL Codes
Has Simutronics given you a detailed explanation of the gsl codes?

Specifically the wound codes, gsl a and gsl b? And if so, can you share with us? :>



  Topic: Weird variable problem
Kaishaku

Replies: 1
Views: 2656

PostForum: zMUD General Discussion   Posted: Thu May 08, 2003 10:11 pm   Subject: Weird variable problem
I'm using the variable coins to keep track of my silver.

When I pick up silver, I have a trigger

#tr {you gather the remaining (%d) coins} {#add coins %1}

But, instead of adding it, it's plac ...
  Topic: Interrupting A trigger
Kaishaku

Replies: 6
Views: 5885

PostForum: zMUD General Discussion   Posted: Wed May 07, 2003 11:30 pm   Subject: Interrupting A trigger
Lets say I want to get the scroll with bravery. I'd type >get scroll. If I wanted the one lock pick enhancement, I'd type > get third scroll.

I'd want it to scroll also through scrolls, paper ...
  Topic: Interrupting A trigger
Kaishaku

Replies: 6
Views: 5885

PostForum: zMUD General Discussion   Posted: Wed May 07, 2003 9:10 am   Subject: Interrupting A trigger

Mud output is below. What I want to do is basically type something akin to "scroll 101" and/or "scroll bravery". Have to scan throught the scrolls (Up to the 11th scroll, since f ...
  Topic: Interrupting A trigger
Kaishaku

Replies: 6
Views: 5885

PostForum: zMUD General Discussion   Posted: Wed May 07, 2003 6:43 am   Subject: Interrupting A trigger
I use scrolls in GS3, and I seem to collect them by the boatful. I need to create a way to scroll through them, and read each one, then match the spell number to what I'm looking for.

The idea I've ...
  Topic: Blank returns like mad
Kaishaku

Replies: 11
Views: 13925

PostForum: zMUD General Discussion   Posted: Wed May 07, 2003 6:30 am   Subject: Blank returns like mad
quote:
You might be able to tell if it is a problem on your end or caused by the mud's output. Try #SH Someone was just vaporized! and see if you still get a blank line.

Lain




Turns out G ...
  Topic: Blank returns like mad
Kaishaku

Replies: 11
Views: 13925

PostForum: zMUD General Discussion   Posted: Wed May 07, 2003 1:35 am   Subject: Blank returns like mad
quote:
Does your MUD use GA/EOR? Does your MUD usually send

X is vaporized.
<blank line>
<prompt line>

If so.. you might wanna try

#tr {%1 was just vaporized!$} {#cap Deaths; ...
  Topic: Blank returns like mad
Kaishaku

Replies: 11
Views: 13925

PostForum: zMUD General Discussion   Posted: Wed May 07, 2003 12:19 am   Subject: Blank returns like mad
quote:
Try maybe turning off all other triggers except one gag trigger and see if it still occurs, it might be caused by another trigger, or post an example and I'll see if the same thing happens to ...
  Topic: Blank returns like mad
Kaishaku

Replies: 11
Views: 13925

PostForum: zMUD General Discussion   Posted: Tue May 06, 2003 10:50 pm   Subject: Blank returns like mad
Not at all. :>

Still getting carriage returns from ALL my #gag triggers.

  Topic: Blank returns like mad
Kaishaku

Replies: 11
Views: 13925

PostForum: zMUD General Discussion   Posted: Tue May 06, 2003 9:57 pm   Subject: Blank returns like mad
It seems, ALL my #gag commands are causing carriage returns. Even those that get captured to another window are causing my main window to emit carriage returns.

It's driving me mad to the point I' ...
  Topic: Capturing stuff with Timestamps
Kaishaku

Replies: 6
Views: 10172

PostForum: zMUD General Discussion   Posted: Tue May 06, 2003 8:13 pm   Subject: Capturing stuff with Timestamps


#tr {(%w) tells you (*)} {#win Tells ({%time (t)- %1 tells you: %2};#gag}

Should do it. Check the }'s and )'s. for I r teh suq, when it comes to closing commands.

  Topic: Blank returns like mad
Kaishaku

Replies: 11
Views: 13925

PostForum: zMUD General Discussion   Posted: Tue May 06, 2003 3:51 pm   Subject: Blank returns like mad
Nope. I removes lines from when I look at things, and normal mud output, but all my #gag triggers are still generating carriage returns.

  Topic: Blank returns like mad
Kaishaku

Replies: 11
Views: 13925

PostForum: zMUD General Discussion   Posted: Tue May 06, 2003 2:58 pm   Subject: Blank returns like mad
I've #killall'd and restarted my scripts because they were kludgy and gross, (and I had all the code written down anyhow).

But, now when I've put in to gag lines, I'm getting a ton of carriage retu ...
  Topic: Gemstone Question regarding timer
Kaishaku

Replies: 2
Views: 3676

PostForum: zMUD General Discussion   Posted: Mon May 05, 2003 4:59 am   Subject: Gemstone Question regarding timer
Actually, I'm looking more for a defined pause, that varies from situation to situation.

The command output I'm trying to mimic is more along the lines of...

attack
wait out timer
attack

Th ...
  Topic: Gemstone Question regarding timer
Kaishaku

Replies: 2
Views: 3676

PostForum: zMUD General Discussion   Posted: Mon May 05, 2003 4:37 am   Subject: Gemstone Question regarding timer
I haven't done any serious coding in forever, so I've forgotten most of what little I knew to begin with.

I'm running the roundtime button that was so nicely provided here, and it works great, but ...
  Topic: Gemstone III - Amunet Window
Kaishaku

Replies: 2
Views: 3588

PostForum: zMUD General Discussion   Posted: Sat May 03, 2003 2:03 am   Subject: Gemstone III - Amunet Window
Thank you, but it dosen't work.

[Edit]

I wound up playing about, and found a way to make it work. Thanks though. :>
  Topic: Gemstone III - Amunet Window
Kaishaku

Replies: 2
Views: 3588

PostForum: zMUD General Discussion   Posted: Thu May 01, 2003 9:12 pm   Subject: Gemstone III - Amunet Window
I'm attempting to amunet thoughts into their own window. I found a trigger in my forum search, but it does nada.

The text I'm trying to move is...


> You hear the faint thoughts of Test touc ...
 
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