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  Topic: Speed, what gives and takes?
Jaegord

Replies: 41
Views: 45462

PostForum: CMUD General Discussion   Posted: Fri Dec 21, 2007 1:35 am   Subject: Speed, what gives and takes?
Does subbing the prompt cost you alot of speed?
  Topic: Speed, what gives and takes?
Jaegord

Replies: 41
Views: 45462

PostForum: CMUD General Discussion   Posted: Thu Dec 20, 2007 4:57 am   Subject: Speed, what gives and takes?
EDIT: Nevermind.
  Topic: Speed, what gives and takes?
Jaegord

Replies: 41
Views: 45462

PostForum: CMUD General Discussion   Posted: Thu Dec 20, 2007 1:51 am   Subject: Speed, what gives and takes?
In IRE games, the prompt has certain elements that will change, depending on certain conditions. That means that one part of it could be multiple things at any time. What would be the best way to dete ...
  Topic: Speed, what gives and takes?
Jaegord

Replies: 41
Views: 45462

PostForum: CMUD General Discussion   Posted: Wed Dec 19, 2007 7:12 am   Subject: Speed, what gives and takes?
Thanks for the information so far! And when you say that #SUB and #PSUB do not cause any extra trigger testing, do you also mean that there isn't a loss in speed when using them?
  Topic: Speed, what gives and takes?
Jaegord

Replies: 41
Views: 45462

PostForum: CMUD General Discussion   Posted: Wed Dec 19, 2007 6:10 am   Subject: Speed, what gives and takes?
I have a few somewhat more specific questions.

Is there much of a difference in speed between #SW and #IF statements? And how much slow-down do you get from using #SA or maybe #SHOW? And finally, ...
  Topic: Speed, what gives and takes?
Jaegord

Replies: 41
Views: 45462

PostForum: CMUD General Discussion   Posted: Wed Dec 19, 2007 1:15 am   Subject: Speed, what gives and takes?
I have heard alot of things about CMUD, triggers, aliases, etc. Certain things do this, and certain things do that.. but what exactly contributes to slowing down your triggers overall? And are there c ...
  Topic: Alarm problems.
Jaegord

Replies: 7
Views: 8907

PostForum: CMUD Beta Forum   Posted: Tue Nov 27, 2007 1:38 am   Subject: Alarm problems.
I went with a simple set-up in the end, which solved my problem. I was using multiple modules with a single window, and the alarms would be placed in the window, and wouldn't do anything. Like I said, ...
  Topic: Alarm problems.
Jaegord

Replies: 7
Views: 8907

PostForum: CMUD Beta Forum   Posted: Mon Nov 26, 2007 12:57 am   Subject: Alarm problems.
They are just simple things. I have an alarm that resets a variable after a few seconds, but they are in different modules. It uses the main window to store the alarm, but all of the modules are marke ...
  Topic: Alarm problems.
Jaegord

Replies: 7
Views: 8907

PostForum: CMUD Beta Forum   Posted: Mon Nov 26, 2007 12:21 am   Subject: Alarm problems.
Using CMUD 2.12 and 2.13, I've discovered that, eventually, my alarms will no longer work. I'm not sure what could cause this, but I'm not sure what to do. At first, they work perfectly. And eventuall ...
 
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