Author |
Message |
Topic: MXP Breaks causes permanent underscores |
Carpesimia
Replies: 6
Views: 155
|
Forum: CMUD General Discussion Posted: Tue Mar 11, 2025 1:40 am Subject: MXP Breaks causes permanent underscores |
hi Shalimar
Yes, I know the tags are in the wrong order:
The send is malformed, because the close for the send is inside the color tag.
So, if the mud screws up and sends me the malformed tag, ... |
Topic: MXP Breaks causes permanent underscores |
Carpesimia
Replies: 6
Views: 155
|
Forum: CMUD General Discussion Posted: Mon Mar 10, 2025 7:38 pm Subject: MXP Breaks causes permanent underscores |
So, gave to the mud programmers. Basically, its not just making everything underscore. Its making everything a link because it never sees a close to the first link, if Im understanding it correctly. ... |
Topic: MXP Breaks causes permanent underscores |
Carpesimia
Replies: 6
Views: 155
|
Forum: CMUD General Discussion Posted: Mon Mar 10, 2025 7:10 pm Subject: MXP Breaks causes permanent underscores |
First, thanks for responding! Much appreciated.
Second, I don't have a trigger. I am just using the mud, and in a couple of spots (one in a room description) it just goes wonky on me and from the ... |
Topic: MXP Breaks causes permanent underscores |
Carpesimia
Replies: 6
Views: 155
|
Forum: CMUD General Discussion Posted: Sun Mar 09, 2025 7:45 pm Subject: MXP Breaks causes permanent underscores |
So, ran into an issue on an Abermud with MXP. I have found two specific spots that, with MXP enabled, turns on underscores for everything on the mud. I turned on debugging, and the following line tu ... |
Topic: Guage problems |
Carpesimia
Replies: 6
Views: 671
|
Forum: CMUD General Discussion Posted: Sat Feb 08, 2025 8:29 pm Subject: Guage problems |
Regardless, appreciate your input. Gives me some insight into whats going on going forward when I get more creative with my scripting. |
Topic: Guage problems |
Carpesimia
Replies: 6
Views: 671
|
Forum: CMUD General Discussion Posted: Sat Feb 08, 2025 3:34 am Subject: Guage problems |
The issue wasnt about where the vars were, its about them not existing. I wanted the vars in the default package, since they would remain per-user. The issue is the gauges would be initialized befor ... |
Topic: Guage problems |
Carpesimia
Replies: 6
Views: 671
|
Forum: CMUD General Discussion Posted: Thu Feb 06, 2025 9:29 pm Subject: Guage problems |
Ok, so I figured it out. Well, I figured one way out.
So, I put the gauges in a class all their own, in my shared package.
I deleted the variables out of the shared package.
I moved my prompt tr ... |
Topic: Guage problems |
Carpesimia
Replies: 6
Views: 671
|
Forum: CMUD General Discussion Posted: Thu Feb 06, 2025 8:15 pm Subject: Guage problems |
Ok, so here's the set-up:
I have a specific package for each mud i frequent. I add this package to each character on a given mud, so all my triggers/aliases/etc are in one place for editing purpos ... |
|