Author |
Message |
Topic: #ALARM problem |
Eyeless
Replies: 2
Views: 4971
|
Forum: zMUD General Discussion Posted: Fri Aug 29, 2008 7:00 pm Subject: #ALARM problem |
#TRIGGER {Q} {} "" {gsl}
#COND {q} {
#VAR RT %eval( %gsl( Q)-%gsl( q))
#VAR gaugemax @RT
} {gsl}
#TRIGGER (@RT>0) {} "" {notrig}
#COND {} {
#ADD RT -1
#IF (@RT < 1) {} {}
... |
Topic: #ALARM problem |
Eyeless
Replies: 2
Views: 4971
|
Forum: zMUD General Discussion Posted: Fri Aug 29, 2008 4:21 am Subject: #ALARM problem |
Not sure why it no longer works, (it used to)
#TRIGGER {spells are favored.} {#ALARM +@rt {perc moonbeam}}
...
+ +@rt -> perc moonbeam [in 5 secs]
+@rt -> perc moonbeam [in -20 secs] |
Topic: roomname dragonrealms |
Eyeless
Replies: 2
Views: 4802
|
Forum: zMUD General Discussion Posted: Wed Aug 27, 2008 3:55 am Subject: roomname dragonrealms |
Room description pattern:
[The Sewers, The Snail Warren]
I cannot get zMUD to colour room names properly. For some reason some rooms are ansi coloured according to my prefs. However, most are not. ... |
Topic: DR map |
Eyeless
Replies: 3
Views: 6051
|
Forum: zMUD General Discussion Posted: Thu Aug 21, 2008 2:00 am Subject: DR map |
Anyone who plays DR, has an up-to-date map, and is willing to share, I'd be greatful. fate went pew pew and my computer died... no more scripts, no more map... no more anything.
Really just need a ... |
Topic: %ismember |
Eyeless
Replies: 2
Views: 4968
|
Forum: zMUD General Discussion Posted: Tue Aug 28, 2007 1:23 am Subject: %ismember |
#TRIGGER {Your body (*)} {#VAR body {%1}}
#COND {Your spirit feels (*)} {#VAR spirit {%1}}
#COND {You have (*)} {
#VAR wounds {%subchar( "%1", ",!.?:()[]<>", "|")}
#LOOP %numitems( @woun ... |
Topic: Dragonrealms/#COND help zmud 7.21 |
Eyeless
Replies: 1
Views: 3728
|
Forum: zMUD General Discussion Posted: Sat Aug 25, 2007 4:48 am Subject: Dragonrealms/#COND help zmud 7.21 |
I'm trying to figure out a way to capture text to a variable from multiple lines. I'm guessing this is done with conditions and multistates but I am not quite sure how to go about this when certain co ... |
Topic: Gagging prompt and mapper |
Eyeless
Replies: 10
Views: 12952
|
Forum: zMUD General Discussion Posted: Fri Dec 29, 2006 2:00 am Subject: Gagging prompt and mapper |
What happens is for some reason the prompt is stored in my triggered variables when the thing being saved is either a whole line or at the beginning of a line (near the prompt) it's as if zmud does no ... |
Topic: Gagging prompt and mapper |
Eyeless
Replies: 10
Views: 12952
|
Forum: zMUD General Discussion Posted: Thu Dec 28, 2006 10:35 am Subject: Gagging prompt and mapper |
Well that works too, but not quite how I want it to. Now I have to have 3 triggers 1 to make the mapper see the prompt properly and 2 to surpress the prompt from view.
However it would be much si ... |
Topic: Gagging prompt and mapper |
Eyeless
Replies: 10
Views: 12952
|
Forum: zMUD General Discussion Posted: Thu Dec 28, 2006 2:33 am Subject: Gagging prompt and mapper |
Yes, I did what you said and my reply was to you sorry, should have specified whose method I tried. When I do the:
#TRIGGER {^>%s$} {#SHOW %cr} "" {nocr|prompt}
I get multipule empty lines of ... |
Topic: Gagging prompt and mapper |
Eyeless
Replies: 10
Views: 12952
|
Forum: zMUD General Discussion Posted: Thu Dec 28, 2006 2:00 am Subject: works kinda |
This kind of works but for any line that is gaged I sometimes get a fullscreen of >
>
>
>
>
>
>
Any way to recrify that? |
Topic: Gagging prompt and mapper |
Eyeless
Replies: 10
Views: 12952
|
Forum: zMUD General Discussion Posted: Wed Dec 27, 2006 11:39 pm Subject: Gagging prompt and mapper |
I play dragonrealms and if I gag the prompt mapper fails to work, if I do not gag the prompt mapper works fine, but triggers fail to work properly
#TRIGGER {^>%s$} {#GAG} "" {nocr|prompt}
Tha ... |
Topic: windows (in zmud) problem |
Eyeless
Replies: 3
Views: 4585
|
Forum: zMUD General Discussion Posted: Thu Dec 29, 2005 6:21 pm Subject: windows (in zmud) problem |
Using 7.21 with XP
I had to completely reinstall my whole system last night. I figured I had all my settings and the like saved, nope.
Before I had each window in zmud as a tab in my taskbar (th ... |
Topic: %pos not working right (it seems) |
Eyeless
Replies: 3
Views: 4747
|
Forum: zMUD General Discussion Posted: Tue Oct 11, 2005 2:29 am Subject: %pos not working right (it seems) |
Perfect thanks, I knew it was me... I was trying the quotes in the wrong place... Everywhere but around the %1 |
Topic: %pos not working right (it seems) |
Eyeless
Replies: 3
Views: 4747
|
Forum: zMUD General Discussion Posted: Tue Oct 11, 2005 12:34 am Subject: %pos not working right (it seems) |
#TRIGGER {In the duffel bag you see (*).} {
#IF %pos( scroll, %1) {#VAR scrolllocation bag} {#VAR scrolllocation backpack}
#SHOW %pos( scroll, %1)
}
In the duffel bag you see a grey skin ... |
Topic: GSL stuff |
Eyeless
Replies: 0
Views: 2655
|
Forum: zMUD General Discussion Posted: Wed Sep 14, 2005 3:12 am Subject: GSL stuff |
I remember a long time ago, Zugg said something like GSL codes do not update until you or the mud sends information. Is this still the case, *prays not*
As anyone who knows what the codes do... Q a ... |
Topic: Multiline capture to a variable |
Eyeless
Replies: 2
Views: 4196
|
Forum: zMUD General Discussion Posted: Sat Jul 02, 2005 1:45 am Subject: Multiline capture to a variable |
First off, I don't know how to multi line anything... But capturing to a string variable is way beyond me.
Here is an example of what I need to capture:
The following heavenly bodies are visible ... |
Topic: AND OR NOR statements |
Eyeless
Replies: 1
Views: 3585
|
Forum: zMUD General Discussion Posted: Fri Mar 18, 2005 2:55 am Subject: AND OR NOR statements |
I think I am doing them wrong or something... I have one that doesn't appear to work properly in a button/ALIAS I have.
#ALAIS ac {#BU3)
Button 3: (the one side that isn't working right:
#VAR ... |
Topic: Toggle buttons? |
Eyeless
Replies: 1
Views: 3715
|
Forum: zMUD General Discussion Posted: Sun Mar 13, 2005 11:13 pm Subject: Toggle buttons? |
Is there a way to check and set the state of a toggle button?
What I need to do is have zMUD check to see what state the button is in, and toggle it to the desired state if it is not in that state. ... |
Topic: Need help converting.. dragonrealms wizardFE script to zmud |
Eyeless
Replies: 6
Views: 9915
|
Forum: zMUD General Discussion Posted: Tue Mar 01, 2005 2:07 am Subject: Need help converting.. dragonrealms wizardFE script to zmud |
Oh I guess you want this...
#CLASS {MissleWeaponHuntingScript}
#ALIAS CollectAmmo {
open my backpack
WAIT 2000
#FORALL @RoomContents {
#IF (%ismember( %i, @AmmoTypes)) {
get % ... |
Topic: Need help converting.. dragonrealms wizardFE script to zmud |
Eyeless
Replies: 6
Views: 9915
|
Forum: zMUD General Discussion Posted: Tue Mar 01, 2005 2:06 am Subject: Need help converting.. dragonrealms wizardFE script to zmud |
<<BUT - someone sent me this.. of course it needs editted but.. I don't even know how to (install it I guess) make it work.. when I execute the script it streams everything onto the screen immed ... |
Topic: Need help converting.. dragonrealms wizardFE script to zmud |
Eyeless
Replies: 6
Views: 9915
|
Forum: zMUD General Discussion Posted: Mon Feb 21, 2005 3:11 am Subject: Need help converting.. dragonrealms wizardFE script to zmud |
Oh these were just simple examples, not quite sure I would handle it all like that... |
Topic: Need help converting.. dragonrealms wizardFE script to zmud |
Eyeless
Replies: 6
Views: 9915
|
Forum: zMUD General Discussion Posted: Mon Feb 21, 2005 2:10 am Subject: Need help converting.. dragonrealms wizardFE script to zmud |
What I suggest is starting small and adding to your script
#TRIGGER {Medium Edged~:%s%d%s%d.%d~% mind lock} {} Obviously this recognises when you lock up Medium Edged... I'm sure you could set it ... |
Topic: Alarms |
Eyeless
Replies: 2
Views: 4367
|
Forum: zMUD General Discussion Posted: Mon Feb 14, 2005 9:10 pm Subject: Alarms |
Thanks |
Topic: Alarms |
Eyeless
Replies: 2
Views: 4367
|
Forum: zMUD General Discussion Posted: Mon Feb 14, 2005 3:49 pm Subject: Alarms |
Was wondering if you can call up all active alarms and see how much time left. |
Topic: Assistance please |
Eyeless
Replies: 1
Views: 4821
|
Forum: zMUD General Discussion Posted: Sun Feb 06, 2005 8:13 am Subject: Assistance please |
Need a little code help if someone can. Not sure how to approach this properly... Have tried several things none seem to work
Using most recent version of zmud.
TRIGGER {~* (*) joins the adventu ... |
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