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  Topic: Help with #IF?
Insomniac

Replies: 4
Views: 5789

PostForum: zMUD General Discussion   Posted: Tue Feb 14, 2006 4:20 pm   Subject: Help with #IF?
#TRIGGER {You are carrying (%d) items, of a possible ( 311)} {#var Items {%1};#IF (@Items < 250) {recall;#T- "Chesting";#T+ "Picking"} {say not quite yet}}

Should work, assuming the trigger line ...
  Topic: <3 Zugg
Insomniac

Replies: 31
Views: 54213

PostForum: zMUD General Discussion   Posted: Wed Nov 02, 2005 11:50 pm   Subject: <3 Zugg
Another thanks from myself Zugg.

I'm not one for buying software to be honest, especially online. Yours was the first!

As of yet, there's nothing I wanted to do with zMud that I haven't been abl ...
  Topic: Status Command Window
Insomniac

Replies: 7
Views: 11430

PostForum: zMUD General Discussion   Posted: Thu Oct 27, 2005 3:40 pm   Subject: Status Command Window
Ok then, looks to me like the MXP send part I was talking about is ideal for this.

Looking at the help files for #STW and MXP I don't see why you should have a problem at all.
  Topic: Status Command Window
Insomniac

Replies: 7
Views: 11430

PostForum: zMUD General Discussion   Posted: Thu Oct 27, 2005 2:07 pm   Subject: Status Command Window
Yeah, that's right.

Sorry my post wasn't more helpful. I misunderstood your post, in fact, I still don't have a clue what you're wanting now! Embarassed
  Topic: Status Command Window
Insomniac

Replies: 7
Views: 11430

PostForum: zMUD General Discussion   Posted: Thu Oct 27, 2005 1:29 pm   Subject: Status Command Window
Personally, I'd do it all from within an alias, so they could just type FAQ, or whatever.

Lookup MXP in the help files - You can create clickable links, which you could use to index and jump throug ...
  Topic: Variable into Copy Memory?
Insomniac

Replies: 3
Views: 4648

PostForum: zMUD General Discussion   Posted: Thu Oct 27, 2005 11:59 am   Subject: Variable into Copy Memory?
The command is %clip

#ALIAS Test {#MATH TestVariable 3+3;#NOOP %clip( @TestVariable)}
  Topic: Speedwalk On Map
Insomniac

Replies: 4
Views: 5413

PostForum: zMUD General Discussion   Posted: Thu Oct 27, 2005 11:50 am   Subject: Speedwalk On Map
Setup an alias then.

Something like:

#ALIAS MapMover {#VAR DelimitedDirs %pathexpand( @Directions);#FORALL @DelimitedDirs {#MOVE %i}}

You can then put the alias MapMover into your macro (F5) ...
  Topic: Speedwalk On Map
Insomniac

Replies: 4
Views: 5413

PostForum: zMUD General Discussion   Posted: Thu Oct 27, 2005 7:33 am   Subject: Speedwalk On Map
#MOVE is the command you're looking for.
  Topic: Disguise IP
Insomniac

Replies: 5
Views: 6318

PostForum: zMUD General Discussion   Posted: Wed Oct 26, 2005 8:54 pm   Subject: Disguise IP
connect to a BBS that lets you telnet out is pretty much the easiest way to multiplay without getting caught. so find a free one that lets you do it is my recommendation

Please elaborate on this, g ...
  Topic: highlight and ctrl t
Insomniac

Replies: 1
Views: 4160

PostForum: zMUD General Discussion   Posted: Wed Oct 26, 2005 7:16 pm   Subject: highlight and ctrl t
Ctrl + Y
  Topic: Talonfreak is the newb of scripts!
Insomniac

Replies: 7
Views: 10038

PostForum: zMUD General Discussion   Posted: Tue Oct 25, 2005 12:28 am   Subject: Talonfreak is the newb of scripts!
What does a room look like that has no mob in it?
  Topic: Talonfreak is the newb of scripts!
Insomniac

Replies: 7
Views: 10038

PostForum: zMUD General Discussion   Posted: Mon Oct 24, 2005 4:20 pm   Subject: Talonfreak is the newb of scripts!
It's a good start nontheless, as I look at it, it does everything that your original post asked for.

All you have to do is add a trigger for attacking a mob that isn't there (ie. after it moves) an ...
  Topic: Talonfreak is the newb of scripts!
Insomniac

Replies: 7
Views: 10038

PostForum: zMUD General Discussion   Posted: Mon Oct 24, 2005 3:53 pm   Subject: Talonfreak is the newb of scripts!
Check out this recent post to help you get started with your hunting script.

http://forums.zuggsoft.com/phpbb/viewtopic.php?t=22395
  Topic: Trigger help
Insomniac

Replies: 4
Views: 5684

PostForum: zMUD General Discussion   Posted: Mon Oct 24, 2005 2:42 pm   Subject: Trigger help
You could do...

#TRIGGER {^Your armor causes your spell to fizzle out!} {:cleric:c 'full heal' warrior}

Or

#TRIGGER {^Your armor causes your spell to fizzle out!} {%lastcom}
  Topic: #CW command and counting occurances
Insomniac

Replies: 3
Views: 5695

PostForum: zMUD General Discussion   Posted: Mon Oct 24, 2005 1:03 pm   Subject: #CW command and counting occurances
How many possible combinations are there for each 'dial'?

I'd be tempted to do something like this if there wasn't too many...

#TRIGGER {^({Blank|Cherry|Other}) ({Blank|Cherry|Other}) ({Blank|Ch ...
  Topic: excluding items from lists automaticaly
Insomniac

Replies: 4
Views: 5084

PostForum: zMUD General Discussion   Posted: Mon Oct 24, 2005 2:49 am   Subject: excluding items from lists automaticaly
Assuming you just want the list to contain the 4 digit number, and not the 'glass' part.

#TRIGGER {^glass(%d)} {#IF (%1 = "1234") {} {#ADDITEM GlassList %1}}
  Topic: Path Expansion Question
Insomniac

Replies: 2
Views: 4009

PostForum: zMUD General Discussion   Posted: Mon Oct 24, 2005 12:20 am   Subject: Path Expansion Question
Not an answer, but maybe a few pointers:

http://forums.zuggsoft.com/phpbb/viewtopic.php?t=10138
  Topic: Path help
Insomniac

Replies: 5
Views: 7766

PostForum: zMUD General Discussion   Posted: Sun Oct 23, 2005 11:38 pm   Subject: Path help
Yep.

Basically what you are wanting is something that walks along your pre-determined path, stops if it sees a mob, or continues if it doesn't...

The 'Walk' class and Exitline trigger do the mov ...
  Topic: Path help
Insomniac

Replies: 5
Views: 7766

PostForum: zMUD General Discussion   Posted: Sun Oct 23, 2005 10:50 pm   Subject: Path help
Ok for this to work you need something like this....

#CLASS {Walk}
#TRIGGER {^ExitLine} {#ALARM "WalkAlarm" +1 {#STEP;#PAUSE}} "" {notrig}
#CLASS 0

#TRIGGER {^You see a mob} {#SUSPEND WalkAlar ...
  Topic: Path help
Insomniac

Replies: 5
Views: 7766

PostForum: zMUD General Discussion   Posted: Sun Oct 23, 2005 2:44 am   Subject: Path help
Hmm, sounds very weird, might I ask what code follows your example above?
  Topic: tick/exp
Insomniac

Replies: 12
Views: 10376

PostForum: zMUD General Discussion   Posted: Sun Oct 23, 2005 2:37 am   Subject: tick/exp
At the top of Zmud, where it says File/Edit/View/Settings etc etc there is one called Windows

Under the Windows menu there is an option named 'status' - untick it.
  Topic: tick/exp
Insomniac

Replies: 12
Views: 10376

PostForum: zMUD General Discussion   Posted: Sun Oct 23, 2005 2:09 am   Subject: tick/exp
Sorry, I read status WINDOW instead of status BAR!

If you've changed the script so it doesn't reference the status window (#STW) then you can close it by unticking the menu item Windows:Status
  Topic: zMUD Newbie: "Where" Output
Insomniac

Replies: 5
Views: 7265

PostForum: zMUD General Discussion   Posted: Sun Oct 23, 2005 1:53 am   Subject: zMUD Newbie: "Where" Output
And is it possible to gag things without having the carriage return?

Unfortunately not no.

And I apologise, I should have assumed you wanted it gagging!

#CLASS {WhereCapture}
#ALARM {-00:40} ...
  Topic: tick/exp
Insomniac

Replies: 12
Views: 10376

PostForum: zMUD General Discussion   Posted: Sun Oct 23, 2005 1:42 am   Subject: tick/exp
Ok then....

#TRIGGER {^You gain (%d) experience for your victory.} {#ADD Exp %1}
#ALIAS atconnect {#VAR Exp 0;#VAR Seconds 0;}
#ALARM {-00:01} {#ADD Seconds 1;#MATH ExpPerSecond @Exp/@Seconds;#ST ...
  Topic: zMUD Newbie: "Where" Output
Insomniac

Replies: 5
Views: 7265

PostForum: zMUD General Discussion   Posted: Sun Oct 23, 2005 12:51 am   Subject: zMUD Newbie: "Where" Output
#CLASS {WhereCapture}
#ALARM {-00:40} {where}
#TRIGGER {^Players in your vicinity:} {#C+ WhereWindow}
#COND {^$} {#C-}
#CLASS 0

I purposely didn't trigger on the ---------- line as it would rem ...
 
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