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  Topic: Queues...
Flow

Replies: 3
Views: 5623

PostForum: zMUD General Discussion   Posted: Sat Dec 20, 2003 12:31 am   Subject: Queues...
OK - working now. I was sure it was something simple :)
  Topic: Queues...
Flow

Replies: 3
Views: 5623

PostForum: zMUD General Discussion   Posted: Sat Dec 20, 2003 12:06 am   Subject: Queues...
I thought it was something like:

(@herblist,1)


but i don't know
  Topic: Queues...
Flow

Replies: 3
Views: 5623

PostForum: zMUD General Discussion   Posted: Sat Dec 20, 2003 12:02 am   Subject: Queues...
Ok, so i got my queue up and running - it adds the alias to eat the herb, and rattles them off as i regain herbbalance - well, it should. If there's one thing on the list it's fine:

#IF (@herblist) ...
  Topic: Queues (Achaea)
Flow

Replies: 9
Views: 7682

PostForum: zMUD General Discussion   Posted: Sat Dec 13, 2003 5:19 pm   Subject: Queues (Achaea)
or should it be

#IF (@herbbalance=1) {outr ash; eat ash} {#ECHO You need to eat ash!}


(the =1 part)
  Topic: Queues (Achaea)
Flow

Replies: 9
Views: 7682

PostForum: zMUD General Discussion   Posted: Sat Dec 13, 2003 5:16 pm   Subject: Queues (Achaea)
Now what i have: Variable: herbbalance
Trigger: Pattern (affliction message) Value: #CO 1245
#IF (@herbbalance) {outr ash; eat ash} {#ECHO You need to eat ash!}
Trigger: Pattern: You eat a piece ...
  Topic: Queues (Achaea)
Flow

Replies: 9
Views: 7682

PostForum: zMUD General Discussion   Posted: Sat Dec 13, 2003 11:25 am   Subject: Queues (Achaea)
When i get the affliction message, it eats the herb when herbbalance is true, it just doesn't seem to set it to false
  Topic: Queues (Achaea)
Flow

Replies: 9
Views: 7682

PostForum: zMUD General Discussion   Posted: Sat Dec 13, 2003 11:16 am   Subject: Queues (Achaea)
OK - this is what i have

Variable: herbbalance
Trigger: Pattern: You may eat another plant. Value: #CW high,green #VAR herbbalance true
Trigger: Pattern: (affliction message) Value: #CO 1245 #IF( ...
  Topic: Queues (Achaea)
Flow

Replies: 9
Views: 7682

PostForum: zMUD General Discussion   Posted: Fri Dec 12, 2003 11:33 pm   Subject: Queues (Achaea)
Well currently my triggers just check if i have herb balance, eat the herb if i do, or #echo what herb i need to eat if not. What i'm looking for is a beginner's guide to making queues and priority. ...
 
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