Register to post in forums, or Log in to your existing account
 
:
Search found 16 matches for:
Page 1 of 1
Author Message
  Topic: Map Speedwalk Trigger
Dan_Bradley

Replies: 4
Views: 4151

PostForum: zMUD General Discussion   Posted: Fri Jun 11, 2004 12:55 pm   Subject: Map Speedwalk Trigger
Thanks for help nex, you helped me last time I had a question :)

Yeah, well the rooms have unique names and description, apart from the northern bit of the mud, but im likely not to be using it the ...
  Topic: Map Speedwalk Trigger
Dan_Bradley

Replies: 4
Views: 4151

PostForum: zMUD General Discussion   Posted: Tue Jun 08, 2004 11:53 pm   Subject: Map Speedwalk Trigger
I want a script that will make speed walk aliases via some data it recieves.

When I type the command: Where , I will see

Players in your Zone
--------------------
Bob - Acro ...
  Topic: Mapper Trigger Help
Dan_Bradley

Replies: 1
Views: 2689

PostForum: zMUD General Discussion   Posted: Tue Apr 13, 2004 9:25 am   Subject: Mapper Trigger Help
On the mud im playing at the moment it has a zone that I have mapped, but for about 6 rooms in the corners of the zone, they change where they are linked to depending on the date.

E.g: if you do ...
  Topic: Emote cycling script
Dan_Bradley

Replies: 9
Views: 11986

PostForum: zMUD General Discussion   Posted: Mon Jun 23, 2003 11:24 pm   Subject: Emote cycling script
ahh, the god is at it again :) Good work charbal.. spot on coding. Thanks :)

Dan
  Topic: Emote cycling script
Dan_Bradley

Replies: 9
Views: 11986

PostForum: zMUD General Discussion   Posted: Mon Jun 23, 2003 12:16 pm   Subject: Emote cycling script
Im still getting problems with the above script.. it doesn't seem to be sending the Emotes to the mud when it uses the #send command, any ideas ??

  Topic: Emote cycling script
Dan_Bradley

Replies: 9
Views: 11986

PostForum: zMUD General Discussion   Posted: Sun Jun 22, 2003 3:06 am   Subject: Emote cycling script
oooh %pop wasnt available in older versions? thats makes sense.. any alternatives?
  Topic: Emote cycling script
Dan_Bradley

Replies: 9
Views: 11986

PostForum: zMUD General Discussion   Posted: Sun Jun 22, 2003 2:49 am   Subject: Emote cycling script
bah annoying problem.

Ok iv edited the names and deleted some of the emotes to make the post shorter

#class {handtalk}
#var emotes {Bleh while clentching her jaw.|makes a hidden signal to Bob i ...
  Topic: Emote cycling script
Dan_Bradley

Replies: 9
Views: 11986

PostForum: zMUD General Discussion   Posted: Sun Jun 22, 2003 2:43 am   Subject: Emote cycling script
figured it out..
  Topic: Emote cycling script
Dan_Bradley

Replies: 9
Views: 11986

PostForum: zMUD General Discussion   Posted: Sat Jun 21, 2003 7:53 pm   Subject: Emote cycling script
thankyou, just what i was after :)
  Topic: Emote cycling script
Dan_Bradley

Replies: 9
Views: 11986

PostForum: zMUD General Discussion   Posted: Sat Jun 21, 2003 2:17 pm   Subject: Emote cycling script
ok i have had a go at doing it myself, but i still don't know how to get it to cycle and re add aliases to the variable. Hell i might not of even figured out the best way to achieve the way to do thi ...
  Topic: Emote cycling script
Dan_Bradley

Replies: 9
Views: 11986

PostForum: zMUD General Discussion   Posted: Sat Jun 21, 2003 11:44 am   Subject: Emote cycling script
Ok heres my boggle, im not so good at zmud coding so please help me out with this one.

What I want:
@@@@@@@@@@@@

To have something like alias1|alias2|alias3|alias4|alias5|alias6|alias7... goi ...
  Topic: #Slow Flee Script Help
Dan_Bradley

Replies: 5
Views: 6100

PostForum: zMUD General Discussion   Posted: Fri Jun 13, 2003 2:39 am   Subject: #Slow Flee Script Help
ooh

well i acomplished it like this :

#TRIGGER {A mobname leaves east.} {east;#if (@goback) {#add goback ";w"} {#var goback "w"}}

#TRIGGER {A mobname is dead! R.I.P.} {@go ...
  Topic: #Slow Flee Script Help
Dan_Bradley

Replies: 5
Views: 6100

PostForum: zMUD General Discussion   Posted: Thu Jun 12, 2003 11:17 pm   Subject: #Slow Flee Script Help
*bump* I could really use some help on this one guys.. *Dan Impishly Grins up at you* how adorable! How can you resist now?

#TRIGGER {A mobname leaves (%w)est.} {goback = .%1}

It adds West or ...
  Topic: #Slow Flee Script Help
Dan_Bradley

Replies: 5
Views: 6100

PostForum: zMUD General Discussion   Posted: Thu Jun 12, 2003 5:47 pm   Subject: #Slow Flee Script Help
Hello, i hope someone can help me with this, basically i have the following set up:

These aren't the exact values and names of mobs, iv just made them up from memory to show you the context of what ...
  Topic: Logging to MIRC
Dan_Bradley

Replies: 2
Views: 5309

PostForum: zMUD General Discussion   Posted: Fri May 23, 2003 2:04 pm   Subject: Logging to MIRC
Was wondering if any one could right a script and/or if there has been anything written that will allow you to log certain things from Zmud to an IRC channel.. ?

  Topic: Help with time edit (re posted in right forum)
Dan_Bradley

Replies: 1
Views: 2590

PostForum: zMUD General Discussion   Posted: Tue Mar 04, 2003 2:05 am   Subject: Help with time edit (re posted in right forum)
ok i got a trigger which does, %time

Tuesday March 4, 2003 12:44:05 am


anyways, i want it to take what it says, andd get the minutes 44 and add 12 then say,

Login at 12:56 for example.. so ...
 
Page 1 of 1
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net