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  Topic: scripting
Casius

Replies: 10
Views: 10906

PostForum: zMUD General Discussion   Posted: Thu Nov 26, 2009 9:25 am   Subject: scripting
I did that thanks and it works, amazing!! heh thanks for the help
  Topic: scripting
Casius

Replies: 10
Views: 10906

PostForum: zMUD General Discussion   Posted: Wed Nov 25, 2009 8:58 am   Subject: scripting
Sorry to make it a bit more clear, im using zmud at the moment not cmud.

I have tried to delete the trigger and rebuild it and it didnt work. I think i have found an alternative though.

I have ...
  Topic: scripting
Casius

Replies: 10
Views: 10906

PostForum: zMUD General Discussion   Posted: Mon Nov 23, 2009 7:50 pm   Subject: scripting
I know this is an old thread, but i have been dormant and now im back trying to complete this train of thought.

Nexela i have

#TRIGGER {You pump out at * with a powerful side kick.} {}
#COND ...
  Topic: capturing data from mud
Casius

Replies: 3
Views: 4978

PostForum: zMUD General Discussion   Posted: Tue Feb 20, 2007 5:09 pm   Subject: capturing data from mud
Great that makes more sense but i didnt give you the correct triggers, i could not edit it for some reason

A valerian plant (valerian)___________10 left

Without the underscore. there is a long s ...
  Topic: capturing data from mud
Casius

Replies: 3
Views: 4978

PostForum: zMUD General Discussion   Posted: Sun Feb 18, 2007 7:40 pm   Subject: capturing data from mud
I am trying to capture some data from the Zmud but im not sure how to do it. The Mud displays this

A wild ginger plant (wild ginger) 10 left.
A ginseng plant (ginseng) ...
  Topic: Mapper issues
Casius

Replies: 6
Views: 8014

PostForum: CMUD Beta Forum   Posted: Wed Nov 29, 2006 5:02 pm   Subject: Mapper issues
i have the same problem. The mapper seems to work fine for me, besides the fact that i cant delete rooms that have an error in it.

Zugg is not focusing on fixing anything in the mapper at the mome ...
  Topic: scripting help needed
Casius

Replies: 19
Views: 25921

PostForum: CMUD Beta Forum   Posted: Wed Nov 29, 2006 4:56 pm   Subject: auto sipping and events
Okay i am now trying to set up an auto sip script, if health falls below a certain amount drink health, same with mana. Any suggestions?

but before i do this, where can i find more information on h ...
  Topic: scripting help needed
Casius

Replies: 19
Views: 25921

PostForum: CMUD Beta Forum   Posted: Sat Nov 25, 2006 10:59 am   Subject: scripting help needed
Well i reprogrammed some things and it seems to be working on 1.16 so no problems yet. (hold thumbs)

I have been working on a class to pick up information about my stats. Health mana etc. You have ...
  Topic: scripting help needed
Casius

Replies: 19
Views: 25921

PostForum: CMUD Beta Forum   Posted: Fri Nov 24, 2006 10:40 am   Subject: scripting help needed
I have a quick question. When i have been programing i tend to do something wrong and the whole cMud keeps error reporting. I assume its my triggers. I have no idea what i have done wrong so i reinsta ...
  Topic: [1.15] So many errors just by moving things around
Casius

Replies: 7
Views: 7756

PostForum: CMUD Beta Forum   Posted: Fri Nov 24, 2006 10:33 am   Subject: [1.15] So many errors just by moving things around
I too am having problems with moving this around, it does provide me with errors sometimes. Most of the time it just wont run the alias i have moved.

Eg: I create an alias in one package then i cre ...
  Topic: scripting help needed
Casius

Replies: 19
Views: 25921

PostForum: CMUD Beta Forum   Posted: Sun Nov 19, 2006 7:13 pm   Subject: scripting help needed
Okay here is a question? How do you delete a package. I have imported a zMud package through the editor, but now i want to get rid of it. How do i do that. Is there something im missing as i can only ...
  Topic: scripting help needed
Casius

Replies: 19
Views: 25921

PostForum: CMUD Beta Forum   Posted: Sun Nov 19, 2006 4:40 pm   Subject: scripting help needed
I dont know but i just cant seem to get it to work.

I do agree with you though that most of the bugs that the Cmud is giving is probably my fault.

i have resorted to doing the following with my ...
  Topic: scripting help needed
Casius

Replies: 19
Views: 25921

PostForum: CMUD Beta Forum   Posted: Sun Nov 19, 2006 1:31 pm   Subject: scripting help needed
This Cmud is driving me up the wall. every 20 sec im getting a send bug report.

I changed the spelling of equilibrium, and still it does not work, same problem. The "defup" causing a bug in the sy ...
  Topic: scripting help needed
Casius

Replies: 19
Views: 25921

PostForum: CMUD Beta Forum   Posted: Sat Nov 18, 2006 2:54 pm   Subject: scripting help needed
Okay Fang i have tried this programing in cmud

I created a class defup
Then i created an alias called baldefs, in the name i block i put baldefs, in the scripting part i put the following
selfish ...
  Topic: scripting help needed
Casius

Replies: 19
Views: 25921

PostForum: CMUD Beta Forum   Posted: Sat Nov 18, 2006 8:41 am   Subject: scripting help needed
I am looking a the ACP for a bit of guidence and ideas, and i have a question from it. What is the difference between #regex and #trigger





Thanks
  Topic: scripting help needed
Casius

Replies: 19
Views: 25921

PostForum: CMUD Beta Forum   Posted: Fri Nov 17, 2006 9:12 pm   Subject: scripting help needed
Thanks chris i have used your method with the fishing thing and it works.

Fang i am busy trying your way with defences but im not getting it right. this is what i have done

#trigger (you have re ...
  Topic: CMud for beginners
Casius

Replies: 5
Views: 13857

PostForum: CMUD Beta Forum   Posted: Wed Nov 15, 2006 3:51 pm   Subject: CMud for beginners
so cmud is a language on its own?

oh it was turbo pascel
  Topic: CMud for beginners
Casius

Replies: 5
Views: 13857

PostForum: CMUD Beta Forum   Posted: Wed Nov 15, 2006 2:33 pm   Subject: CMud for beginners
I have done basic programming many many years ago, on turbo pastel. Which as far as i know i obselete. For me to learn how to program using cmud what would be a good language to learn.

For a perso ...
  Topic: scripting help needed
Casius

Replies: 19
Views: 25921

PostForum: CMUD Beta Forum   Posted: Wed Nov 15, 2006 12:16 pm   Subject: scripting help needed
it has to do with setting of flags. This scripting is for achaea

i am trying to set up flags for balance in CMud. eg: you perform an action like putting bait on a hook for fishing, by doing this he ...
  Topic: Mapping
Casius

Replies: 5
Views: 8126

PostForum: CMUD Beta Forum   Posted: Thu Nov 09, 2006 6:48 pm   Subject: Mapping
I have a bit of a bug in the mapper. While mapping i cant seem to delete rooms. If a room is made, you cant go back and delete it. Im not sure why.

Any advice would be great if there is something ...
  Topic: resetting a list
Casius

Replies: 1
Views: 3137

PostForum: zMUD General Discussion   Posted: Fri Aug 12, 2005 5:09 pm   Subject: resetting a list
I have entered about 10 things in a list how do i reset this list or just empty the list again?
  Topic: #if commands
Casius

Replies: 6
Views: 7356

PostForum: zMUD General Discussion   Posted: Tue Feb 15, 2005 3:35 am   Subject: #if commands
okay let me se if i have got this right.

So in english this is what is happening, If balance and equilibrium is 1 or true i cast reflection on me, but if it is false it adds the cast reflection on ...
  Topic: #if commands
Casius

Replies: 6
Views: 7356

PostForum: zMUD General Discussion   Posted: Tue Feb 15, 2005 2:30 am   Subject: #if commands
This is what i am trying to do. I am trying to keep mydefences up.

My defence requires equilibrium and balance to be put up.
this is my script
#trigger {All your reflections wink out of existence ...
  Topic: importing scripts
Casius

Replies: 5
Views: 8062

PostForum: zMUD General Discussion   Posted: Mon Feb 07, 2005 12:14 am   Subject: importing scripts
Well thanks alot it works, I was confused at what a Trigger Id was but i understand now. I have changed the script and it works

Thanks All for your help
  Topic: importing scripts
Casius

Replies: 5
Views: 8062

PostForum: zMUD General Discussion   Posted: Sun Feb 06, 2005 12:37 am   Subject: importing scripts
This is what i have tried but to no avail.

#TRIGGER {You let fly at %1 with a snap kick.} {#cw high,red}
#COND {You connect to the left leg} {#add llegpoint 2} {within|param=1}

#TRIGGER {You le ...
 
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