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  Topic: Shouldnt this work perfectly!?!?
Droid

Replies: 6
Views: 5857

PostForum: zMUD General Discussion   Posted: Wed Sep 24, 2003 1:30 am   Subject: Shouldnt this work perfectly!?!?
W-O-W thats exactly what I was searching, Thankyou,and,thank you Talahaski too for your help =)
  Topic: Shouldnt this work perfectly!?!?
Droid

Replies: 6
Views: 5857

PostForum: zMUD General Discussion   Posted: Tue Sep 23, 2003 11:03 pm   Subject: Shouldnt this work perfectly!?!?
Ok,ill ask for only the thing which gives me problems,not the full script =|

Lets say I got this: @words="A big Snake Bag"
I want to get an #if clause so,if on @words variable,there is the word sn ...
  Topic: Shouldnt this work perfectly!?!?
Droid

Replies: 6
Views: 5857

PostForum: zMUD General Discussion   Posted: Tue Sep 23, 2003 9:02 pm   Subject: Shouldnt this work perfectly!?!?
ok,actually,I want to use this this way:
I got a variable,which contains the text which was told to me:
@words
with trigger #tr {Someone tells you '(*)'} {#var words %1}
then,i analyze it (some la ...
  Topic: Shouldnt this work perfectly!?!?
Droid

Replies: 6
Views: 5857

PostForum: zMUD General Discussion   Posted: Tue Sep 23, 2003 8:16 pm   Subject: Shouldnt this work perfectly!?!?
Hi,i got a trigger such like:

#trigger {Someone tells you '%1'} {#if ('%1'='*hello*') {say hello}}

Shouldnt trigger say hello whenever someone tells me hello between other things?
  Topic: Recall in safewalk mode??
Droid

Replies: 1
Views: 3651

PostForum: zMUD General Discussion   Posted: Sat Sep 20, 2003 2:50 am   Subject: Recall in safewalk mode??
is this possible to get zmapper to do recall just in case it sees i arrive well to that room,as if it was just another room on the slow walk?
  Topic: Zones without zones??
Droid

Replies: 4
Views: 5342

PostForum: zMUD General Discussion   Posted: Fri Sep 19, 2003 8:02 pm   Subject: Zones without zones??
Hi,is this possible to clasify groups of rooms,like if i merged them into a new zone,but without doing so (this would slow my map using a bit)

Thankyou [^]
  Topic: v.6.62 room creation in automapper is SLOW!
Droid

Replies: 2
Views: 3952

PostForum: zMUD General Discussion   Posted: Wed Sep 17, 2003 10:57 am   Subject: v.6.62 room creation in automapper is SLOW!
!!!!!!!
you didnt read enough threads,its about mdac problems,but this is already solved on posts,searc for it :p
  Topic: 2 same alarms created
Droid

Replies: 2
Views: 4096

PostForum: zMUD General Discussion   Posted: Fri Sep 12, 2003 6:16 pm   Subject: 2 same alarms created
Hehe thankyou [^]
  Topic: 2 same alarms created
Droid

Replies: 2
Views: 4096

PostForum: zMUD General Discussion   Posted: Fri Sep 12, 2003 5:11 pm   Subject: 2 same alarms created
Hi,im using complex tiggers with my mappers and sometimes happens that 2 same alarms are created,confusing mapper and making it cant reach it destiny.
Is there any way of avoiding that? (i mean,for e ...
  Topic: Finding a room just on specific zone
Droid

Replies: 3
Views: 4848

PostForum: zMUD General Discussion   Posted: Fri Sep 12, 2003 10:17 am   Subject: Finding a room just on specific zone
wooooops now posted here i saw the bug ^^

#alias findroom {#CALL %mapfilter(%concat("(Name LIKE '",%-1,"') AND (ZoneID = ",%zonenum(@zone),")")));#LOOP 1,%numrooms() {#ADDITEM rooms {%mapvnum(%i)}} ...
  Topic: Finding a room just on specific zone
Droid

Replies: 3
Views: 4848

PostForum: zMUD General Discussion   Posted: Fri Sep 12, 2003 10:12 am   Subject: Finding a room just on specific zone
#alias findroom {#CALL %mapfilter(%concat("(Name LIKE '",%-1,"') AND (ZoneID = ",@zone,")")));#LOOP 1,%numrooms() {#ADDITEM rooms {%mapvnum(%i)}};#CALL %mapfilter("")}

It doesnt seem to recognice @ ...
  Topic: Zmud auto finding questman script
Droid

Replies: 5
Views: 6285

PostForum: zMUD General Discussion   Posted: Thu Sep 11, 2003 2:42 pm   Subject: Zmud auto finding questman script
Ok,another way could be next...
Zmud realices questman is on the room when it has already ordered next step,so:
#trigger {questman is here} {#var lastone %lastdir;#stop;%reversedir(%item( @lastone,1 ...
  Topic: Zmud auto finding questman script
Droid

Replies: 5
Views: 6285

PostForum: zMUD General Discussion   Posted: Thu Sep 11, 2003 12:49 am   Subject: Zmud auto finding questman script
Actually,i wanted to use this script to go to do the quest too so...
I got an idea of how to solve that:
Would it be possible/usefull to get into a variable the full path from room where i am,like a ...
  Topic: Zmud auto finding questman script
Droid

Replies: 5
Views: 6285

PostForum: zMUD General Discussion   Posted: Wed Sep 10, 2003 4:34 pm   Subject: Zmud auto finding questman script
Wow that post did really help me a lot!!
Now there is 1 problem left

Lets say i got 4 rooms on variable wherequestman.
I got 2 aliases,onwalkend,and onroomenter,that way:

#alias {onwalkend} { ...
  Topic: Zmud auto finding questman script
Droid

Replies: 5
Views: 6285

PostForum: zMUD General Discussion   Posted: Tue Sep 09, 2003 9:00 pm   Subject: Zmud auto finding questman script
Hi,i have been trying to get a script so i can use my character to find the questman and ask a quest to him.

I have tryed several ways of doing so,and i think i surrender,i got no ideas left :|

...
  Topic: #Find
Droid

Replies: 7
Views: 8515

PostForum: zMUD General Discussion   Posted: Tue Sep 09, 2003 5:06 pm   Subject: #Find
Post of the week :(
  Topic: Finding a room just on specific zone
Droid

Replies: 3
Views: 4848

PostForum: zMUD General Discussion   Posted: Mon Sep 08, 2003 10:14 pm   Subject: Finding a room just on specific zone
Ok,the way to find a room,and put its vnum into a variable is:

#CALL %mapfilter(%concat("Name LIKE '%",%-1,"%'");#LOOP 1,%numrooms() {#ADDITEM rooms {%mapvnum(%i)}};#CALL %mapfilter("")}

I read ...
  Topic: Directions that arent directions
Droid

Replies: 2
Views: 3103

PostForum: zMUD General Discussion   Posted: Mon Sep 08, 2003 11:41 am   Subject: Directions that arent directions
Read about the command #nomap y #nodir,thoose are for avoiding what u say.
  Topic: Zmud really usefull... just for programmers??
Droid

Replies: 41
Views: 47426

PostForum: zMUD General Discussion   Posted: Sun Sep 07, 2003 3:27 pm   Subject: Zmud really usefull... just for programmers??
phew i have being studing more about that and now i got next:

#if (@questzone zone1) {#CALL %mapfilter(%concat("Name LIKE '%",%-1,"%'" AND [ZoneID] LIKE '57' ));#LOOP 1,%numrooms() {#ADDITEM salas ...
  Topic: mapper script help
Droid

Replies: 3
Views: 4559

PostForum: zMUD General Discussion   Posted: Sun Sep 07, 2003 1:50 pm   Subject: mapper script help
We are chatting about that there:
http://www.zuggsoft.com/forum/topic.asp?TOPIC_ID=12922
although we didnt get yet how to search rooms which are only from a specific area :)
  Topic: slow down the walker
Droid

Replies: 4
Views: 4727

PostForum: zMUD General Discussion   Posted: Sun Sep 07, 2003 11:25 am   Subject: slow down the walker
That last trigger has a problem:
If you stop your slowwalk,and dont want to go where you was slowwalking any more,and,for example,do:
recall
east
then,after going into next room,#stop and #step ar ...
  Topic: Slowing the Walk
Droid

Replies: 15
Views: 8628

PostForum: zMUD General Discussion   Posted: Sun Sep 07, 2003 11:24 am   Subject: Slowing the Walk
That last trigger has a problem:
If you stop your slowwalk,and dont want to go where you was slowwalking any more,and,for example,do:
recall
east
then,after going into next room,#stop and #step ar ...
  Topic: Zmud really usefull... just for programmers??
Droid

Replies: 41
Views: 47426

PostForum: zMUD General Discussion   Posted: Sun Sep 07, 2003 12:59 am   Subject: Zmud really usefull... just for programmers??
Ok,i got 2 things:
For starting to do the quest,i do next:
#stop;recall;#wait 5000;#walk %item(@salas,1) @questreino
(things before walk item are for stoping and preventing the rest of walkings to ...
  Topic: Zmud really usefull... just for programmers??
Droid

Replies: 41
Views: 47426

PostForum: zMUD General Discussion   Posted: Sat Sep 06, 2003 1:28 pm   Subject: Zmud really usefull... just for programmers??
Oki,now there is 1 more thing for finishing my script... then ill have a full questmaker robot ready!!

I got @salas with a list of the possible rooms where the quest is.Id like to restrict them jus ...
  Topic: Zmud 6.62 Sound help
Droid

Replies: 2
Views: 3685

PostForum: zMUD General Discussion   Posted: Sat Sep 06, 2003 12:11 pm   Subject: Zmud 6.62 Sound help
try using #beep on the command line.
If u hear the beep,then the problem is that your mud doesnt tigger your sound,and this is not zmud problem :|
 
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