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  Topic: problem with v6.26 #math command
Godfrey123456

Replies: 2
Views: 5023

PostForum: zMUD General Discussion   Posted: Tue May 28, 2002 3:58 pm   Subject: problem with v6.26 #math command
and also,

when I tried to enter the beta forum, it doesn't allow me to enter, do I need some special account to log in ?

  Topic: problem with v6.26 #math command
Godfrey123456

Replies: 2
Views: 5023

PostForum: zMUD General Discussion   Posted: Tue May 28, 2002 3:55 pm   Subject: problem with v6.26 #math command
#math temp 2-1;show @temp
the result is

1

but if I use expanded variable like the versions before

#var tt 2
#math temp @tt-1
#show @temp

the result shows up

2-1

is it a bug o ...
  Topic: Problem on expanding variables
Godfrey123456

Replies: 5
Views: 6476

PostForum: zMUD General Discussion   Posted: Mon May 13, 2002 3:01 pm   Subject: Problem on expanding variables
I have tried this also
it behaves the same and doesn't solve the problem

  Topic: Problem on expanding variables
Godfrey123456

Replies: 5
Views: 6476

PostForum: zMUD General Discussion   Posted: Mon May 13, 2002 2:27 pm   Subject: Problem on expanding variables
I have declared the following variables in my script :

#var cstep 1
#var room@cstep %roomexit /* with the room exits string be "n|s|e|h", so there will be a variable <room1 = &quo ...
  Topic: About the status of speed walking
Godfrey123456

Replies: 3
Views: 4973

PostForum: zMUD General Discussion   Posted: Mon Mar 04, 2002 6:26 am   Subject: About the status of speed walking
Cool, man !

Thx very much :)

  Topic: About the status of speed walking
Godfrey123456

Replies: 3
Views: 4973

PostForum: zMUD General Discussion   Posted: Mon Mar 04, 2002 3:57 am   Subject: About the status of speed walking
em.. maybe I have made it a bit complicated. :P

In fact I want to go to store and buy food. So I entered,
#slow %walk(store);buy food

I have set the delay time of slow walking to 100 ms.

but ...
  Topic: About the status of speed walking
Godfrey123456

Replies: 3
Views: 4973

PostForum: zMUD General Discussion   Posted: Mon Mar 04, 2002 2:35 am   Subject: About the status of speed walking
I would like to write scripts which would execute a certain command after slowing with the map to a place.

How can I know if zmud has finished slowalking to the destination? I mean, not typing #pat ...
  Topic: questions about #walk
Godfrey123456

Replies: 4
Views: 5273

PostForum: zMUD General Discussion   Posted: Fri Feb 22, 2002 6:06 am   Subject: questions about #walk
another question related is that, according to the help file again, to retreive a room number, I have to use a function.

%roomnum(room)

what does the "room" means ? full or short name ...
  Topic: questions about #walk
Godfrey123456

Replies: 4
Views: 5273

PostForum: zMUD General Discussion   Posted: Fri Feb 22, 2002 5:45 am   Subject: questions about #walk
Thank you :)

  Topic: questions about #walk
Godfrey123456

Replies: 4
Views: 5273

PostForum: zMUD General Discussion   Posted: Fri Feb 22, 2002 5:36 am   Subject: questions about #walk
By the help file, I have to use the command in this way : #walk(id)
As each room has a unique number, can I tell the mapper to walk to a room in terms of room number instead of short name ? It's quit ...
  Topic: Bugs when more than one "other" exits in a room
Godfrey123456

Replies: 3
Views: 4360

PostForum: zMUD General Discussion   Posted: Tue Feb 19, 2002 2:17 pm   Subject: Bugs when more than one "other" exits in a room
I created such rooms online, the geometry is like that, as I am playing a chinese mud, so I use a, b, c to represent the room names. And I encounter such problems.

For the sake of proof, I tried to ...
  Topic: Bugs when more than one "other" exits in a room
Godfrey123456

Replies: 3
Views: 4360

PostForum: zMUD General Discussion   Posted: Tue Feb 19, 2002 10:48 am   Subject: Bugs when more than one "other" exits in a room
I have made three boxes in a mapper.
which have short names, a, b, c.

a : one exit -- "other" with value "nu" linked to b

b: two exit -- "other" with value "s ...
  Topic: Question on directions and boxes in automapper
Godfrey123456

Replies: 5
Views: 6158

PostForum: zMUD General Discussion   Posted: Mon Feb 18, 2002 7:34 pm   Subject: Question on directions and boxes in automapper
ic, but there's not a field called "other" when I use VIEW ---- > Directions to edit, there is only "None".

  Topic: Issues concerning different languages
Godfrey123456

Replies: 4
Views: 7376

PostForum: zMUD General Discussion   Posted: Mon Feb 18, 2002 5:07 pm   Subject: Issues concerning different languages
I am currently playing a Chinese mud game. And I encounter several problems.

The mud I am playing is using Traditional Chinese (BIG-5) as the decoding set. A chinese word contains two wierd charact ...
  Topic: Question on directions and boxes in automapper
Godfrey123456

Replies: 5
Views: 6158

PostForum: zMUD General Discussion   Posted: Mon Feb 18, 2002 9:06 am   Subject: Question on directions and boxes in automapper
sorry, northdown should mean shifting one space towards north and go down a level.

  Topic: Question on directions and boxes in automapper
Godfrey123456

Replies: 5
Views: 6158

PostForum: zMUD General Discussion   Posted: Mon Feb 18, 2002 9:05 am   Subject: Question on directions and boxes in automapper
I am currently playing in a mud that have some directions rather uncommon.

Apart from n, e, s, w, u, d, ne, se, sw, nw.

There are some more directions, northup, northdown, southup, southdown.... ...
  Topic: Questions from a newbie on mud programming
Godfrey123456

Replies: 4
Views: 4991

PostForum: zMUD General Discussion   Posted: Mon Feb 18, 2002 5:08 am   Subject: Questions from a newbie on mud programming
Thx very much for your help :)

  Topic: Questions from a newbie on mud programming
Godfrey123456

Replies: 4
Views: 4991

PostForum: zMUD General Discussion   Posted: Sun Feb 17, 2002 6:47 pm   Subject: Questions from a newbie on mud programming
Would any kind body help solve my problems ? I have dwelled on the following :

I see #walk command in help file, so that I can use #fin to locate myself and go to a destination by #walk, say, #wa ...
 
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