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  Topic: Returning user needs help with MXP Triggers & Capture
Jim Vance

Replies: 1
Views: 3125

PostForum: CMUD General Discussion   Posted: Sat Jan 31, 2015 10:01 am   Subject: Returning user needs help with MXP Triggers & Capture
After reviewing the MXP specification, I think I have riddled out why the capture does not work the way I would like: the elements used by this MUD are secure or locked, not open.

From my understan ...
  Topic: Capturing info about a prior room
Jim Vance

Replies: 0
Views: 2395

PostForum: CMUD General Discussion   Posted: Sat Jan 31, 2015 9:51 am   Subject: Capturing info about a prior room
I use the FAST speedwalk mode, so there is the occasional moment when I move from one room to the next, but the MUD says "You stay where you are." The debugger shows the following message when moving ...
  Topic: Working with #PATHHIGH
Jim Vance

Replies: 7
Views: 18380

PostForum: CMUD General Discussion   Posted: Sat Jan 31, 2015 9:42 am   Subject: Working with #PATHHIGH
I apologize that this is a half-necro response, but I did come up with a fix that worked for me. Matt's script didn't work for me because it asked for a Zmapper function call, and I don't have the pro ...
  Topic: Returning user needs help with MXP Triggers & Capture
Jim Vance

Replies: 1
Views: 3125

PostForum: CMUD General Discussion   Posted: Mon Jan 26, 2015 10:51 pm   Subject: Returning user needs help with MXP Triggers & Capture
After a few years of more graphical games, I have decided to come back to the world of MUDs. I am happy to see that this company and community are still here. I rejoined a MUD that I love and am worki ...
  Topic: Mapper Scripting Riddle
Jim Vance

Replies: 4
Views: 4317

PostForum: CMUD General Discussion   Posted: Sat Jun 05, 2010 3:53 am   Subject: Mapper Scripting Riddle
Thanks for the feedback.

So, how would I use %pathfrom to determine whether the shortest path from [1] to [x] goes through [A] or [C]? That seems like a much better solution to what I am trying to ...
  Topic: Mapper Scripting Riddle
Jim Vance

Replies: 4
Views: 4317

PostForum: CMUD General Discussion   Posted: Thu Jun 03, 2010 12:55 am   Subject: Mapper Scripting Riddle
I am looking for a simple solution to an issue that I recently dreamed up. This issue involves the Automapper and deciding the fastest routes.

(Some background)
I love using the mapper, but the # ...
  Topic: Automapper: Changing an Existing Room's Name
Jim Vance

Replies: 3
Views: 4320

PostForum: zMUD General Discussion   Posted: Wed Nov 19, 2008 9:20 pm   Subject: Automapper: Changing an Existing Room's Name
I forgot to say thank you, the script Arminas suggested works like a charm. Very Happy
  Topic: Automapper: Changing an Existing Room's Name
Jim Vance

Replies: 3
Views: 4320

PostForum: zMUD General Discussion   Posted: Sat Nov 08, 2008 5:02 pm   Subject: Automapper: Changing an Existing Room's Name
Hello there,

I spent a fair bit of time looking for this problem, couldn't find a usable solution. So, here goes...

I have used the Automapper to create a medium-sized map database for a partic ...
  Topic: Concatenating a long string into a shorter string
Jim Vance

Replies: 1
Views: 2588

PostForum: zMUD General Discussion   Posted: Tue Oct 14, 2008 3:26 am   Subject: Concatenating a long string into a shorter string
I have created a script to work off my automapper that will change the zMUD path syntax to one that will work off a command on a MUD I play. The MUD command is called "do" and allows you to add a lis ...
  Topic: Need ideas for script involving #LOOPDB
Jim Vance

Replies: 0
Views: 1932

PostForum: zMUD General Discussion   Posted: Sun Feb 03, 2008 2:01 am   Subject: Need ideas for script involving #LOOPDB
Hey there,

I was wondering if anyone could help me with this one. I am building a script that will allow me to use an alias called "quest" to make doing item quests easier. It identifies if I am ...
  Topic: Room Script Bug
Jim Vance

Replies: 4
Views: 4336

PostForum: zMUD General Discussion   Posted: Sat Jan 27, 2007 6:18 pm   Subject: Room Script Bug
So is this two examples of how to do one thing? I appreciate the info and help, and I can see how it will make less problem for the client, but I just don't get all the details. Are the numbers on t ...
  Topic: Room Script Bug
Jim Vance

Replies: 4
Views: 4336

PostForum: zMUD General Discussion   Posted: Tue Jan 23, 2007 6:48 pm   Subject: Room Script Bug
I am having a bit of an issue with my Automapper. Here's the scoop:

I wanted to be able to go to a room on my mapper, and from there, do a variety of quests. I also wanted to use basic alias patt ...
  Topic: Needed: Script for entering mapper information
Jim Vance

Replies: 3
Views: 3624

PostForum: zMUD General Discussion   Posted: Wed Jan 03, 2007 7:33 am   Subject: Needed: Script for entering mapper information
Okay, let me be more specific.
I don't want another window (as in the #PROMPT command), I want to enter all this information from the command line.
I would like to type a single alias, which wil ...
  Topic: Needed: Script for entering mapper information
Jim Vance

Replies: 3
Views: 3624

PostForum: zMUD General Discussion   Posted: Tue Jan 02, 2007 9:29 pm   Subject: Needed: Script for entering mapper information
I am currently in the process of creating a MUD using the zMUD automapper. I laid out the rooms with the keyboard creation feature. I have a script that captures a room's information using the %room ...
  Topic: Automapper for Building New MUD Grid
Jim Vance

Replies: 2
Views: 3284

PostForum: zMUD General Discussion   Posted: Fri Dec 08, 2006 10:46 pm   Subject: Automapper for Building New MUD Grid
Thanks for the input Fang.

I actually already have the grid laid out and have used zMapper's "room type" modifier to apply colors and movement costs to the rooms (in a generic fashion). I am also ...
  Topic: Automapper for Building New MUD Grid
Jim Vance

Replies: 2
Views: 3284

PostForum: zMUD General Discussion   Posted: Thu Dec 07, 2006 6:38 pm   Subject: Automapper for Building New MUD Grid
I've owned zMUD for several years and have used these forums to develop scripts for playing MUDs. I love the automapper and have bought zMapper to customize my maps, all of which I am very pleased wi ...
 
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