Author |
Message |
Topic: Mapper Configuration |
Gnord
Replies: 0
Views: 2875
|
Forum: zMUD General Discussion Posted: Tue Jul 18, 2006 10:30 pm Subject: Mapper Configuration |
This is a question for Zugg, or somebody familiar with the code:
Has the mapper autoconfiguration been changed recently?
And I guess by recently I mean since 7.12
Because my roomate could not c ... |
Topic: #coloring only the background |
Gnord
Replies: 3
Views: 5559
|
Forum: zMUD General Discussion Posted: Tue Jul 18, 2006 10:20 pm Subject: #coloring only the background |
#trigger {(%w) group-says(*)} {#window Chat {%ansi( green, bold)%1 group-says %2}}
For me, Bob group-says 'hi', would already be bold green, but sometimes (because I have multiple triggers on the s ... |
Topic: Interesting Automapper problem - Have any suggestions? |
Gnord
Replies: 3
Views: 6376
|
Forum: zMUD General Discussion Posted: Tue Jul 18, 2006 10:11 pm Subject: Interesting Automapper problem - Have any suggestions? |
Yea, that's what I did eventually. Took over an hour. |
Topic: Begining of line triggers |
Gnord
Replies: 1
Views: 3350
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Forum: zMUD General Discussion Posted: Fri Jul 14, 2006 7:27 pm Subject: Begining of line triggers |
I have a few triggers that I would like to check and see if the triggering text is at the begining of the line.
A few wisecrackers in the game have done things like this:
A sloop You flee southw ... |
Topic: Automapper changing links to one-way |
Gnord
Replies: 5
Views: 8001
|
Forum: zMUD General Discussion Posted: Fri Jul 14, 2006 7:20 pm Subject: Automapper changing links to one-way |
Yes, I've seen this too. Duris: Land of the Bloodlust has a 300x300 room worldmap. After mapping most of it, my roomate and I found a significant number of strange one way links. Eventually, it sto ... |
Topic: Comments in import/export text |
Gnord
Replies: 7
Views: 11788
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Forum: zMUD General Discussion Posted: Fri Jul 14, 2006 7:17 pm Subject: Comments in import/export text |
I must say "OOOH" and "AHHH" at the #0 commenting idea. How did you come up with that, accident? I can't find a place where that command is listed anywhere, but surprisingly it does indeed work very ... |
Topic: Walk Location System |
Gnord
Replies: 9
Views: 25018
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Forum: Finished MUD Scripts Posted: Fri Jul 14, 2006 7:50 am Subject: Walk Location System |
This is pretty cool.
using Vijilante's code (1st post) I get:
< 466h/466H 123v/124V Pos: standing >
<> walk inn <- My input
Loading ZonesList
Found Zone:Mini Zones (Arlik's ... |
Topic: Group healthbars |
Gnord
Replies: 4
Views: 14872
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Forum: Finished MUD Scripts Posted: Fri Jul 14, 2006 7:33 am Subject: Group healthbars |
It took some doing.
My original plan was to parse the FIRST mob in the list of mobs.
IE
parse : "A devilish gnome is sitting here, six cute gnomes are standing here and a big gnome is leaning here. ... |
Topic: Group healthbars |
Gnord
Replies: 4
Views: 14872
|
Forum: Finished MUD Scripts Posted: Fri Jul 14, 2006 6:49 am Subject: Group healthbars |
Now, you may be wondering "why does he keep the ENTIRE line, practically unchanged in the variable NumberMobsParseString?
That is because this is going to be a recursive alias. This alias is going t ... |
Topic: Group healthbars |
Gnord
Replies: 4
Views: 14872
|
Forum: Finished MUD Scripts Posted: Fri Jul 14, 2006 6:05 am Subject: Group healthbars |
I recieved a PM which was the following:
Hello! I was sending you this email because I was looking for help with a script im trying to do and you looked like you are a very experienced scripter. ... |
Topic: Group healthbars |
Gnord
Replies: 4
Views: 14872
|
Forum: Finished MUD Scripts Posted: Thu Jul 13, 2006 5:34 pm Subject: Group healthbars |
If anybody specifically requests some of my other trigger types, I've got a few categories for you.
Chat - copies all communication lines to another window which isn't scrolling 100's of lines per ... |
Topic: Group healthbars |
Gnord
Replies: 4
Views: 14872
|
Forum: Finished MUD Scripts Posted: Thu Jul 13, 2006 5:04 pm Subject: Group healthbars |
Because my triggers are so complex, it is hard to give a definite "compact" box with which I could actually POST these triggers.
But I do have a small enough block of self-contained triggers that I ... |
Topic: Comments in import/export text |
Gnord
Replies: 7
Views: 11788
|
Forum: zMUD General Discussion Posted: Thu Jul 13, 2006 4:36 pm Subject: Comments in import/export text |
let's say I have an alias:
#alias {test} {
#echo this is the first line
;this is a comment
#echo this is the second line
}
If you try to export text and then import text this alias, ... |
Topic: Interesting Automapper problem - Have any suggestions? |
Gnord
Replies: 3
Views: 6376
|
Forum: zMUD General Discussion Posted: Thu Jul 13, 2006 4:25 pm Subject: Interesting Automapper problem - Have any suggestions? |
Ok, New idea then.
Is there an efficient way to delete 90,000 rooms? |
Topic: Interesting Automapper problem - Have any suggestions? |
Gnord
Replies: 3
Views: 6376
|
Forum: zMUD General Discussion Posted: Wed Jul 05, 2006 4:46 pm Subject: Interesting Automapper problem - Have any suggestions? |
I have an interesting automapper problem.
I play Duris:Land of the Bloodlust.
They have a worldmap that is 300x300, including all of the surface world, continents, and oceans.
I had over 75% ... |
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