Author |
Message |
Topic: Help with #IF? |
Insomniac
Replies: 4
Views: 5789
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Forum: zMUD General Discussion Posted: Tue Feb 14, 2006 4:20 pm Subject: Help with #IF? |
#TRIGGER {You are carrying (%d) items, of a possible ( 311)} {#var Items {%1};#IF (@Items < 250) {recall;#T- "Chesting";#T+ "Picking"} {say not quite yet}}
Should work, assuming the trigger line ... |
Topic: <3 Zugg |
Insomniac
Replies: 31
Views: 54213
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Forum: zMUD General Discussion Posted: Wed Nov 02, 2005 11:50 pm Subject: <3 Zugg |
Another thanks from myself Zugg.
I'm not one for buying software to be honest, especially online. Yours was the first!
As of yet, there's nothing I wanted to do with zMud that I haven't been abl ... |
Topic: Status Command Window |
Insomniac
Replies: 7
Views: 11430
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Forum: zMUD General Discussion Posted: Thu Oct 27, 2005 3:40 pm Subject: Status Command Window |
Ok then, looks to me like the MXP send part I was talking about is ideal for this.
Looking at the help files for #STW and MXP I don't see why you should have a problem at all. |
Topic: Status Command Window |
Insomniac
Replies: 7
Views: 11430
|
Forum: zMUD General Discussion Posted: Thu Oct 27, 2005 2:07 pm Subject: Status Command Window |
Yeah, that's right.
Sorry my post wasn't more helpful. I misunderstood your post, in fact, I still don't have a clue what you're wanting now! |
Topic: Status Command Window |
Insomniac
Replies: 7
Views: 11430
|
Forum: zMUD General Discussion Posted: Thu Oct 27, 2005 1:29 pm Subject: Status Command Window |
Personally, I'd do it all from within an alias, so they could just type FAQ, or whatever.
Lookup MXP in the help files - You can create clickable links, which you could use to index and jump throug ... |
Topic: Variable into Copy Memory? |
Insomniac
Replies: 3
Views: 4648
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Forum: zMUD General Discussion Posted: Thu Oct 27, 2005 11:59 am Subject: Variable into Copy Memory? |
The command is %clip
#ALIAS Test {#MATH TestVariable 3+3;#NOOP %clip( @TestVariable)} |
Topic: Speedwalk On Map |
Insomniac
Replies: 4
Views: 5413
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Forum: zMUD General Discussion Posted: Thu Oct 27, 2005 11:50 am Subject: Speedwalk On Map |
Setup an alias then.
Something like:
#ALIAS MapMover {#VAR DelimitedDirs %pathexpand( @Directions);#FORALL @DelimitedDirs {#MOVE %i}}
You can then put the alias MapMover into your macro (F5) ... |
Topic: Speedwalk On Map |
Insomniac
Replies: 4
Views: 5413
|
Forum: zMUD General Discussion Posted: Thu Oct 27, 2005 7:33 am Subject: Speedwalk On Map |
#MOVE is the command you're looking for. |
Topic: Disguise IP |
Insomniac
Replies: 5
Views: 6318
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Forum: zMUD General Discussion Posted: Wed Oct 26, 2005 8:54 pm Subject: Disguise IP |
connect to a BBS that lets you telnet out is pretty much the easiest way to multiplay without getting caught. so find a free one that lets you do it is my recommendation
Please elaborate on this, g ... |
Topic: highlight and ctrl t |
Insomniac
Replies: 1
Views: 4160
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Forum: zMUD General Discussion Posted: Wed Oct 26, 2005 7:16 pm Subject: highlight and ctrl t |
Ctrl + Y |
Topic: Talonfreak is the newb of scripts! |
Insomniac
Replies: 7
Views: 10038
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Forum: zMUD General Discussion Posted: Tue Oct 25, 2005 12:28 am Subject: Talonfreak is the newb of scripts! |
What does a room look like that has no mob in it? |
Topic: Talonfreak is the newb of scripts! |
Insomniac
Replies: 7
Views: 10038
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Forum: zMUD General Discussion Posted: Mon Oct 24, 2005 4:20 pm Subject: Talonfreak is the newb of scripts! |
It's a good start nontheless, as I look at it, it does everything that your original post asked for.
All you have to do is add a trigger for attacking a mob that isn't there (ie. after it moves) an ... |
Topic: Talonfreak is the newb of scripts! |
Insomniac
Replies: 7
Views: 10038
|
Forum: zMUD General Discussion Posted: Mon Oct 24, 2005 3:53 pm Subject: Talonfreak is the newb of scripts! |
Check out this recent post to help you get started with your hunting script.
http://forums.zuggsoft.com/phpbb/viewtopic.php?t=22395 |
Topic: Trigger help |
Insomniac
Replies: 4
Views: 5684
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Forum: zMUD General Discussion Posted: Mon Oct 24, 2005 2:42 pm Subject: Trigger help |
You could do...
#TRIGGER {^Your armor causes your spell to fizzle out!} {:cleric:c 'full heal' warrior}
Or
#TRIGGER {^Your armor causes your spell to fizzle out!} {%lastcom} |
Topic: #CW command and counting occurances |
Insomniac
Replies: 3
Views: 5695
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Forum: zMUD General Discussion Posted: Mon Oct 24, 2005 1:03 pm Subject: #CW command and counting occurances |
How many possible combinations are there for each 'dial'?
I'd be tempted to do something like this if there wasn't too many...
#TRIGGER {^({Blank|Cherry|Other}) ({Blank|Cherry|Other}) ({Blank|Ch ... |
Topic: excluding items from lists automaticaly |
Insomniac
Replies: 4
Views: 5084
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Forum: zMUD General Discussion Posted: Mon Oct 24, 2005 2:49 am Subject: excluding items from lists automaticaly |
Assuming you just want the list to contain the 4 digit number, and not the 'glass' part.
#TRIGGER {^glass(%d)} {#IF (%1 = "1234") {} {#ADDITEM GlassList %1}} |
Topic: Path Expansion Question |
Insomniac
Replies: 2
Views: 4009
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Forum: zMUD General Discussion Posted: Mon Oct 24, 2005 12:20 am Subject: Path Expansion Question |
Not an answer, but maybe a few pointers:
http://forums.zuggsoft.com/phpbb/viewtopic.php?t=10138 |
Topic: Path help |
Insomniac
Replies: 5
Views: 7766
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Forum: zMUD General Discussion Posted: Sun Oct 23, 2005 11:38 pm Subject: Path help |
Yep.
Basically what you are wanting is something that walks along your pre-determined path, stops if it sees a mob, or continues if it doesn't...
The 'Walk' class and Exitline trigger do the mov ... |
Topic: Path help |
Insomniac
Replies: 5
Views: 7766
|
Forum: zMUD General Discussion Posted: Sun Oct 23, 2005 10:50 pm Subject: Path help |
Ok for this to work you need something like this....
#CLASS {Walk}
#TRIGGER {^ExitLine} {#ALARM "WalkAlarm" +1 {#STEP;#PAUSE}} "" {notrig}
#CLASS 0
#TRIGGER {^You see a mob} {#SUSPEND WalkAlar ... |
Topic: Path help |
Insomniac
Replies: 5
Views: 7766
|
Forum: zMUD General Discussion Posted: Sun Oct 23, 2005 2:44 am Subject: Path help |
Hmm, sounds very weird, might I ask what code follows your example above? |
Topic: tick/exp |
Insomniac
Replies: 12
Views: 10376
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Forum: zMUD General Discussion Posted: Sun Oct 23, 2005 2:37 am Subject: tick/exp |
At the top of Zmud, where it says File/Edit/View/Settings etc etc there is one called Windows
Under the Windows menu there is an option named 'status' - untick it. |
Topic: tick/exp |
Insomniac
Replies: 12
Views: 10376
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Forum: zMUD General Discussion Posted: Sun Oct 23, 2005 2:09 am Subject: tick/exp |
Sorry, I read status WINDOW instead of status BAR!
If you've changed the script so it doesn't reference the status window (#STW) then you can close it by unticking the menu item Windows:Status |
Topic: zMUD Newbie: "Where" Output |
Insomniac
Replies: 5
Views: 7265
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Forum: zMUD General Discussion Posted: Sun Oct 23, 2005 1:53 am Subject: zMUD Newbie: "Where" Output |
And is it possible to gag things without having the carriage return?
Unfortunately not no.
And I apologise, I should have assumed you wanted it gagging!
#CLASS {WhereCapture}
#ALARM {-00:40} ... |
Topic: tick/exp |
Insomniac
Replies: 12
Views: 10376
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Forum: zMUD General Discussion Posted: Sun Oct 23, 2005 1:42 am Subject: tick/exp |
Ok then....
#TRIGGER {^You gain (%d) experience for your victory.} {#ADD Exp %1}
#ALIAS atconnect {#VAR Exp 0;#VAR Seconds 0;}
#ALARM {-00:01} {#ADD Seconds 1;#MATH ExpPerSecond @Exp/@Seconds;#ST ... |
Topic: zMUD Newbie: "Where" Output |
Insomniac
Replies: 5
Views: 7265
|
Forum: zMUD General Discussion Posted: Sun Oct 23, 2005 12:51 am Subject: zMUD Newbie: "Where" Output |
#CLASS {WhereCapture}
#ALARM {-00:40} {where}
#TRIGGER {^Players in your vicinity:} {#C+ WhereWindow}
#COND {^$} {#C-}
#CLASS 0
I purposely didn't trigger on the ---------- line as it would rem ... |
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